..
Makefile.in
wined3d: Merge pixelshader.c and vertexshader.c.
2009-12-31 12:12:16 +01:00
arb_program_shader.c
wined3d: Move shader input/output signatures to IWineD3DBaseShaderClass.
2009-12-31 12:12:16 +01:00
ati_fragment_shader.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
baseshader.c
wined3d: Always handle WINED3DSPR_INPUT registers as input registers in shader_get_registers_used().
2009-12-31 12:12:16 +01:00
basetexture.c
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
2010-01-04 11:41:28 +01:00
buffer.c
wined3d: Implement subrange flushing with GL_APPLE_flush_buffer_range.
2010-01-04 12:09:34 +01:00
clipper.c
wined3d: Get rid of some redundant local variables.
2009-12-22 13:48:25 +01:00
context.c
wined3d: Use the element size to create "isStateDirty" bitmap indices.
2009-12-30 13:31:36 +01:00
cubetexture.c
wined3d: Get rid of some redundant local variables.
2009-12-22 13:48:25 +01:00
device.c
wined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init().
2010-01-04 12:07:50 +01:00
directx.c
wined3d: Add GL_APPLE_flush_buffer_range.
2010-01-04 12:09:18 +01:00
drawprim.c
wined3d: Get rid of some redundant local variables.
2009-12-22 13:48:25 +01:00
gl_compat.c
wined3d: Get rid of the GL_SUPPORT macro.
2009-10-29 13:09:33 +01:00
glsl_shader.c
wined3d: Move shader input/output signatures to IWineD3DBaseShaderClass.
2009-12-31 12:12:16 +01:00
nvidia_texture_shader.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
palette.c
wined3d: IWineD3DPaletteImpl implements IWineD3DBase.
2009-12-21 15:01:25 +01:00
query.c
wined3d: Get rid of some redundant local variables.
2009-12-22 13:48:25 +01:00
resource.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
shader.c
wined3d: Add a geometry shader object.
2010-01-04 11:41:28 +01:00
shader_sm1.c
wined3d: Refuse to parse shaders with an invalid version token.
2009-10-26 11:20:39 +01:00
shader_sm4.c
…
state.c
wined3d: Remove a few redundant context dereferences.
2010-01-05 12:19:09 +01:00
stateblock.c
wined3d: Handle stateblock capture for default lights created while recording.
2010-01-05 12:19:14 +01:00
surface.c
wined3d: Remove some redundant returns.
2009-12-30 13:31:26 +01:00
surface_base.c
wined3d: Remove some redundant returns.
2009-12-30 13:31:26 +01:00
surface_gdi.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
swapchain.c
wined3d: Handle source and destination rectangles in IWineD3DSwapChainImpl_Present().
2010-01-04 11:41:29 +01:00
swapchain_base.c
wined3d: Get rid of some redundant local variables.
2009-12-22 13:48:25 +01:00
swapchain_gdi.c
wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
2009-12-23 14:27:29 +01:00
texture.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
utils.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
version.rc
wined3d: Add version resource.
2009-11-04 11:54:59 +01:00
vertexdeclaration.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
view.c
…
volume.c
wined3d: Volumes are resources in wined3d.
2009-12-22 13:48:25 +01:00
volumetexture.c
wined3d: Get rid of some redundant local variables.
2009-12-22 13:48:25 +01:00
wined3d.spec
…
wined3d_gl.h
wined3d: Add GL_APPLE_flush_buffer_range.
2010-01-04 12:09:18 +01:00
wined3d_main.c
wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
2009-12-23 14:27:29 +01:00
wined3d_private.h
wined3d: Implement subrange flushing with GL_APPLE_flush_buffer_range.
2010-01-04 12:09:34 +01:00