Sweden-Number/dlls/wined3d
Henri Verbeet 5f8c62e45d wined3d: Remove a redundant parameter to drawPrimitive().
startIdx should be the first index to draw, either from the vertex
array or the index array, depending on if the draw is indexed or
not. Having both at the same time wouldn't make sense.
2009-01-07 12:22:12 +01:00
..
Makefile.in wined3d: Fake GL_ARB_multitexture. 2008-12-16 14:31:25 +01:00
arb_program_shader.c wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements. 2009-01-06 12:45:43 +01:00
ati_fragment_shader.c wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements. 2009-01-06 12:45:43 +01:00
baseshader.c wined3d: Consistently use .xyzw for vector components. 2008-12-20 11:11:55 +01:00
basetexture.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
clipper.c wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
context.c wined3d: Remove the shader_cleanup() method from the shader backend. 2008-12-17 14:02:24 +01:00
cubetexture.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
device.c wined3d: Remove a redundant parameter to drawPrimitive(). 2009-01-07 12:22:12 +01:00
directx.c wined3d: Detect intel 945 GM. 2008-12-29 11:35:36 +01:00
drawprim.c wined3d: Remove a redundant parameter to drawPrimitive(). 2009-01-07 12:22:12 +01:00
gl_compat.c wined3d: Fix double const. 2008-12-17 15:28:39 +01:00
glsl_shader.c wined3d: Don't bother with the GLSL info log if nobody's looking. 2009-01-03 14:55:30 +01:00
indexbuffer.c wined3d: Remove a useless FIXME. 2008-12-20 11:11:49 +01:00
nvidia_texture_shader.c wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements. 2009-01-06 12:45:43 +01:00
palette.c wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
pixelshader.c wined3d: Make use_vs() and use_ps() work on a stateblock instead of a device. 2008-12-31 12:25:56 +01:00
query.c wined3d: Don't delete queries from the wrong context. 2009-01-07 12:22:02 +01:00
resource.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
state.c wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements. 2009-01-06 12:45:43 +01:00
stateblock.c wined3d: Also apply the last sampler state. 2009-01-07 12:21:37 +01:00
surface.c ddraw: Add a test for IDirectDrawSurface::GetDC. 2009-01-03 15:14:38 +01:00
surface_base.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
surface_gdi.c ddraw: Add a test for IDirectDrawSurface::GetDC. 2009-01-03 15:14:38 +01:00
swapchain.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
swapchain_base.c wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code. 2008-12-02 14:04:00 +01:00
swapchain_gdi.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
texture.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
utils.c wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements. 2009-01-06 12:45:43 +01:00
vertexbuffer.c wined3d: Make use_vs() and use_ps() work on a stateblock instead of a device. 2008-12-31 12:25:56 +01:00
vertexdeclaration.c wined3d: Don't try to draw with unsupported attribute data types. 2008-09-22 12:20:34 +02:00
vertexshader.c wined3d: Get rid of the glname field in struct SHADER_OPCODE. 2008-12-30 11:36:35 +01:00
volume.c wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs. 2008-12-04 11:59:06 +01:00
volumetexture.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
wined3d.spec wined3d: Fix the WineDirect3DCreate() export. 2008-10-27 12:37:27 +01:00
wined3d_gl.h wined3d: Fix a couple of typos in wined3d_gl.h 2008-12-22 14:14:52 +01:00
wined3d_main.c winex11.drv/wined3d: Fix tsx11 calling convention. 2008-12-23 12:51:44 +01:00
wined3d_private.h wined3d: Remove a redundant parameter to drawPrimitive(). 2009-01-07 12:22:12 +01:00
wined3d_private_types.h wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00