Sweden-Number/dlls/wined3d
Stefan Dösinger 3bd0eb3eab wined3d: Use GL_RGB565 if available.
This offers better precision on r300g and r600g than GL_RGB5.
2015-08-20 20:16:15 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Use the correct color key in ARBfp color key blits. 2015-08-20 20:16:12 +09:00
ati_fragment_shader.c wined3d: Only install emulation wrappers when required. 2015-07-28 13:41:48 +02:00
buffer.c wined3d: Validate "data" in buffer_init(). 2015-07-31 12:08:53 +02:00
context.c wined3d: Separate loading shader resources and updating their binding points. 2015-08-18 18:28:41 +09:00
cs.c wined3d: Try to detect the polygon offset scale value. 2015-07-30 23:50:57 +02:00
device.c d3d10core: Implement d3d10_device_UpdateSubresource(). 2015-08-18 18:28:47 +09:00
directx.c wined3d: Use GL_RGB565 if available. 2015-08-20 20:16:15 +09:00
drawprim.c wined3d: Avoid the builtin GLSL vertex attributes. 2015-06-12 21:23:12 +09:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Update GLSL vertex pipe replacement TODO comment. 2015-07-29 20:56:44 +02:00
nvidia_texture_shader.c wined3d: Only install emulation wrappers when required. 2015-07-28 13:41:48 +02:00
palette.c
query.c wined3d: Fix the TIMESTAMP_DISJOINT query. 2015-05-05 18:51:10 +09:00
resource.c wined3d: Require FBO attachability for render targets and depth stencils. 2015-06-09 22:09:57 +09:00
sampler.c
shader.c wined3d: Replace an open-coded implementation of LIST_FOR_EACH_ENTRY_SAFE. 2015-07-03 16:51:21 +09:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Try to detect the polygon offset scale value. 2015-07-30 23:50:57 +02:00
stateblock.c wined3d: Handle point sprites with PS 3.0. 2015-06-05 16:52:29 +09:00
surface.c wined3d: Use surface_get_rect() in wined3d_surface_update_overlay(). 2015-06-15 22:10:35 +09:00
swapchain.c dxgi: Implement dxgi_swapchain_ResizeBuffers(). 2015-08-07 23:44:19 +09:00
texture.c wined3d: Also invalidate STATE_SHADER_RESOURCE_BINDING in wined3d_texture_bind_and_dirtify(). 2015-08-18 18:28:39 +09:00
utils.c wined3d: Use GL_RGB565 if available. 2015-08-20 20:16:15 +09:00
version.rc
vertexdeclaration.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
view.c wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
volume.c wined3d: Set the gl resource type in resource_init. 2015-06-08 18:51:24 +09:00
wined3d.spec d3d10core: Implement d3d10_device_UpdateSubresource(). 2015-08-18 18:28:47 +09:00
wined3d_gl.h wined3d: Use GL_RGB565 if available. 2015-08-20 20:16:15 +09:00
wined3d_main.c wined3d: Add a setting for the maximum OpenGL version to use. 2015-07-09 17:18:22 +09:00
wined3d_private.h dxgi: Implement dxgi_swapchain_ResizeBuffers(). 2015-08-07 23:44:19 +09:00