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Makefile.in
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arb_program_shader.c
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wined3d: Keep track of renderbuffer capabilities.
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2015-06-08 18:51:30 +09:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Set the gl resource type in resource_init.
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2015-06-08 18:51:24 +09:00 |
context.c
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wined3d: Add a setting for the maximum OpenGL version to use.
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2015-07-09 17:18:22 +09:00 |
cs.c
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wined3d: Implement vertex blending in glsl_vertex_pipe.
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2015-07-03 16:51:34 +09:00 |
device.c
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wined3d: Handle point sprites with PS 3.0.
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2015-06-05 16:52:29 +09:00 |
directx.c
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wined3d: Add more entries to the core extensions table.
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2015-07-13 22:06:38 +09:00 |
drawprim.c
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wined3d: Avoid the builtin GLSL vertex attributes.
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2015-06-12 21:23:12 +09:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Use GLSL 1.50 on core contexts.
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2015-07-09 17:18:22 +09:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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wined3d: Require FBO attachability for render targets and depth stencils.
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2015-06-09 22:09:57 +09:00 |
sampler.c
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shader.c
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wined3d: Replace an open-coded implementation of LIST_FOR_EACH_ENTRY_SAFE.
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2015-07-03 16:51:21 +09:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Implement vertex blending in glsl_vertex_pipe.
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2015-07-03 16:51:34 +09:00 |
stateblock.c
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wined3d: Handle point sprites with PS 3.0.
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2015-06-05 16:52:29 +09:00 |
surface.c
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wined3d: Use surface_get_rect() in wined3d_surface_update_overlay().
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2015-06-15 22:10:35 +09:00 |
swapchain.c
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wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.
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2015-07-09 17:18:22 +09:00 |
texture.c
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wined3d: Set the gl resource type in resource_init.
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2015-06-08 18:51:24 +09:00 |
utils.c
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wined3d: Use a core-compatible GL format for ATI2N.
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2015-07-07 21:04:12 +09:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Set the gl resource type in resource_init.
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2015-06-08 18:51:24 +09:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Add a setting for the maximum OpenGL version to use.
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2015-07-09 17:18:22 +09:00 |
wined3d_main.c
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wined3d: Add a setting for the maximum OpenGL version to use.
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2015-07-09 17:18:22 +09:00 |
wined3d_private.h
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wined3d: Add a setting for the maximum OpenGL version to use.
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2015-07-09 17:18:22 +09:00 |