wined3d: Make sure we have an active GL context in context_resource_released().
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@ -472,6 +472,10 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource
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This->lastActiveRenderTarget = (IWineD3DSurface *)0xdeadcafe;
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}
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}
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else if (This->d3d_initialized)
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{
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ActivateContext(This, This->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
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}
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for (i = 0; i < This->numContexts; ++i)
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{
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