Sweden-Number/dlls/wined3d
H. Verbeet 25cd1c4d28 wined3d: gl_FogFragCoord is a scalar. 2007-03-05 12:06:45 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Store multiple constant indices per list entry. 2007-02-28 13:35:34 +01:00
baseshader.c
basetexture.c wined3d: Remove empty texture stage applying loop. 2007-02-15 16:55:38 +01:00
context.c wined3d: Prepare only fixed function samplers for blit. 2007-03-01 11:39:17 +01:00
cubetexture.c
device.c wined3d: Support GL_APPLE_fence for event queries. 2007-03-01 11:40:24 +01:00
directx.c wined3d: Support GL_APPLE_fence for event queries. 2007-03-01 11:40:24 +01:00
drawprim.c wined3d: Remove dead code from drawprim.c. 2007-02-21 10:57:50 +01:00
glsl_shader.c wined3d: gl_FogFragCoord is a scalar. 2007-03-05 12:06:45 +01:00
indexbuffer.c wined3d: Index buffer fixes. 2007-02-21 10:57:08 +01:00
palette.c
pixelshader.c wined3d: The texldl instruction takes 3 arguments. 2007-03-05 12:06:40 +01:00
query.c wined3d: Support GL_APPLE_fence for event queries. 2007-03-01 11:40:24 +01:00
resource.c
state.c wined3d: Properly check the clipplane index against the limit. 2007-03-05 12:06:33 +01:00
stateblock.c wined3d: Store multiple constant indices per list entry. 2007-02-28 13:35:34 +01:00
surface.c wined3d: Use the source surface's texture for writing the backup. 2007-03-01 11:39:52 +01:00
surface_gdi.c
swapchain.c wined3d: Remove an outdated TODO comment. 2007-02-19 13:02:19 +01:00
texture.c
utils.c wined3d: Add some hash table code. 2007-02-28 13:35:16 +01:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c wined3d: The texldl instruction takes 3 arguments. 2007-03-05 12:06:40 +01:00
volume.c wined3d: Make sure volumes have memory allocated. 2007-02-21 11:00:08 +01:00
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Support event queries using GL_NV_fence. 2007-03-01 11:40:14 +01:00
wined3d_private_types.h