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Makefile.in
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…
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arb_program_shader.c
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wined3d: Use GLuint instead of GLenum to store ARB blitter shaders.
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2016-03-17 21:58:59 +09:00 |
ati_fragment_shader.c
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wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
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2016-03-09 18:39:53 +09:00 |
buffer.c
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wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well.
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2016-01-05 15:45:22 +01:00 |
context.c
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wined3d: Properly check if sRGB writes should be enabled in context_apply_clear_state().
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2016-03-18 12:20:40 +09:00 |
cs.c
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wined3d: Avoid storing a material pointer in struct wined3d_cs_set_material.
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2016-03-18 12:21:01 +09:00 |
device.c
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wined3d: Require a valid rectangle pointer if rect_count is non-zero in device_clear_render_targets().
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2016-03-18 12:20:44 +09:00 |
directx.c
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wined3d: Enable SM5 shaders in the GLSL backend, when possible.
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2016-03-16 21:59:43 +09:00 |
drawprim.c
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wined3d: Don't call surface_load_ds_location() directly.
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2016-03-10 11:26:00 +09:00 |
gl_compat.c
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wined3d: Don't crash when emulating GL_EXT_fogcoord.
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2015-07-28 13:41:48 +02:00 |
glsl_shader.c
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wined3d: Recognize SM5 deriv_rty_fine opcode.
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2016-03-17 21:58:54 +09:00 |
nvidia_texture_shader.c
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wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
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2016-03-09 18:39:53 +09:00 |
palette.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
query.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
resource.c
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wined3d: Simplify FBO cleanup on resource destruction.
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2016-02-24 10:32:33 +09:00 |
sampler.c
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wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set.
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2016-02-12 23:07:28 +09:00 |
shader.c
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wined3d: Recognize SM5 deriv_rty_fine opcode.
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2016-03-17 21:58:54 +09:00 |
shader_sm1.c
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wined3d: Recognize aoffimmi shader instruction modifier.
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2016-03-09 22:16:46 +09:00 |
shader_sm4.c
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wined3d: Recognize SM5 deriv_rty_fine opcode.
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2016-03-17 21:58:54 +09:00 |
state.c
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wined3d: Introduce debug_color().
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2016-03-15 22:45:42 +09:00 |
stateblock.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
surface.c
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wined3d: Get resource info from the texture in read_from_framebuffer().
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2016-03-22 00:36:26 +09:00 |
swapchain.c
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wined3d: Handle NULL rectangles in wined3d_swapchain_present().
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2016-03-18 12:20:52 +09:00 |
texture.c
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wined3d: Get rid of texture_ops.texture_sub_resource_add_dirty_region().
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2016-03-16 12:11:34 +09:00 |
utils.c
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wined3d: Introduce debug_color().
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2016-03-15 22:45:42 +09:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Implement d3d10 style instance data step rates.
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2015-03-24 17:41:06 +09:00 |
view.c
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ddraw: Use wined3d_rendertarget_view_create_from_sub_resource() in ddraw_surface_get_rendertarget_view().
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2016-02-04 14:41:44 +09:00 |
volume.c
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wined3d: Introduce wined3d_texture_use_pbo().
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2016-03-15 10:14:51 +09:00 |
wined3d.spec
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wined3d: Ignore the dirty region for swapchain presents more explicitly.
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2016-03-18 12:20:49 +09:00 |
wined3d_gl.h
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wined3d: Enable SM5 shaders in the GLSL backend, when possible.
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2016-03-16 21:59:43 +09:00 |
wined3d_main.c
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wined3d: Allow swapchain sample counts to be overridden with a registry key.
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2016-03-16 12:09:55 +09:00 |
wined3d_private.h
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wined3d: Ignore the dirty region for swapchain presents more explicitly.
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2016-03-18 12:20:49 +09:00 |