Sweden-Number/dlls/wined3d
Henri Verbeet 198042e1d8 wined3d: Require a valid rectangle pointer if rect_count is non-zero in device_clear_render_targets().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-18 12:20:44 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Use GLuint instead of GLenum to store ARB blitter shaders. 2016-03-17 21:58:59 +09:00
ati_fragment_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
buffer.c wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well. 2016-01-05 15:45:22 +01:00
context.c wined3d: Properly check if sRGB writes should be enabled in context_apply_clear_state(). 2016-03-18 12:20:40 +09:00
cs.c wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view(). 2015-11-06 14:45:42 +09:00
device.c wined3d: Require a valid rectangle pointer if rect_count is non-zero in device_clear_render_targets(). 2016-03-18 12:20:44 +09:00
directx.c wined3d: Enable SM5 shaders in the GLSL backend, when possible. 2016-03-16 21:59:43 +09:00
drawprim.c wined3d: Don't call surface_load_ds_location() directly. 2016-03-10 11:26:00 +09:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Recognize SM5 deriv_rty_fine opcode. 2016-03-17 21:58:54 +09:00
nvidia_texture_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
palette.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
query.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
resource.c wined3d: Simplify FBO cleanup on resource destruction. 2016-02-24 10:32:33 +09:00
sampler.c wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set. 2016-02-12 23:07:28 +09:00
shader.c wined3d: Recognize SM5 deriv_rty_fine opcode. 2016-03-17 21:58:54 +09:00
shader_sm1.c wined3d: Recognize aoffimmi shader instruction modifier. 2016-03-09 22:16:46 +09:00
shader_sm4.c wined3d: Recognize SM5 deriv_rty_fine opcode. 2016-03-17 21:58:54 +09:00
state.c wined3d: Introduce debug_color(). 2016-03-15 22:45:42 +09:00
stateblock.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
surface.c wined3d: Get resource info from the texture in surface_load(). 2016-03-17 11:30:19 +09:00
swapchain.c wined3d: Allow swapchain sample counts to be overridden with a registry key. 2016-03-16 12:09:55 +09:00
texture.c wined3d: Get rid of texture_ops.texture_sub_resource_add_dirty_region(). 2016-03-16 12:11:34 +09:00
utils.c wined3d: Introduce debug_color(). 2016-03-15 22:45:42 +09:00
version.rc
vertexdeclaration.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
view.c ddraw: Use wined3d_rendertarget_view_create_from_sub_resource() in ddraw_surface_get_rendertarget_view(). 2016-02-04 14:41:44 +09:00
volume.c wined3d: Introduce wined3d_texture_use_pbo(). 2016-03-15 10:14:51 +09:00
wined3d.spec wined3d: Implement depth clear in wined3d_device_clear_rendertarget_view(). 2016-03-15 22:45:53 +09:00
wined3d_gl.h wined3d: Enable SM5 shaders in the GLSL backend, when possible. 2016-03-16 21:59:43 +09:00
wined3d_main.c wined3d: Allow swapchain sample counts to be overridden with a registry key. 2016-03-16 12:09:55 +09:00
wined3d_private.h wined3d: Recognize SM5 deriv_rty_fine opcode. 2016-03-17 21:58:54 +09:00