wined3d: Avoid using an implicit value to set fogcoord to 0.0.

This commit is contained in:
Francois Gouget 2009-04-23 16:03:12 +02:00 committed by Alexandre Julliard
parent 211268a74e
commit 6376941266
1 changed files with 1 additions and 1 deletions

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@ -2125,7 +2125,7 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShader *iface, SHADER_BU
if(args->fog_src == VS_FOG_Z) {
shader_addline(buffer, "MOV result.fogcoord, TMP_OUT.z;\n");
} else if (!reg_maps->fog) {
shader_addline(buffer, "MOV result.fogcoord, 0.0;\n");
shader_addline(buffer, "MOV result.fogcoord, helper_const.w;\n");
}
/* Write the final position.