wined3d: Fix a typo in comment.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3736,7 +3736,7 @@ void clipplane(struct wined3d_context *context, const struct wined3d_state *stat
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gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIEW]._11);
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else
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/* With vertex shaders, clip planes are not transformed in Direct3D,
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* while in OpenGL they are still transformed by the model view matix. */
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* while in OpenGL they are still transformed by the model view matrix. */
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gl_info->gl_ops.gl.p_glLoadIdentity();
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plane[0] = state->clip_planes[index].x;
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