wined3d: Do not limit temporary register count to 32 in SM4+.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2168,9 +2168,18 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
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shader_addline(buffer, "vec4 %s_out[%u];\n", prefix, shader->limits->packed_output);
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/* Declare temporary variables */
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for (i = 0, map = reg_maps->temporary; map; map >>= 1, ++i)
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if (reg_maps->temporary_count)
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{
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if (map & 1) shader_addline(buffer, "vec4 R%u;\n", i);
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for (i = 0; i < reg_maps->temporary_count; ++i)
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shader_addline(buffer, "vec4 R%u;\n", i);
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}
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else
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{
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for (i = 0, map = reg_maps->temporary; map; map >>= 1, ++i)
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{
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if (map & 1)
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shader_addline(buffer, "vec4 R%u;\n", i);
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}
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}
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/* Declare indexable temporary variables */
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@ -982,6 +982,10 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
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if (ins.flags & WINED3DSI_SAMPLER_COMPARISON_MODE)
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reg_maps->sampler_comparison_mode |= (1u << ins.declaration.dst.reg.idx[0].offset);
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_TEMPS)
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{
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reg_maps->temporary_count = ins.declaration.count;
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT)
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{
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if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
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@ -530,7 +530,6 @@ enum wined3d_shader_conditional_op
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/* TODO: Make this dynamic, based on shader limits ? */
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#define MAX_ATTRIBS 16
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#define MAX_REG_ADDR 1
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#define MAX_REG_TEMP 32
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#define MAX_REG_TEXCRD 8
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#define MAX_REG_INPUT 32
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#define MAX_REG_OUTPUT 32
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@ -810,7 +809,8 @@ struct wined3d_shader_reg_maps
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BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
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BYTE address; /* MAX_REG_ADDR, 1 */
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WORD labels; /* MAX_LABELS, 16 */
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DWORD temporary; /* MAX_REG_TEMP, 32 */
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DWORD temporary; /* 32 */
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unsigned int temporary_count;
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DWORD *constf; /* pixel, vertex */
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struct list indexable_temps;
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const struct wined3d_shader_immediate_constant_buffer *icb;
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