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tests
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d3d/tests: Show that WM_SYSCOMMAND(SC_RESTORE) is delivered only once.
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2015-01-28 11:06:56 +01:00 |
Makefile.in
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makefiles: Get rid of the MAKE_DLL_RULES variable.
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2014-01-02 12:08:18 +01:00 |
buffer.c
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wined3d: Remove wined3d_buffer_set/get_priority.
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2014-07-16 16:10:01 +02:00 |
d3d8.spec
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d3d8: Better stub for ValidateVertexShader + tests.
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2006-09-11 11:29:56 +02:00 |
d3d8_main.c
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d3d8: Remove unnecessary DllMain implementation.
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2014-05-15 19:04:50 +02:00 |
d3d8_private.h
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wined3d: Use rendertarget views for color output instead of surfaces.
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2014-08-21 12:24:42 +02:00 |
device.c
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wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
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2015-01-05 20:15:35 +01:00 |
directx.c
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wined3d: Pass WM_SYSCOMMAND(SC_RESTORE) to DefWindowProc.
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2015-01-28 11:06:48 +01:00 |
shader.c
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wined3d: Use the input signature to setup SM4 pixel shader input semantics.
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2014-11-04 16:54:35 +09:00 |
surface.c
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wined3d: Use rendertarget views for color output instead of surfaces.
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2014-08-21 12:24:42 +02:00 |
swapchain.c
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d3d8: Check the device status in present calls.
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2014-06-30 22:04:53 +02:00 |
texture.c
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wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
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2015-01-05 20:15:35 +01:00 |
version.rc
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
vertexdeclaration.c
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d3d8: Get rid of the wined3d_usage_t typedef.
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2012-05-24 20:08:49 +02:00 |
volume.c
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d3d8: Volumes are always part of a texture.
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2014-08-15 17:04:09 +02:00 |