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Makefile.in
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adapter_gl.c
wined3d: Return a wined3d_context_gl structure from context_get_current().
2019-08-05 18:44:58 +02:00
adapter_vk.c
wined3d: Create a blitter for the Vulkan adapter.
2019-06-06 15:30:37 +02:00
arb_program_shader.c
wined3d: Return a wined3d_context_gl structure from context_get_current().
2019-08-05 18:44:58 +02:00
ati_fragment_shader.c
wined3d: Pass a wined3d_context structure to fragment_pipeline.enable_extension().
2019-08-01 08:03:26 +02:00
buffer.c
wined3d: Use d3d_info to determine BGRA vertex support in wined3d_buffer_load().
2019-08-02 08:58:58 +02:00
context.c
wined3d: Get rid of the float16 fallback in context_update_stream_info().
2019-08-05 18:45:03 +02:00
cs.c
wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state.
2019-07-31 08:30:11 +02:00
device.c
wined3d: Inhibit the screensaver while a full-screen application has focus.
2019-08-05 18:44:39 +02:00
directx.c
wined3d: Add GPU information for a few more Intel KBL GPUs.
2019-08-05 18:44:51 +02:00
gl_compat.c
wined3d: Return a wined3d_context_gl structure from context_get_current().
2019-08-05 18:44:58 +02:00
glsl_shader.c
wined3d: Add support for GL_EXT_texture_shadow_lod.
2019-08-02 16:56:46 +02:00
nvidia_texture_shader.c
wined3d: Pass a wined3d_context structure to fragment_pipeline.enable_extension().
2019-08-01 08:03:26 +02:00
palette.c
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query.c
wined3d: Pass a wined3d_context_gl structure to wined3d_pipeline_statistics_query_end().
2019-07-05 17:43:54 +02:00
resource.c
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sampler.c
wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
2019-06-13 20:55:35 +02:00
shader.c
wined3d: Pass a wined3d_context structure to fragment_pipeline.enable_extension().
2019-08-01 08:03:26 +02:00
shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_desc_from_sampler_states().
2019-08-02 08:58:48 +02:00
stateblock.c
wined3d: Store and use stream offset in state block.
2019-04-05 22:16:31 +02:00
surface.c
wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state.
2019-07-31 08:30:11 +02:00
swapchain.c
wined3d: Inhibit the screensaver while a full-screen application has focus.
2019-08-05 18:44:39 +02:00
texture.c
wined3d: Pass a wined3d_context_gl structure to texture_download_data_slow_path().
2019-08-02 08:58:53 +02:00
utils.c
wined3d: Drop support for WINED3DFMT_D32_UNORM.
2019-06-25 08:27:56 +02:00
version.rc
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vertexdeclaration.c
wined3d: Get rid of the float16 fallback in context_update_stream_info().
2019-08-05 18:45:03 +02:00
view.c
wined3d: Pass a wined3d_context_gl structure to wined3d_shader_resource_view_gl_bind().
2019-08-02 08:58:55 +02:00
wined3d.spec
dxgi: Implement d3d12_swapchain_SetFullscreenState().
2019-08-01 08:04:48 +02:00
wined3d_gl.h
wined3d: Add support for GL_EXT_texture_shadow_lod.
2019-08-02 16:56:46 +02:00
wined3d_main.c
wined3d: Pass a wined3d_context_gl structure to context_set_current().
2019-08-05 18:44:55 +02:00
wined3d_private.h
wined3d: Get rid of the float16 fallback in context_update_stream_info().
2019-08-05 18:45:03 +02:00
wined3d_vk.h
wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions.
2019-04-19 16:24:13 +02:00