diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index b157389e9f2..98e78daf464 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -3736,7 +3736,7 @@ void clipplane(struct wined3d_context *context, const struct wined3d_state *stat gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIEW]._11); else /* With vertex shaders, clip planes are not transformed in Direct3D, - * while in OpenGL they are still transformed by the model view matix. */ + * while in OpenGL they are still transformed by the model view matrix. */ gl_info->gl_ops.gl.p_glLoadIdentity(); plane[0] = state->clip_planes[index].x;