.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Implement SM4 ult instruction.
|
2016-04-05 00:06:44 +09:00 |
ati_fragment_shader.c
|
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
|
2016-03-09 18:39:53 +09:00 |
buffer.c
|
wined3d: Merge drawStridedFast() and drawStridedInstanced().
|
2016-04-07 12:57:36 +09:00 |
context.c
|
wined3d: Merge drawStridedSlow() and drawStridedSlowVs().
|
2016-04-07 12:57:34 +09:00 |
cs.c
|
wined3d: Avoid storing rectangle pointers in struct wined3d_cs_present.
|
2016-03-26 12:07:32 +09:00 |
device.c
|
wined3d: Explicitly pass a wined3d_state structure to context_apply_clear_state().
|
2016-04-07 12:57:29 +09:00 |
directx.c
|
wined3d: Merge drawStridedSlow() and drawStridedSlowVs().
|
2016-04-07 12:57:34 +09:00 |
drawprim.c
|
wined3d: Merge drawStridedFast() and drawStridedInstanced().
|
2016-04-07 12:57:36 +09:00 |
gl_compat.c
|
wined3d: Don't crash when emulating GL_EXT_fogcoord.
|
2015-07-28 13:41:48 +02:00 |
glsl_shader.c
|
wined3d: Implement SM4 ult instruction.
|
2016-04-05 00:06:44 +09:00 |
nvidia_texture_shader.c
|
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
|
2016-03-09 18:39:53 +09:00 |
palette.c
|
wined3d: TRACE fixes.
|
2015-10-01 00:00:46 +09:00 |
query.c
|
wined3d: Store the context's current rendertarget as a texture and sub-resource index.
|
2016-03-30 11:54:13 +09:00 |
resource.c
|
wined3d: Simplify FBO cleanup on resource destruction.
|
2016-02-24 10:32:33 +09:00 |
sampler.c
|
wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set.
|
2016-02-12 23:07:28 +09:00 |
shader.c
|
wined3d: Implement SM4 ult instruction.
|
2016-04-05 00:06:44 +09:00 |
shader_sm1.c
|
wined3d: Recognize aoffimmi shader instruction modifier.
|
2016-03-09 22:16:46 +09:00 |
shader_sm4.c
|
wined3d: Implement SM4 ult instruction.
|
2016-04-05 00:06:44 +09:00 |
state.c
|
wined3d: Merge drawStridedSlow() and drawStridedSlowVs().
|
2016-04-07 12:57:34 +09:00 |
stateblock.c
|
wined3d: Use unsigned mask constants in shifts.
|
2015-08-26 23:53:22 +09:00 |
surface.c
|
wined3d: Get rid of wined3d_texture_ops.texture_sub_resource_load().
|
2016-04-07 12:57:39 +09:00 |
swapchain.c
|
wined3d: Avoid surface_from_resource() in swapchain_gdi_present().
|
2016-04-05 12:52:24 +09:00 |
texture.c
|
wined3d: Get rid of wined3d_texture_ops.texture_sub_resource_load().
|
2016-04-07 12:57:39 +09:00 |
utils.c
|
wined3d: Merge drawStridedSlow() and drawStridedSlowVs().
|
2016-04-07 12:57:34 +09:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Implement d3d10 style instance data step rates.
|
2015-03-24 17:41:06 +09:00 |
view.c
|
wined3d: Validate the sub-resource index in wined3d_rendertarget_view_init().
|
2016-03-30 11:54:18 +09:00 |
volume.c
|
wined3d: Get rid of wined3d_texture_ops.texture_sub_resource_load().
|
2016-04-07 12:57:39 +09:00 |
wined3d.spec
|
wined3d: Add domain shader type.
|
2016-04-01 20:51:33 +09:00 |
wined3d_gl.h
|
wined3d: Add ARB_texture_swizzle extension.
|
2016-03-24 22:09:32 +09:00 |
wined3d_main.c
|
wined3d: Add domain shader type.
|
2016-04-01 20:51:33 +09:00 |
wined3d_private.h
|
wined3d: Get rid of wined3d_texture_ops.texture_sub_resource_load().
|
2016-04-07 12:57:39 +09:00 |