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Makefile.in
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wined3d: Merge pixelshader.c and vertexshader.c.
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2009-12-31 12:12:16 +01:00 |
arb_program_shader.c
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wined3d: Move shader input/output signatures to IWineD3DBaseShaderClass.
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2009-12-31 12:12:16 +01:00 |
ati_fragment_shader.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
baseshader.c
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wined3d: Always handle WINED3DSPR_INPUT registers as input registers in shader_get_registers_used().
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2009-12-31 12:12:16 +01:00 |
basetexture.c
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wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
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2010-01-04 11:41:28 +01:00 |
buffer.c
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wined3d: Implement subrange flushing with GL_APPLE_flush_buffer_range.
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2010-01-04 12:09:34 +01:00 |
clipper.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
context.c
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wined3d: Use the element size to create "isStateDirty" bitmap indices.
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2009-12-30 13:31:36 +01:00 |
cubetexture.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
device.c
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wined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init().
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2010-01-04 12:07:50 +01:00 |
directx.c
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wined3d: Add GL_APPLE_flush_buffer_range.
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2010-01-04 12:09:18 +01:00 |
drawprim.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
gl_compat.c
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wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29 13:09:33 +01:00 |
glsl_shader.c
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wined3d: Move shader input/output signatures to IWineD3DBaseShaderClass.
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2009-12-31 12:12:16 +01:00 |
nvidia_texture_shader.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
palette.c
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wined3d: IWineD3DPaletteImpl implements IWineD3DBase.
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2009-12-21 15:01:25 +01:00 |
query.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
resource.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
shader.c
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wined3d: Add a geometry shader object.
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2010-01-04 11:41:28 +01:00 |
shader_sm1.c
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wined3d: Refuse to parse shaders with an invalid version token.
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2009-10-26 11:20:39 +01:00 |
shader_sm4.c
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wined3d: Add WINED3D_SM4_OP_MIN.
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2009-08-28 11:54:49 +02:00 |
state.c
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wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
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2010-01-04 11:41:28 +01:00 |
stateblock.c
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wined3d: NULL vertex declarations are captured, but not applied.
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2009-12-21 15:01:22 +01:00 |
surface.c
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wined3d: Remove some redundant returns.
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2009-12-30 13:31:26 +01:00 |
surface_base.c
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wined3d: Remove some redundant returns.
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2009-12-30 13:31:26 +01:00 |
surface_gdi.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
swapchain.c
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wined3d: Handle source and destination rectangles in IWineD3DSwapChainImpl_Present().
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2010-01-04 11:41:29 +01:00 |
swapchain_base.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
swapchain_gdi.c
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wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
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2009-12-23 14:27:29 +01:00 |
texture.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
utils.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
version.rc
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wined3d: Add version resource.
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2009-11-04 11:54:59 +01:00 |
vertexdeclaration.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
view.c
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wined3d: Add IWineD3DRendertargetView.
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2009-02-24 16:57:29 +01:00 |
volume.c
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wined3d: Volumes are resources in wined3d.
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2009-12-22 13:48:25 +01:00 |
volumetexture.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
wined3d.spec
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d3d8: Use a wined3d cs for wined3d locking.
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2009-08-25 11:12:17 +02:00 |
wined3d_gl.h
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wined3d: Add GL_APPLE_flush_buffer_range.
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2010-01-04 12:09:18 +01:00 |
wined3d_main.c
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wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
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2009-12-23 14:27:29 +01:00 |
wined3d_private.h
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wined3d: Implement subrange flushing with GL_APPLE_flush_buffer_range.
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2010-01-04 12:09:34 +01:00 |