wined3d: IFC requires GL_NV_fragment_program2.
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@ -2989,7 +2989,7 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This,
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* So enable the best we can get.
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*/
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if(reg_maps->usesdsx || reg_maps->usesdsy || reg_maps->loop_depth > 0 || reg_maps->usestexldd ||
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reg_maps->usestexldl || reg_maps->usesfacing)
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reg_maps->usestexldl || reg_maps->usesfacing || reg_maps->usesifc)
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{
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want_nv_prog = TRUE;
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}
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@ -705,6 +705,10 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
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{
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reg_maps->usesmova = 1;
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}
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else if(ins.handler_idx == WINED3DSIH_IFC)
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{
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reg_maps->usesifc = 1;
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}
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limit = ins.src_count + (ins.predicate ? 1 : 0);
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for (i = 0; i < limit; ++i)
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@ -640,7 +640,8 @@ typedef struct shader_reg_maps
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unsigned usesrelconstF : 1;
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unsigned fog : 1;
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unsigned usestexldl : 1;
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unsigned padding : 6;
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unsigned usesifc : 1;
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unsigned padding : 5;
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/* Whether or not loops are used in this shader, and nesting depth */
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unsigned loop_depth;
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