wined3d: Make sure we have an active GL context in context_resource_released().

This commit is contained in:
Henri Verbeet 2009-06-25 10:24:57 +02:00 committed by Alexandre Julliard
parent 94cd8656ea
commit 5dcbc40581
1 changed files with 4 additions and 0 deletions

View File

@ -472,6 +472,10 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource
This->lastActiveRenderTarget = (IWineD3DSurface *)0xdeadcafe;
}
}
else if (This->d3d_initialized)
{
ActivateContext(This, This->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
}
for (i = 0; i < This->numContexts; ++i)
{