wined3d: Add missing '\n' to FIXME() messages.

Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Andrey Gusev 2016-10-07 17:01:22 +03:00 committed by Alexandre Julliard
parent 9767b5ebcf
commit 9fb1205635
1 changed files with 2 additions and 2 deletions

View File

@ -1663,7 +1663,7 @@ static void shader_dump_decl_usage(struct wined3d_string_buffer *buffer,
default:
shader_addline(buffer, "<unknown_semantic(%#x)>", semantic->usage);
FIXME("unknown_semantics(0x%08x)", semantic->usage);
FIXME("Unrecognised semantic usage %#x.\n", semantic->usage);
}
}
}
@ -2087,7 +2087,7 @@ static void shader_dump_ins_modifiers(struct wined3d_string_buffer *buffer,
if (mmask & WINED3DSPDM_MSAMPCENTROID) shader_addline(buffer, "_centroid");
mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
if (mmask) FIXME("_unrecognized_modifier(%#x)", mmask);
if (mmask) FIXME("Unrecognised modifier %#x.\n", mmask);
}
static void shader_dump_primitive_type(struct wined3d_string_buffer *buffer,