.. |
Makefile.in
|
wined3d: Don't import libuuid.
|
2016-05-23 14:06:57 +09:00 |
arb_program_shader.c
|
wined3d: Implement SM4 continue instruction.
|
2016-07-05 23:27:36 +09:00 |
ati_fragment_shader.c
|
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
|
2016-03-09 18:39:53 +09:00 |
buffer.c
|
wined3d: Introduce wined3d_buffer_drop_bo() helper function.
|
2016-06-23 22:04:18 +09:00 |
context.c
|
wined3d: Add compute shader type.
|
2016-06-22 00:58:56 +09:00 |
cs.c
|
wined3d: Send shader resource view destruction through the command stream.
|
2016-06-22 00:58:55 +09:00 |
device.c
|
wined3d: Resolve "load_base_vertex_index" in wined3d_cs_exec_draw().
|
2016-06-22 00:58:55 +09:00 |
directx.c
|
wined3d: Add Intel Iris chips to identification list.
|
2016-07-03 10:18:08 +09:00 |
drawprim.c
|
wined3d: Include the base vertex index in WINED3D_CS_OP_DRAW.
|
2016-06-22 00:58:55 +09:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Do not limit temporary register count to 32 in SM4+.
|
2016-07-05 23:27:36 +09:00 |
nvidia_texture_shader.c
|
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
|
2016-03-09 18:39:53 +09:00 |
palette.c
|
wined3d: Send palette destruction through the command stream.
|
2016-06-22 22:16:30 +09:00 |
query.c
|
wined3d: Send query destruction through the command stream.
|
2016-06-22 22:10:05 +09:00 |
resource.c
|
wined3d: Don't enumerate sub-resources in wined3d_device_reset().
|
2016-04-21 15:34:43 +09:00 |
sampler.c
|
wined3d: Send sampler object desctruction through the command stream.
|
2016-06-22 22:09:59 +09:00 |
shader.c
|
wined3d: Do not limit temporary register count to 32 in SM4+.
|
2016-07-05 23:27:36 +09:00 |
shader_sm1.c
|
wined3d: Clean up SM1 frontend.
|
2016-05-25 22:05:04 +09:00 |
shader_sm4.c
|
wined3d: Implement SM4 continue instruction.
|
2016-07-05 23:27:36 +09:00 |
state.c
|
wined3d: Fix a typo in comment.
|
2016-07-06 22:41:49 +09:00 |
stateblock.c
|
wined3d: Implement index buffer offset.
|
2016-06-03 00:10:49 +09:00 |
surface.c
|
wined3d: Introduce a helper function to allocate arrays.
|
2016-05-24 16:19:01 +09:00 |
swapchain.c
|
wined3d: Use SetRect() instead of open coding it.
|
2016-07-03 10:17:57 +09:00 |
texture.c
|
wined3d: Spelling fixes.
|
2016-05-30 19:49:21 +09:00 |
utils.c
|
wined3d: Allow to create WINED3DFMT_R{16, 32}_TYPELESS depth textures.
|
2016-07-05 23:27:37 +09:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Send vertex declaration destruction through the command stream.
|
2016-06-22 22:10:03 +09:00 |
view.c
|
wined3d: Destroy the resource after view in wined3d_rendertarget_view_decref.
|
2016-07-04 23:06:28 +09:00 |
volume.c
|
wined3d: Introduce a helper function to allocate arrays.
|
2016-05-24 16:19:01 +09:00 |
wined3d.spec
|
wined3d: Introduce wined3d_unordered_access_view.
|
2016-06-24 20:05:54 +09:00 |
wined3d_gl.h
|
wined3d: Add ARB_texture_view extension.
|
2016-06-07 22:06:19 +09:00 |
wined3d_main.c
|
wined3d: Add compute shader type.
|
2016-06-22 00:58:56 +09:00 |
wined3d_private.h
|
wined3d: Do not limit temporary register count to 32 in SM4+.
|
2016-07-05 23:27:36 +09:00 |