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Makefile.in
wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
2016-08-01 05:56:15 -05:00
arb_program_shader.c
wined3d: Cleanup user clip distances defines and fields a bit.
2016-10-13 16:14:26 +02:00
ati_fragment_shader.c
wined3d: Store pointer to device in wined3d_context.
2016-10-06 14:22:08 +02:00
buffer.c
wined3d: Return location from wined3d_buffer_get_memory().
2016-11-07 16:59:46 +01:00
context.c
wined3d: Introduce wined3d_buffer_get_memory().
2016-10-21 13:37:58 +02:00
cs.c
wined3d: Send resource unmaps through the command stream.
2016-09-02 11:27:26 +09:00
device.c
wined3d: Implement wined3d_update_sub_resource() for 3D textures.
2016-11-15 13:45:37 -06:00
directx.c
wined3d: Prefer shader backends that support both vertex and fragment shaders over ones that support only either.
2016-11-23 22:36:41 +01:00
drawprim.c
wined3d: Fix index offset for immediate mode draws.
2016-10-24 14:02:11 +02:00
gl_compat.c
wined3d: Don't crash when emulating GL_EXT_fogcoord.
2015-07-28 13:41:48 +02:00
glsl_shader.c
wined3d: Cleanup user clip distances defines and fields a bit.
2016-10-13 16:14:26 +02:00
nvidia_texture_shader.c
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
2016-03-09 18:39:53 +09:00
palette.c
wined3d: Send palette destruction through the command stream.
2016-06-22 22:16:30 +09:00
query.c
wined3d: Use glGetQueryObjectui64v() for occlusion queries when available.
2016-11-22 16:34:44 +01:00
resource.c
wined3d: Sanitise resource map flags in wined3d_resource_map().
2016-09-02 11:27:28 +09:00
sampler.c
wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object().
2016-08-05 09:08:48 -05:00
shader.c
wined3d: Add missing '\n' to FIXME() messages.
2016-10-10 21:10:25 +02:00
shader_sm1.c
wined3d: Clean up SM1 frontend.
2016-05-25 22:05:04 +09:00
shader_sm4.c
wined3d: Recognize SM5 rcp opcode.
2016-07-25 23:15:49 +09:00
state.c
wined3d: Introduce wined3d_rendertarget_view_get_drawable_size() as replacement for surface_get_drawable_size().
2016-11-07 16:59:46 +01:00
stateblock.c
wined3d: Rename wined3d_cull enum values.
2016-07-28 21:38:07 +09:00
surface.c
wined3d: Move surface_get_drawable_size() to view.c file.
2016-11-07 16:59:45 +01:00
swapchain.c
wined3d: Optionally use closest matching mode in wined3d_swapchain_resize_target().
2016-08-26 23:23:36 +09:00
texture.c
wined3d: The drawable is a valid location for offscreen textures when "AlwaysOffscreen" is disabled.
2016-11-23 22:36:40 +01:00
utils.c
wined3d: Disable GL_TEXTURE_2D again in check_filter().
2016-11-23 22:36:40 +01:00
version.rc
…
vertexdeclaration.c
wined3d: Store vertex attribute size instead of component size in wined3d_format.
2016-07-19 19:59:31 +09:00
view.c
wined3d: Introduce wined3d_rendertarget_view_get_drawable_size() as replacement for surface_get_drawable_size().
2016-11-07 16:59:46 +01:00
wined3d.spec
d3d9: Use resource mapping functions in d3d9_device_DrawIndexedPrimitiveUP().
2016-09-02 11:27:22 +09:00
wined3d_gl.h
wined3d: Add ARB_clip_control extension.
2016-10-04 13:55:45 +02:00
wined3d_main.c
wined3d: Add compute shader type.
2016-06-22 00:58:56 +09:00
wined3d_private.h
wined3d: Increase data size for occlusion queries to 8 bytes.
2016-11-22 16:34:36 +01:00