wined3d: Fix a typo in comment.

Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Andrey Gusev 2016-07-05 15:38:25 +03:00 committed by Alexandre Julliard
parent b77aa5cafb
commit 83f72793f0
1 changed files with 1 additions and 1 deletions

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@ -3736,7 +3736,7 @@ void clipplane(struct wined3d_context *context, const struct wined3d_state *stat
gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIEW]._11);
else
/* With vertex shaders, clip planes are not transformed in Direct3D,
* while in OpenGL they are still transformed by the model view matix. */
* while in OpenGL they are still transformed by the model view matrix. */
gl_info->gl_ops.gl.p_glLoadIdentity();
plane[0] = state->clip_planes[index].x;