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Makefile.in
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arb_program_shader.c
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wined3d: Pass a view to blit_shader.depth_fill().
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2016-02-04 14:41:39 +09:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well.
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2016-01-05 15:45:22 +01:00 |
context.c
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wined3d: Add support for separate sRGB formats.
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2016-02-09 00:37:25 +09:00 |
cs.c
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device.c
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wined3d: Get rid of wined3d_device_get_surface_from_dc().
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2016-02-09 12:19:39 +09:00 |
directx.c
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wined3d: Handle slice pitch and alignment as well in wined3d_format_calculate_pitch().
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2016-02-10 13:45:19 +09:00 |
drawprim.c
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wined3d: Avoid double initialization.
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2016-01-03 20:03:41 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Mark a couple of unimplemented relative addressing cases with FIXMEs.
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2016-02-12 23:07:29 +09:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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wined3d: Introduce a debug function for struct wined3d_box.
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2016-02-04 14:41:49 +09:00 |
sampler.c
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wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set.
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2016-02-12 23:07:28 +09:00 |
shader.c
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wined3d: Use a wined3d_string_buffer to dump the intermediate shader code.
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2016-02-13 13:21:53 +09:00 |
shader_sm1.c
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wined3d: Use a wined3d_string_buffer to dump the intermediate shader code.
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2016-02-13 13:21:53 +09:00 |
shader_sm4.c
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wined3d: Make the "icb" field in struct wined3d_shader_instruction const.
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2016-02-05 13:52:56 +09:00 |
state.c
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wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set.
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2016-02-12 23:07:28 +09:00 |
stateblock.c
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surface.c
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ddraw: Handle DDBLT_DDROPS in ddraw_surface7_Blt().
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2016-02-16 12:09:36 +09:00 |
swapchain.c
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wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE.
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2016-01-27 12:38:46 +09:00 |
texture.c
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wined3d: Get rid of the unused _WINEDDOVERLAYFX structure.
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2016-02-16 12:09:36 +09:00 |
utils.c
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wined3d: Add WINED3DFMT_FLAG_RENDERTARGET to WINED3DFMT_B5G5R5X1_UNORM.
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2016-02-12 23:07:29 +09:00 |
version.rc
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vertexdeclaration.c
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view.c
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ddraw: Use wined3d_rendertarget_view_create_from_sub_resource() in ddraw_surface_get_rendertarget_view().
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2016-02-04 14:41:44 +09:00 |
volume.c
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wined3d: Use wined3d_texture_get_pitch() in wined3d_volume_map().
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2016-02-11 12:13:46 +09:00 |
wined3d.spec
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wined3d: Get rid of the unused _WINEDDOVERLAYFX structure.
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2016-02-16 12:09:36 +09:00 |
wined3d_gl.h
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wined3d: Add ARB_internalformat_query extension.
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2016-01-27 23:35:32 +09:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Use a wined3d_string_buffer to dump the intermediate shader code.
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2016-02-13 13:21:53 +09:00 |