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Makefile.in
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wined3d: Use the context manager to prepare for drawing.
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2007-02-13 12:03:40 +01:00 |
arb_program_shader.c
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wined3d: WINED3DFMT_U8V8 is signed.
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2007-03-06 22:16:12 +01:00 |
baseshader.c
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wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
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2007-02-15 11:36:01 +01:00 |
basetexture.c
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wined3d: Remove empty texture stage applying loop.
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2007-02-15 16:55:38 +01:00 |
context.c
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wined3d: Rework surface dirtification.
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2007-03-07 12:18:14 +01:00 |
cubetexture.c
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d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture.
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2006-12-06 12:38:51 +01:00 |
device.c
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janitorial: Remove two redundant checks for NULL.
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2007-03-08 11:58:09 +01:00 |
directx.c
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wined3d: Remove broken software shaders.
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2007-03-07 11:52:17 +01:00 |
drawprim.c
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wined3d: Rework surface dirtification.
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2007-03-07 12:18:14 +01:00 |
glsl_shader.c
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wined3d: gl_FogFragCoord is a scalar.
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2007-03-05 12:06:45 +01:00 |
indexbuffer.c
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wined3d: Index buffer fixes.
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2007-02-21 10:57:08 +01:00 |
palette.c
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wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_SURFACE.
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2007-02-15 14:20:28 +01:00 |
pixelshader.c
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wined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3DVertexShader_GetFunction.
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2007-03-08 11:58:50 +01:00 |
query.c
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wined3d: Support GL_APPLE_fence for event queries.
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2007-03-01 11:40:24 +01:00 |
resource.c
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wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it.
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2007-02-15 14:20:38 +01:00 |
state.c
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wined3d: Do not specify the viewport origin upside down when doing offscreen rendering.
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2007-03-06 22:17:28 +01:00 |
stateblock.c
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wined3d: Store multiple constant indices per list entry.
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2007-02-28 13:35:34 +01:00 |
surface.c
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wined3d: Rework surface dirtification.
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2007-03-07 12:18:14 +01:00 |
surface_gdi.c
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wined3d: Rework surface dirtification.
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2007-03-07 12:18:14 +01:00 |
swapchain.c
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wined3d: Rework surface dirtification.
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2007-03-07 12:18:14 +01:00 |
texture.c
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d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
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2006-12-06 12:38:37 +01:00 |
utils.c
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wined3d: Rework surface dirtification.
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2007-03-07 12:18:14 +01:00 |
vertexbuffer.c
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wined3d: Use WINED3D_OK rather than D3D_OK.
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2007-02-15 11:15:50 +01:00 |
vertexdeclaration.c
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d3d8: Don't store the d3d8 declaration in the wined3d object.
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2007-02-14 13:56:50 +01:00 |
vertexshader.c
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wined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3DVertexShader_GetFunction.
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2007-03-08 11:58:50 +01:00 |
volume.c
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wined3d: Make sure volumes have memory allocated.
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2007-02-21 11:00:08 +01:00 |
volumetexture.c
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d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
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2006-12-06 12:39:14 +01:00 |
wined3d.spec
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…
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wined3d_main.c
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wined3d: Remove broken software shaders.
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2007-03-07 11:52:17 +01:00 |
wined3d_private.h
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wined3d: Rework surface dirtification.
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2007-03-07 12:18:14 +01:00 |
wined3d_private_types.h
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wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
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2006-11-17 18:14:25 +01:00 |