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Makefile.in
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wined3d: Add version resource.
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2009-11-04 11:54:59 +01:00 |
arb_program_shader.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
ati_fragment_shader.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
baseshader.c
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wined3d: Remove some unused GLINFO_LOCATION definitions.
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2009-10-29 13:09:20 +01:00 |
basetexture.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
buffer.c
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wined3d: Fix VBO buffer usage.
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2009-12-16 13:04:19 +01:00 |
clipper.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
context.c
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wined3d: Let "SetupForBlit()" figure out the target's width and height on its own.
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2009-12-28 12:27:14 +01:00 |
cubetexture.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
device.c
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wined3d: Focus the focus window.
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2009-12-23 14:27:29 +01:00 |
directx.c
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wined3d: Recognize "VMware, Inc." as VENDOR_MESA.
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2009-12-28 12:27:13 +01:00 |
drawprim.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
gl_compat.c
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wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29 13:09:33 +01:00 |
glsl_shader.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
nvidia_texture_shader.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
palette.c
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wined3d: IWineD3DPaletteImpl implements IWineD3DBase.
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2009-12-21 15:01:25 +01:00 |
pixelshader.c
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wined3d: Remove unused GetDevice() implementations.
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2009-12-09 13:51:04 +01:00 |
query.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
resource.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
shader_sm1.c
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wined3d: Refuse to parse shaders with an invalid version token.
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2009-10-26 11:20:39 +01:00 |
shader_sm4.c
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…
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state.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
stateblock.c
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wined3d: NULL vertex declarations are captured, but not applied.
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2009-12-21 15:01:22 +01:00 |
surface.c
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wined3d: Get rid of the "swapchain" parameter to surface_get_gl_buffer().
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2009-12-16 12:22:18 +01:00 |
surface_base.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
surface_gdi.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
swapchain.c
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wined3d: Properly check for glBlitFramebuffer().
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2009-12-28 12:27:13 +01:00 |
swapchain_base.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
swapchain_gdi.c
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wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
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2009-12-23 14:27:29 +01:00 |
texture.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
utils.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
version.rc
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wined3d: Add version resource.
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2009-11-04 11:54:59 +01:00 |
vertexdeclaration.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
vertexshader.c
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wined3d: Remove unused GetDevice() implementations.
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2009-12-09 13:51:04 +01:00 |
view.c
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…
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volume.c
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wined3d: Volumes are resources in wined3d.
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2009-12-22 13:48:25 +01:00 |
volumetexture.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
wined3d.spec
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…
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wined3d_gl.h
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wined3d: Introduce a separate structure for various OpenGL implementation limits.
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2009-10-29 13:09:27 +01:00 |
wined3d_main.c
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wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
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2009-12-23 14:27:29 +01:00 |
wined3d_private.h
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wined3d: Use proper enum elements for FOURCC formats.
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2009-12-23 14:27:30 +01:00 |