Sweden-Number/dlls/wined3d
Stefan Dösinger 52d2865521 wined3d: Remove redundant TRACEs.
These made sense before we had the quirk table. Nowadys the quirk
table contains quirk description strings that print out whether or not
any apple specific quirks are applied. The traces in match_apple just
spam the log because this code is run multiple times for many quirks.
2009-08-31 12:17:41 +02:00
..
Makefile.in makefiles: Regenerate the source lists using make_makefiles. 2009-07-03 13:26:38 +02:00
arb_program_shader.c wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
ati_fragment_shader.c wined3d: Explicitly pass the context to the shader_select() handler. 2009-08-07 12:11:06 +02:00
baseshader.c wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register. 2009-08-17 13:57:50 +02:00
basetexture.c wined3d: WINED3DTEXF_NONE only makes sense as a mip filter. 2009-08-05 11:20:43 +02:00
buffer.c wined3d: Properly check if an attribute is used in find_conversion_shift(). 2009-08-25 11:09:45 +02:00
clipper.c wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
context.c wined3d: Don't check for a "representative" in the MarkStateDirty() functions. 2009-08-21 11:10:21 +02:00
cubetexture.c wined3d: Move texture filter lookup table initialization to basetexture_init(). 2009-08-05 11:20:19 +02:00
device.c wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
directx.c wined3d: Remove redundant TRACEs. 2009-08-31 12:17:41 +02:00
drawprim.c wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
gl_compat.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
glsl_shader.c wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
nvidia_texture_shader.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
palette.c wined3d: Get rid of some asserts. 2009-06-22 12:59:16 +02:00
pixelshader.c wined3d: Make find_gl_pshader backend private. 2009-05-28 12:44:43 +02:00
query.c wined3d: Handle GetData() on event queries that aren't started yet. 2009-08-11 12:35:43 +02:00
resource.c wined3d: Add device resources from resource_init(). 2009-05-29 11:26:44 +02:00
shader_sm1.c wined3d: Recognize SM4 arrays. 2009-07-16 16:03:23 +02:00
shader_sm4.c wined3d: Add WINED3D_SM4_OP_MIN. 2009-08-28 11:54:49 +02:00
state.c wined3d: Properly check if an attribute is used in state_normalize(). 2009-08-26 12:10:42 +02:00
stateblock.c wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
surface.c wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
surface_base.c wined3d: Implement a A8R8G8B8 to X8R8G8B8 surface format converter. 2009-07-08 20:14:21 +02:00
surface_gdi.c wined3d: Get rid of struct glDescriptor. 2009-07-10 12:13:24 +02:00
swapchain.c wined3d: Fix swapchain draw buffer cleanup. 2009-08-12 13:22:25 +02:00
swapchain_base.c wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code. 2008-12-02 14:04:00 +01:00
swapchain_gdi.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
texture.c wined3d: Get rid of two dead render target lock mode options. 2009-08-10 13:10:49 +02:00
utils.c wined3d: Return ~0U for wined3d_log2i(0). 2009-08-10 13:53:05 +02:00
vertexdeclaration.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexshader.c wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
view.c wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
volume.c wined3d: Use WINED3D_UNMAPPED_STAGE in some more places. 2009-08-17 13:57:50 +02:00
volumetexture.c wined3d: Move texture filter lookup table initialization to basetexture_init(). 2009-08-05 11:20:19 +02:00
wined3d.spec d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
wined3d_gl.h wined3d: Make it clear that glFlush and glFinish are WGL functions. 2009-08-26 14:35:41 +02:00
wined3d_main.c wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
wined3d_private.h wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00