Sweden-Number/dlls/wined3d
Henri Verbeet 16e54c80c8 wined3d: Get rid of the WINED3D_SWAP_EFFECT_FLIP fixme in swapchain_gl_present().
I think this works about as well as it's going to. There may be a theoretical
issue that GDI draws to the window should end up in the backbuffer after a
flip, but I don't think we have tests showing that to actually be the case,
and generally speaking I'm not all that worried about it.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:53 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Use the resource access flags in arbfp_blit_supported(). 2018-01-29 20:29:00 +01:00
ati_fragment_shader.c
buffer.c d3d9: Use wined3d_buffer_create() in d3d9_device_prepare_vertex_buffer(). 2018-02-09 09:19:12 +01:00
context.c wined3d: Add support for multisample textures in context_dump_fbo_attachment(). 2018-02-09 18:53:02 +01:00
cs.c wined3d: Get rid of wined3d_get_draw_rect(). 2018-02-09 09:19:15 +01:00
device.c wined3d: Implement multisample resolve for typed resources. 2018-02-13 20:23:25 +01:00
directx.c wined3d: Introduce a WINED3DFMT_FLAG_GEN_MIPMAP flag. 2018-02-13 20:23:26 +01:00
drawprim.c wined3d: Load buffer before applying state for indirect dispatches. 2018-01-09 20:32:22 +01:00
gl_compat.c
glsl_shader.c wined3d: Do not enable GL_ARB_texture_multisample in GLSL. 2018-02-09 18:53:11 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Do not implicitly set WINED3D_RESOURCE_ACCESS_MAP for dynamic resources. 2018-02-14 09:06:51 +01:00
sampler.c
shader.c wined3d: Simplify shader_calculate_clip_or_cull_distance_mask(). 2018-02-08 21:07:12 +01:00
shader_sm1.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
shader_sm4.c wined3d: Fix linestrips output for geometry shaders. 2018-01-10 23:16:09 +01:00
state.c wined3d: Introduce blend state object. 2018-02-08 21:07:12 +01:00
stateblock.c wined3d: Store only supported user clip planes. 2017-12-05 20:30:06 +01:00
surface.c wined3d: Avoid raw blits when resolving multisample textures. 2018-02-13 20:23:25 +01:00
swapchain.c wined3d: Get rid of the WINED3D_SWAP_EFFECT_FLIP fixme in swapchain_gl_present(). 2018-02-14 09:06:53 +01:00
texture.c wined3d: Enforce map access on all resources. 2018-02-14 09:06:49 +01:00
utils.c wined3d: Introduce a WINED3DFMT_FLAG_GEN_MIPMAP flag. 2018-02-13 20:23:26 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Add support for multisample texture views. 2018-02-06 19:38:31 +01:00
wined3d.spec wined3d: Implement multisample resolve for typed resources. 2018-02-13 20:23:25 +01:00
wined3d_gl.h wined3d: Add ARB_texture_storage_multisample extension. 2018-02-05 16:24:46 +01:00
wined3d_main.c wined3d: Add registry setting to enable multisample textures. 2018-02-09 18:53:04 +01:00
wined3d_private.h wined3d: Introduce a WINED3DFMT_FLAG_GEN_MIPMAP flag. 2018-02-13 20:23:26 +01:00