wined3d: Send vertex declaration destruction through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -50,6 +50,14 @@ ULONG CDECL wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration
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return refcount;
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}
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static void wined3d_vertex_declaration_destroy_object(void *object)
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{
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struct wined3d_vertex_declaration *declaration = object;
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HeapFree(GetProcessHeap(), 0, declaration->elements);
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HeapFree(GetProcessHeap(), 0, declaration);
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}
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ULONG CDECL wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration)
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{
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ULONG refcount = InterlockedDecrement(&declaration->ref);
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@ -58,9 +66,9 @@ ULONG CDECL wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration
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if (!refcount)
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{
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HeapFree(GetProcessHeap(), 0, declaration->elements);
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declaration->parent_ops->wined3d_object_destroyed(declaration->parent);
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HeapFree(GetProcessHeap(), 0, declaration);
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wined3d_cs_emit_destroy_object(declaration->device->cs,
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wined3d_vertex_declaration_destroy_object, declaration);
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}
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return refcount;
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