Sweden-Number/dlls/wined3d
Henri Verbeet 052dbb427d wined3d: Do not add the BO address offset when calling glFlushMappedBufferRange().
Fixes: c2f0ae50b4
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-24 15:33:29 +01:00
..
Makefile.in gdi32: Don't export Wine extensions. 2021-10-08 16:54:48 +02:00
adapter_gl.c wined3d: Try to allocate new Vulkan BOs from the client thread for DISCARD maps. 2021-11-10 18:56:24 +01:00
adapter_vk.c wined3d: Move the "buffer_offset" field to struct wined3d_bo. 2021-11-22 22:20:50 +01:00
arb_program_shader.c wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
ati_fragment_shader.c
buffer.c wined3d: Respect the BO buffer offset in wined3d_buffer_gl_download_ranges(). 2021-11-23 13:41:50 +01:00
context.c
context_gl.c wined3d: Do not add the BO address offset when calling glFlushMappedBufferRange(). 2021-11-24 15:33:29 +01:00
context_vk.c wined3d: Move the "buffer_offset" field to struct wined3d_bo. 2021-11-22 22:20:50 +01:00
cs.c wined3d: Make the "buffer_object" field of struct wined3d_bo_address a wined3d_bo pointer. 2021-11-16 17:44:42 +01:00
device.c wined3d: Move the "buffer_offset" field to struct wined3d_bo. 2021-11-22 22:20:50 +01:00
directx.c wined3d: Make the "buffer_object" field of struct wined3d_bo_address a wined3d_bo pointer. 2021-11-16 17:44:42 +01:00
gl_compat.c
glsl_shader.c wined3d: Declare gl_Position as invariant. 2021-11-22 22:20:50 +01:00
nvidia_texture_shader.c
palette.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
query.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
resource.c wined3d: Move the "coherent" field from struct wined3d_bo_gl to struct wined3d_bo. 2021-10-15 18:30:44 +02:00
sampler.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
shader.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
shader_sm1.c
shader_sm4.c wined3d: Parse ISG1, PSG1 and OSG1 signatures. 2021-11-09 22:02:54 +01:00
shader_spirv.c wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
state.c wined3d: Move the "buffer_offset" field to struct wined3d_bo. 2021-11-22 22:20:50 +01:00
stateblock.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
surface.c wined3d: Allow OpenGL pixel pack buffer objects to be suballocated from a larger buffer. 2021-11-23 13:41:29 +01:00
swapchain.c wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available. 2021-09-14 18:28:18 +02:00
texture.c wined3d: Allow OpenGL pixel pack buffer objects to be suballocated from a larger buffer. 2021-11-23 13:41:29 +01:00
utils.c wined3d: Add WINED3DFMT_R16_FLOAT vertex format. 2021-11-19 18:31:38 +01:00
version.rc
vertexdeclaration.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
view.c wined3d: Respect the BO buffer offset in wined3d_unordered_access_view_gl_clear(). 2021-11-23 13:41:44 +01:00
wined3d.spec wined3d: Set render targets and UAVs atomically in wined3d. 2021-10-15 18:32:08 +02:00
wined3d_gl.h
wined3d_main.c wined3d: Allow constant buffers to be forced to be write-mappable. 2021-09-13 19:57:28 +02:00
wined3d_private.h wined3d: Move the "buffer_offset" field to struct wined3d_bo. 2021-11-22 22:20:50 +01:00
wined3d_shaders.h wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
wined3d_vk.h