wined3d: Implement SM4 continue instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5224,6 +5224,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_CASE */ NULL,
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/* WINED3DSIH_CMP */ pshader_hw_cmp,
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/* WINED3DSIH_CND */ pshader_hw_cnd,
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/* WINED3DSIH_CONTINUE */ NULL,
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/* WINED3DSIH_CRS */ shader_hw_map2gl,
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/* WINED3DSIH_CUT */ NULL,
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/* WINED3DSIH_CUT_STREAM */ NULL,
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@ -4330,6 +4330,11 @@ static void shader_glsl_breakp(const struct wined3d_shader_instruction *ins)
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shader_addline(ins->ctx->buffer, "if (%s(%s)) break;\n", condition, src_param.param_str);
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}
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static void shader_glsl_continue(const struct wined3d_shader_instruction *ins)
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{
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shader_addline(ins->ctx->buffer, "continue;\n");
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}
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static void shader_glsl_label(const struct wined3d_shader_instruction *ins)
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{
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shader_addline(ins->ctx->buffer, "}\n");
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@ -8576,6 +8581,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_CASE */ shader_glsl_case,
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/* WINED3DSIH_CMP */ shader_glsl_conditional_move,
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/* WINED3DSIH_CND */ shader_glsl_cnd,
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/* WINED3DSIH_CONTINUE */ shader_glsl_continue,
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/* WINED3DSIH_CRS */ shader_glsl_cross,
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/* WINED3DSIH_CUT */ shader_glsl_cut,
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/* WINED3DSIH_CUT_STREAM */ NULL,
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@ -54,6 +54,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_CASE */ "case",
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/* WINED3DSIH_CMP */ "cmp",
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/* WINED3DSIH_CND */ "cnd",
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/* WINED3DSIH_CONTINUE */ "continue",
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/* WINED3DSIH_CRS */ "crs",
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/* WINED3DSIH_CUT */ "cut",
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/* WINED3DSIH_CUT_STREAM */ "cut_stream",
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@ -112,6 +112,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_BREAK = 0x02,
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WINED3D_SM4_OP_BREAKC = 0x03,
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WINED3D_SM4_OP_CASE = 0x06,
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WINED3D_SM4_OP_CONTINUE = 0x07,
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WINED3D_SM4_OP_CUT = 0x09,
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WINED3D_SM4_OP_DEFAULT = 0x0a,
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WINED3D_SM4_OP_DERIV_RTX = 0x0b,
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@ -687,6 +688,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, "", "u",
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shader_sm4_read_conditional_op},
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{WINED3D_SM4_OP_CASE, WINED3DSIH_CASE, "", "u"},
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{WINED3D_SM4_OP_CONTINUE, WINED3DSIH_CONTINUE, "", ""},
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{WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, "", ""},
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{WINED3D_SM4_OP_DEFAULT, WINED3DSIH_DEFAULT, "", ""},
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{WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "f", "f"},
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@ -570,6 +570,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_CASE,
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WINED3DSIH_CMP,
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WINED3DSIH_CND,
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WINED3DSIH_CONTINUE,
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WINED3DSIH_CRS,
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WINED3DSIH_CUT,
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WINED3DSIH_CUT_STREAM,
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