wined3d: Disable GL_TEXTURE_2D again in check_filter().

To avoid breaking subsequent tests. In particular
wined3d_adapter_find_polyoffset_scale() when draw_test_quad() isn't
using GLSL.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-11-23 14:30:27 +01:00 committed by Alexandre Julliard
parent 6cd9c7ffb5
commit b515f28007
1 changed files with 1 additions and 0 deletions

View File

@ -3021,6 +3021,7 @@ static BOOL check_filter(const struct wined3d_gl_info *gl_info, GLenum internal)
gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
gl_info->gl_ops.gl.p_glDeleteTextures(1, &buffer);
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
if (gl_info->gl_ops.gl.p_glGetError())
{