wined3d: Implement shader_spirv_compile_vk().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-09-23 17:22:00 +03:30 committed by Alexandre Julliard
parent 3f3b0ac1f0
commit 2558f5f218
8 changed files with 650 additions and 115 deletions

84
configure vendored
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@ -632,6 +632,8 @@ POLL_LIBS
TOOLSEXT
MSVCRTFLAGS
EXTRACFLAGS
VKD3D_SHADER_LIBS
VKD3D_SHADER_CFLAGS
VKD3D_LIBS
VKD3D_CFLAGS
NETAPI_LIBS
@ -1928,6 +1930,8 @@ NETAPI_CFLAGS
NETAPI_LIBS
VKD3D_CFLAGS
VKD3D_LIBS
VKD3D_SHADER_CFLAGS
VKD3D_SHADER_LIBS
LDAP_CFLAGS
LDAP_LIBS'
@ -2730,6 +2734,10 @@ Some influential environment variables:
VKD3D_CFLAGS
C compiler flags for libvkd3d, overriding pkg-config
VKD3D_LIBS Linker flags for libvkd3d, overriding pkg-config
VKD3D_SHADER_CFLAGS
C compiler flags for libvkd3d-shader, overriding pkg-config
VKD3D_SHADER_LIBS
Linker flags for libvkd3d-shader, overriding pkg-config
LDAP_CFLAGS C compiler flags for openldap, overriding pkg-config
LDAP_LIBS Linker flags for openldap, overriding pkg-config
@ -16744,6 +16752,80 @@ cat >>confdefs.h <<_ACEOF
_ACEOF
fi
CPPFLAGS=$ac_save_CPPFLAGS
if ${VKD3D_SHADER_CFLAGS:+false} :; then :
if ${PKG_CONFIG+:} false; then :
VKD3D_SHADER_CFLAGS=`$PKG_CONFIG --cflags libvkd3d-shader 2>/dev/null`
fi
fi
if ${VKD3D_SHADER_LIBS:+false} :; then :
if ${PKG_CONFIG+:} false; then :
VKD3D_SHADER_LIBS=`$PKG_CONFIG --libs libvkd3d-shader 2>/dev/null`
fi
fi
$as_echo "$as_me:${as_lineno-$LINENO}: libvkd3d-shader cflags: $VKD3D_SHADER_CFLAGS" >&5
$as_echo "$as_me:${as_lineno-$LINENO}: libvkd3d-shader libs: $VKD3D_SHADER_LIBS" >&5
ac_save_CPPFLAGS=$CPPFLAGS
CPPFLAGS="$CPPFLAGS $VKD3D_SHADER_CFLAGS"
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for -lvkd3d-shader" >&5
$as_echo_n "checking for -lvkd3d-shader... " >&6; }
if ${ac_cv_lib_soname_vkd3d_shader+:} false; then :
$as_echo_n "(cached) " >&6
else
ac_check_soname_save_LIBS=$LIBS
LIBS="-lvkd3d-shader $VKD3D_SHADER_LIBS $LIBS"
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
/* Override any GCC internal prototype to avoid an error.
Use char because int might match the return type of a GCC
builtin and then its argument prototype would still apply. */
#ifdef __cplusplus
extern "C"
#endif
char vkd3d_shader_compile ();
int
main ()
{
return vkd3d_shader_compile ();
;
return 0;
}
_ACEOF
if ac_fn_c_try_link "$LINENO"; then :
case "$LIBEXT" in
dll) ac_cv_lib_soname_vkd3d_shader=`$ac_cv_path_LDD conftest.exe | grep "vkd3d-shader" | sed -e "s/dll.*/dll/"';2,$d'` ;;
dylib) ac_cv_lib_soname_vkd3d_shader=`$OTOOL -L conftest$ac_exeext | grep "libvkd3d-shader\\.[0-9A-Za-z.]*dylib" | sed -e "s/^.*\/\(libvkd3d-shader\.[0-9A-Za-z.]*dylib\).*$/\1/"';2,$d'` ;;
*) ac_cv_lib_soname_vkd3d_shader=`$READELF -d conftest$ac_exeext | grep "NEEDED.*libvkd3d-shader\\.$LIBEXT" | sed -e "s/^.*\\[\\(libvkd3d-shader\\.$LIBEXT[^ ]*\\)\\].*$/\1/"';2,$d'`
if ${ac_cv_lib_soname_vkd3d_shader:+false} :; then :
ac_cv_lib_soname_vkd3d_shader=`$LDD conftest$ac_exeext | grep "libvkd3d-shader\\.$LIBEXT" | sed -e "s/^.*\(libvkd3d-shader\.$LIBEXT[^ ]*\).*$/\1/"';2,$d'`
fi ;;
esac
else
ac_cv_lib_soname_vkd3d_shader=
fi
rm -f core conftest.err conftest.$ac_objext \
conftest$ac_exeext conftest.$ac_ext
LIBS=$ac_check_soname_save_LIBS
fi
if ${ac_cv_lib_soname_vkd3d_shader:+false} :; then :
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: not found" >&5
$as_echo "not found" >&6; }
else
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_soname_vkd3d_shader" >&5
$as_echo "$ac_cv_lib_soname_vkd3d_shader" >&6; }
cat >>confdefs.h <<_ACEOF
#define SONAME_LIBVKD3D_SHADER "$ac_cv_lib_soname_vkd3d_shader"
_ACEOF
fi
CPPFLAGS=$ac_save_CPPFLAGS
@ -19897,6 +19979,8 @@ NETAPI_CFLAGS = $NETAPI_CFLAGS
NETAPI_LIBS = $NETAPI_LIBS
VKD3D_CFLAGS = $VKD3D_CFLAGS
VKD3D_LIBS = $VKD3D_LIBS
VKD3D_SHADER_CFLAGS = $VKD3D_SHADER_CFLAGS
VKD3D_SHADER_LIBS = $VKD3D_SHADER_LIBS
POLL_LIBS = $POLL_LIBS
RT_LIBS = $RT_LIBS
LDAP_CFLAGS = $LDAP_CFLAGS

