Sweden-Number/dlls/wined3d
Henri Verbeet afac4f09c7 wined3d: Do not create Vulkan 2D (array) views for UAVs on 3D resources.
We should simply create 3D views.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50123
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-16 16:22:36 +01:00
..
Makefile.in wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
adapter_gl.c wined3d: Allocate a new bo for busy DISCARD maps. 2020-12-04 16:36:40 +01:00
adapter_vk.c wined3d: Unmap the slab if needed in wined3d_context_vk_destroy_bo(). 2020-12-14 16:21:45 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Do not request VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT for unmappable buffers. 2020-12-10 16:26:39 +01:00
context.c wined3d: Reference the SRV bo in context_load_shader_resources(). 2020-12-02 19:08:04 +01:00
context_gl.c wined3d: Rename d3d_synchronous debug channel to d3d_sync. 2020-12-04 18:39:44 +01:00
context_vk.c wined3d: Zero-initialise context_vk in wined3d_context_vk_init(). 2020-12-15 22:09:21 +01:00
cs.c wined3d: Allow forcing commands serialization in the CS thread. 2020-12-04 18:39:48 +01:00
device.c wined3d: Only store unique stream output descriptions. 2020-10-07 18:40:18 +02:00
directx.c d3d9: Fix handling of D3DENUM_WHQL_LEVEL. 2020-12-14 16:21:49 +01:00
gl_compat.c
glsl_shader.c wined3d: Only store unique stream output descriptions. 2020-10-07 18:40:18 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Avoid referencing empty command buffers in wined3d_query_event_vk_issue(). 2020-12-15 22:09:21 +01:00
resource.c wined3d: Allocate a new bo for busy DISCARD maps. 2020-12-04 16:36:40 +01:00
sampler.c
shader.c wined3d: Only store unique stream output descriptions. 2020-10-07 18:40:18 +02:00
shader_sm1.c
shader_sm4.c libport: Remove the strnlen() function replacement. 2020-12-01 10:19:50 +01:00
shader_spirv.c wined3d: Implement vertex shader stream output in the SPIR-V shader backend. 2020-10-07 18:40:20 +02:00
state.c wined3d: Use the "bo user" mechanism to invalidate existing bindings in wined3d_buffer_gl_destroy_buffer_object(). 2020-12-04 16:36:36 +01:00
stateblock.c wined3d: Track SRV to RTV aliasing on sub resource level. 2020-09-24 16:43:26 +02:00
surface.c wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer(). 2020-12-02 19:08:04 +01:00
swapchain.c wined3d: Use an sRGB fallback format for sRGB formats in wined3d_swapchain_vk_select_vk_format(). 2020-12-09 16:29:28 +01:00
texture.c wined3d: The Vulkan blitter supports depth blits. 2020-12-14 16:21:47 +01:00
utils.c wined3d: Introduce WINED3DFMT_FLAG_UNORDERED_ACCESS. 2020-09-30 15:53:05 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Do not create Vulkan 2D (array) views for UAVs on 3D resources. 2020-12-16 16:22:36 +01:00
wined3d.spec wined3d: Restore display modes for all outputs when doing mode restoration. 2020-11-03 21:47:27 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Allow forcing commands serialization in the CS thread. 2020-12-04 18:39:48 +01:00
wined3d_private.h wined3d: Unmap the slab if needed in wined3d_context_vk_destroy_bo(). 2020-12-14 16:21:45 +01:00
wined3d_vk.h wined3d: Implement stream output for the Vulkan adapter. 2020-10-07 18:40:22 +02:00