Sweden-Number/dlls/wined3d
Henri Verbeet 47635a60a0 ddraw: Handle DDBLT_DDROPS in ddraw_surface7_Blt().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-16 12:09:36 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Pass a view to blit_shader.depth_fill(). 2016-02-04 14:41:39 +09:00
ati_fragment_shader.c
buffer.c wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well. 2016-01-05 15:45:22 +01:00
context.c wined3d: Add support for separate sRGB formats. 2016-02-09 00:37:25 +09:00
cs.c
device.c wined3d: Get rid of wined3d_device_get_surface_from_dc(). 2016-02-09 12:19:39 +09:00
directx.c wined3d: Handle slice pitch and alignment as well in wined3d_format_calculate_pitch(). 2016-02-10 13:45:19 +09:00
drawprim.c wined3d: Avoid double initialization. 2016-01-03 20:03:41 +01:00
gl_compat.c
glsl_shader.c wined3d: Mark a couple of unimplemented relative addressing cases with FIXMEs. 2016-02-12 23:07:29 +09:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Introduce a debug function for struct wined3d_box. 2016-02-04 14:41:49 +09:00
sampler.c wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set. 2016-02-12 23:07:28 +09:00
shader.c wined3d: Use a wined3d_string_buffer to dump the intermediate shader code. 2016-02-13 13:21:53 +09:00
shader_sm1.c wined3d: Use a wined3d_string_buffer to dump the intermediate shader code. 2016-02-13 13:21:53 +09:00
shader_sm4.c wined3d: Make the "icb" field in struct wined3d_shader_instruction const. 2016-02-05 13:52:56 +09:00
state.c wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set. 2016-02-12 23:07:28 +09:00
stateblock.c
surface.c ddraw: Handle DDBLT_DDROPS in ddraw_surface7_Blt(). 2016-02-16 12:09:36 +09:00
swapchain.c wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE. 2016-01-27 12:38:46 +09:00
texture.c wined3d: Get rid of the unused _WINEDDOVERLAYFX structure. 2016-02-16 12:09:36 +09:00
utils.c wined3d: Add WINED3DFMT_FLAG_RENDERTARGET to WINED3DFMT_B5G5R5X1_UNORM. 2016-02-12 23:07:29 +09:00
version.rc
vertexdeclaration.c
view.c ddraw: Use wined3d_rendertarget_view_create_from_sub_resource() in ddraw_surface_get_rendertarget_view(). 2016-02-04 14:41:44 +09:00
volume.c wined3d: Use wined3d_texture_get_pitch() in wined3d_volume_map(). 2016-02-11 12:13:46 +09:00
wined3d.spec wined3d: Get rid of the unused _WINEDDOVERLAYFX structure. 2016-02-16 12:09:36 +09:00
wined3d_gl.h wined3d: Add ARB_internalformat_query extension. 2016-01-27 23:35:32 +09:00
wined3d_main.c
wined3d_private.h wined3d: Use a wined3d_string_buffer to dump the intermediate shader code. 2016-02-13 13:21:53 +09:00