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Makefile.in
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arb_program_shader.c
wined3d: Avoid using an implicit value to set fogcoord to 0.0.
2009-04-23 18:14:27 +02:00
ati_fragment_shader.c
wined3d: Don't compare texUnitMap entries to -1.
2009-03-09 14:39:34 +01:00
baseshader.c
wined3d: Support the full amount of constants in GLSL.
2009-04-27 13:24:00 +02:00
basetexture.c
wined3d: Add pow2Matrix_identity flag to BaseTextureClass struct.
2009-03-31 12:39:27 +02:00
buffer.c
wined3d: Save some memory in vertex buffers.
2009-04-10 11:14:32 +02:00
clipper.c
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context.c
wined3d: Fix a few sign compare warnings.
2009-03-25 11:12:30 +01:00
cubetexture.c
wined3d: Remove the format field from IWineD3DResourceClass.
2009-03-13 11:29:19 +01:00
device.c
wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled.
2009-04-24 11:51:27 +02:00
directx.c
wined3d: Merge match_apple and implementation_is_apple.
2009-04-20 16:39:55 +02:00
drawprim.c
wined3d: Save some memory in vertex buffers.
2009-04-10 11:14:32 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Support the full amount of constants in GLSL.
2009-04-27 13:24:00 +02:00
nvidia_texture_shader.c
wined3d: Don't compare texUnitMap entries to -1.
2009-03-09 14:39:34 +01:00
palette.c
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pixelshader.c
wined3d: Rename some NP2 fixup variables and update comments.
2009-04-13 17:32:11 -05:00
query.c
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resource.c
wined3d: Remove the format field from IWineD3DResourceClass.
2009-03-13 11:29:19 +01:00
state.c
wined3d: glsl: Enable load_np2fixup_constants.
2009-04-10 14:00:58 +02:00
stateblock.c
d3d: Remove the format from index buffers.
2009-04-09 16:28:25 +02:00
surface.c
wined3d: Don't use rtInternal for surfaces that are on a swapchain.
2009-03-25 11:12:49 +01:00
surface_base.c
wined3d: Get rid of the shared_handle parameter.
2009-04-23 14:22:06 +02:00
surface_gdi.c
wined3d: Downgrade an ERR to a WARN.
2009-04-23 14:22:06 +02:00
swapchain.c
wined3d: Remove the format field from IWineD3DResourceClass.
2009-03-13 11:29:19 +01:00
swapchain_base.c
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swapchain_gdi.c
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texture.c
wined3d: Fix a few sign compare warnings.
2009-03-25 11:12:30 +01:00
utils.c
d3d8, d3d9: Don't rely on the wined3d buffer type.
2009-04-08 11:35:29 +02:00
vertexdeclaration.c
wined3d: Unify vertex and texture formats.
2009-03-27 15:51:25 +01:00
vertexshader.c
d3d: Limit d3d8 and d3d9 vshader constants to 256.
2009-04-27 13:23:36 +02:00
view.c
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volume.c
wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl.
2009-03-24 12:57:21 +01:00
volumetexture.c
wined3d: Fix a few sign compare warnings.
2009-03-25 11:12:30 +01:00
wined3d.spec
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wined3d_gl.h
wined3d: Merge match_apple and implementation_is_apple.
2009-04-20 16:39:55 +02:00
wined3d_main.c
wined3d: The adapters array should be owned by IWineD3DImpl.
2009-03-11 13:03:32 +01:00
wined3d_private.h
wined3d: Support the full amount of constants in GLSL.
2009-04-27 13:24:00 +02:00
wined3d_private_types.h
wined3d: Handle the opcode specific control shift in the frontend rather than the backend.
2009-04-24 11:52:28 +02:00