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Makefile.in
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wined3d: Introduce a stubbed SM4 shader frontend.
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2009-05-05 11:34:07 +02:00 |
arb_program_shader.c
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wined3d: Initialize the used clip planes even if no clip emulation is used.
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2009-06-26 12:02:07 +02:00 |
ati_fragment_shader.c
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wined3d: A small atifs bump map improvement.
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2009-06-10 11:52:24 +02:00 |
baseshader.c
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wined3d: IFC requires GL_NV_fragment_program2.
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2009-06-26 12:01:44 +02:00 |
basetexture.c
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wined3d: Properly free srgb textures.
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2009-06-18 15:17:26 +02:00 |
buffer.c
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wined3d: Make sure we have an active GL context in buffer_PreLoad().
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2009-06-25 11:47:16 +02:00 |
clipper.c
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context.c
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wined3d: Make sure we have an active GL context in context_resource_released().
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2009-06-25 11:47:28 +02:00 |
cubetexture.c
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wined3d: Introduce cubetexture_init() to handle most of the cube texture initialization.
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2009-06-03 11:39:04 +02:00 |
device.c
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wined3d: Make sure we have an active GL context in IWineD3DDeviceImpl_SetCursorProperties().
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2009-06-25 11:47:34 +02:00 |
directx.c
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wined3d: Get rid of some asserts.
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2009-06-22 12:59:16 +02:00 |
drawprim.c
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wined3d: Make sure we have an active GL context in buffer_PreLoad().
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2009-06-25 11:47:16 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Force NP2 fixup constant reloading in shader_glsl_select.
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2009-06-25 14:34:13 +02:00 |
nvidia_texture_shader.c
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wined3d: Add a proper enum value for "no extension".
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2009-06-04 12:19:02 +02:00 |
palette.c
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wined3d: Get rid of some asserts.
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2009-06-22 12:59:16 +02:00 |
pixelshader.c
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wined3d: Make find_gl_pshader backend private.
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2009-05-28 12:44:43 +02:00 |
query.c
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resource.c
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wined3d: Add device resources from resource_init().
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2009-05-29 11:26:44 +02:00 |
shader_sm1.c
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wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
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2009-05-11 12:43:00 +02:00 |
shader_sm4.c
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wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
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2009-05-11 12:43:00 +02:00 |
state.c
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wined3d: Don't set unloaded arrays to zero.
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2009-06-10 11:52:58 +02:00 |
stateblock.c
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wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
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2009-06-15 13:42:29 +02:00 |
surface.c
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wined3d: Invalidate the srgb tex in surface::unload.
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2009-06-22 11:25:57 +02:00 |
surface_base.c
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wined3d: Get rid of some asserts.
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2009-06-22 12:59:16 +02:00 |
surface_gdi.c
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wined3d: Get rid of some asserts.
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2009-06-22 12:59:16 +02:00 |
swapchain.c
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swapchain_base.c
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swapchain_gdi.c
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texture.c
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wined3d: Introduce texture_init() to handle most of the 2D texture initialization.
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2009-06-03 11:38:50 +02:00 |
utils.c
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wined3d: Don't emulate clipplanes with ffp vp and fix a wrong if condition.
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2009-06-23 15:53:00 +02:00 |
vertexdeclaration.c
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wined3d: Make use of GL_ARB_half_float_vertex.
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2009-05-05 14:13:02 +02:00 |
vertexshader.c
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wined3d: Make find_gl_vshader backend specific.
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2009-05-28 12:45:10 +02:00 |
view.c
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volume.c
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wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC.
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2009-06-09 17:01:14 +02:00 |
volumetexture.c
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wined3d: Introduce volumetexture_init() to handle most of the volume texture initialization.
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2009-06-03 11:39:16 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Improved ATI Radeon HD 4xxx detection.
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2009-06-17 12:43:20 +02:00 |
wined3d_main.c
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wined3d: Use FBOs for offscreen rendering by default.
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2009-06-05 15:19:40 +02:00 |
wined3d_private.h
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wined3d: IFC requires GL_NV_fragment_program2.
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2009-06-26 12:01:44 +02:00 |