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Makefile.in
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wined3d: Start of some surface cleanup.
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2007-09-18 09:34:08 +02:00 |
arb_program_shader.c
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wined3d: The D3DSI_COISSUE flag changes the behavior of cnd.
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2007-09-14 14:26:26 +02:00 |
baseshader.c
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wined3d: The D3DSI_COISSUE flag changes the behavior of cnd.
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2007-09-14 14:26:26 +02:00 |
basetexture.c
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wined3d: Implement mipmap auto generation.
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2007-09-12 12:10:25 +02:00 |
clipper.c
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |
context.c
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wined3d: Untie culling and offscreen rendering.
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2007-09-19 11:39:55 +02:00 |
cubetexture.c
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wined3d: Clean up AddDirtyRect.
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2007-09-18 09:34:08 +02:00 |
device.c
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wined3d: Move lastActiveRenderTarget cleanup to the device.
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2007-09-18 09:54:23 +02:00 |
directx.c
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wined3d: Better video memory reporting.
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2007-09-20 15:53:40 +02:00 |
drawprim.c
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wined3d: Check for NULL streams.
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2007-09-20 15:53:19 +02:00 |
glsl_shader.c
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wined3d: Fix a typo in shader_glsl_cross.
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2007-09-20 15:52:54 +02:00 |
indexbuffer.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
palette.c
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d3d: Remove dependency on ddraw.h header.
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2007-04-16 13:20:15 +02:00 |
pixelshader.c
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wined3d: Implement texbeml.
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2007-09-12 12:10:03 +02:00 |
query.c
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wined3d: Fake occlusion queries if the wrong context is active.
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2007-08-23 13:34:52 +02:00 |
resource.c
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wined3d: Destroying the resource frees all private data.
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2007-05-11 11:22:31 +02:00 |
state.c
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wined3d: Keep the selected stencil setup face set to GL_FRONT.
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2007-09-20 15:52:47 +02:00 |
stateblock.c
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wined3d: Hold an internal reference on pixel and vertex shaders.
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2007-08-28 11:55:53 +02:00 |
surface.c
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wined3d: Fix a typo in the surface code.
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2007-09-20 15:53:28 +02:00 |
surface_base.c
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wined3d: Move the software blitting to the base surface class.
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2007-09-18 09:54:49 +02:00 |
surface_gdi.c
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wined3d: Move the software blitting to the base surface class.
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2007-09-18 09:54:49 +02:00 |
swapchain.c
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wined3d: Add support for showing a logo.
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2007-09-14 14:26:00 +02:00 |
texture.c
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wined3d: Clean up AddDirtyRect.
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2007-09-18 09:34:08 +02:00 |
utils.c
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wined3d: Emulate D3DFMT_L6V5U5.
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2007-09-12 12:09:56 +02:00 |
vertexbuffer.c
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wined3d: Catch transformed position data that appears at offset 0.
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2007-08-17 12:01:38 +02:00 |
vertexdeclaration.c
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wined3d/vertexdeclaration: Return when out of memory (Coverity).
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2007-08-21 21:38:52 +02:00 |
vertexshader.c
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wined3d: Fix the z range.
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2007-09-11 13:47:36 +02:00 |
volume.c
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wined3d: Store the gl format table in the gl info structure.
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2007-07-30 12:49:50 +02:00 |
volumetexture.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
wined3d.spec
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |
wined3d_main.c
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wined3d: The amount of video memory is set in FillGLCaps unless overridden using a registry option.
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2007-09-24 11:59:24 +02:00 |
wined3d_private.h
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wined3d: Untie culling and offscreen rendering.
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2007-09-19 11:39:55 +02:00 |
wined3d_private_types.h
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wined3d: Implement texldb.
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2007-09-11 13:47:58 +02:00 |