..
Makefile.in
wined3d: Use a swapchain for GDI surfaces.
2008-08-19 12:21:32 +02:00
arb_program_shader.c
Make some ARB program structs and functions private to the backend.
2008-09-16 22:33:42 +02:00
ati_fragment_shader.c
wined3d: Remove useless hash_table_t typedef.
2008-08-29 12:26:55 +02:00
baseshader.c
wined3d: Ask the ffp/shader/blit implementation about format support.
2008-08-20 12:26:02 +02:00
basetexture.c
wined3d: Remove BaseTexture::UnBindTexture.
2008-08-28 11:24:49 +02:00
clipper.c
…
context.c
wined3d: Fix the pixelformat selection logic.
2008-09-05 11:23:09 +02:00
cubetexture.c
wined3d: IWineD3DCubeTextureImpl implements IID_IWineD3DCubeTexture, not IID_IWineD3DTexture.
2008-09-16 22:33:54 +02:00
device.c
wined3d: Reset the auto depth stencil.
2008-09-10 12:05:31 +02:00
directx.c
ddraw: Beware of the surface type when checking for format support.
2008-09-02 14:56:26 +02:00
drawprim.c
wined3d: Fix long int warnings.
2008-09-12 13:33:00 +02:00
glsl_shader.c
wined3d: Make some GLSL structs and functions private to the backend.
2008-09-16 22:33:35 +02:00
indexbuffer.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
nvidia_texture_shader.c
wined3d: Add a '\n' to Wine traces.
2008-09-02 13:59:11 +02:00
palette.c
wined3d: Don't store primary surface palette in device palettes.
2008-03-25 11:53:55 +01:00
pixelshader.c
wined3d: Remove some more junk code.
2008-08-28 11:24:49 +02:00
query.c
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue.
2008-04-07 21:18:18 +02:00
resource.c
Assorted spelling fixes.
2008-01-23 21:16:22 +01:00
state.c
wined3d: Fix the half pixel offset.
2008-09-10 12:03:42 +02:00
stateblock.c
wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.
2008-09-04 12:26:59 +02:00
surface.c
wined3d: Use the internal format for renderbuffer storage.
2008-09-16 22:34:03 +02:00
surface_base.c
wined3d: Track overlay surfaces in the overlayed surface.
2008-08-05 14:09:37 +02:00
surface_gdi.c
wined3d: Fix copy paste error in IWineGDISurfaceImpl_RealizePalette.
2008-08-21 13:35:35 +02:00
swapchain.c
wined3d: Add a swapchain method to set the dest override.
2008-08-19 12:25:20 +02:00
swapchain_base.c
wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.
2008-09-04 12:26:59 +02:00
swapchain_gdi.c
wined3d: Add a swapchain method to set the dest override.
2008-08-19 12:25:20 +02:00
texture.c
wined3d: Remove BaseTexture::UnBindTexture.
2008-08-28 11:24:49 +02:00
utils.c
wined3d: Implement YV12 support for emulated overlays.
2008-09-02 14:55:50 +02:00
vertexbuffer.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
vertexdeclaration.c
d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations.
2008-07-24 11:55:42 +02:00
vertexshader.c
wined3d: Remove some more junk code.
2008-08-28 11:24:49 +02:00
volume.c
wined3d: Implement IWineD3DVolume::UnLoad.
2008-01-14 15:11:07 +01:00
volumetexture.c
wined3d: Remove BaseTexture::UnBindTexture.
2008-08-28 11:24:49 +02:00
wined3d.spec
…
wined3d_main.c
wined3d: Remove the DLL load init function.
2008-07-08 21:08:54 +02:00
wined3d_private.h
Make some ARB program structs and functions private to the backend.
2008-09-16 22:33:42 +02:00
wined3d_private_types.h
wined3d: Track depth stencil location per-surface.
2008-07-03 11:50:52 +02:00