wined3d: Add missing '\n' to FIXME() messages.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1663,7 +1663,7 @@ static void shader_dump_decl_usage(struct wined3d_string_buffer *buffer,
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default:
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shader_addline(buffer, "<unknown_semantic(%#x)>", semantic->usage);
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FIXME("unknown_semantics(0x%08x)", semantic->usage);
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FIXME("Unrecognised semantic usage %#x.\n", semantic->usage);
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}
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}
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}
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@ -2087,7 +2087,7 @@ static void shader_dump_ins_modifiers(struct wined3d_string_buffer *buffer,
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if (mmask & WINED3DSPDM_MSAMPCENTROID) shader_addline(buffer, "_centroid");
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mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
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if (mmask) FIXME("_unrecognized_modifier(%#x)", mmask);
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if (mmask) FIXME("Unrecognised modifier %#x.\n", mmask);
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}
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static void shader_dump_primitive_type(struct wined3d_string_buffer *buffer,
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