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@ -1995,6 +1995,8 @@ if test "x$with_vkd3d" != "xno"
then
WINE_PACKAGE_FLAGS(VKD3D,[libvkd3d],,,,
[WINE_CHECK_SONAME(vkd3d,vkd3d_get_dxgi_format,,,[$VKD3D_LIBS])])
WINE_PACKAGE_FLAGS(VKD3D_SHADER,[libvkd3d-shader],,,,
[WINE_CHECK_SONAME(vkd3d-shader,vkd3d_shader_compile,,,[$VKD3D_SHADER_LIBS])])
fi
WINE_NOTICE_WITH(vkd3d,[test "x$ac_cv_lib_soname_vkd3d" = "x"],
[vkd3d ${notice_platform}development files not found (or too old), Direct3D 12 won't be supported.])

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@ -1,6 +1,7 @@
MODULE = wined3d.dll
IMPORTLIB = wined3d
IMPORTS = opengl32 user32 gdi32 advapi32
EXTRAINCL = $(VKD3D_SHADER_CFLAGS)
C_SRCS = \
adapter_gl.c \

View File

@ -34,9 +34,6 @@
#include <limits.h>
#include <stdio.h>
#ifdef HAVE_FLOAT_H
# include <float.h>
#endif
#include "wined3d_private.h"

View File

@ -22,12 +22,34 @@
#include "wined3d_private.h"
WINE_DECLARE_DEBUG_CHANNEL(winediag);
#ifdef SONAME_LIBVKD3D_SHADER
#define VKD3D_SHADER_NO_PROTOTYPES
#include <vkd3d_shader.h>
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
static PFN_vkd3d_shader_compile vkd3d_shader_compile;
static PFN_vkd3d_shader_free_messages vkd3d_shader_free_messages;
static PFN_vkd3d_shader_free_scan_descriptor_info vkd3d_shader_free_scan_descriptor_info;
static PFN_vkd3d_shader_free_shader_code vkd3d_shader_free_shader_code;
static PFN_vkd3d_shader_get_version vkd3d_shader_get_version;
static PFN_vkd3d_shader_scan vkd3d_shader_scan;
static const struct wined3d_shader_backend_ops spirv_shader_backend_vk;
static void *vkd3d_shader_handle;
struct shader_spirv_resource_bindings
{
struct vkd3d_shader_resource_binding *bindings;
SIZE_T bindings_size, binding_count;
struct vkd3d_shader_uav_counter_binding uav_counters[MAX_UNORDERED_ACCESS_VIEWS];
SIZE_T uav_counter_count;
VkDescriptorSetLayoutBinding *vk_bindings;
SIZE_T vk_bindings_size, vk_binding_count;
@ -52,12 +74,6 @@ struct shader_spirv_compile_arguments
uint32_t alpha_swizzle;
unsigned int sample_count;
} fs;
struct
{
enum wined3d_tessellator_output_primitive output_primitive;
enum wined3d_tessellator_partitioning partitioning;
} tes;
} u;
};
@ -73,6 +89,8 @@ struct shader_spirv_graphics_program_vk
{
struct shader_spirv_graphics_program_variant_vk *variants;
SIZE_T variants_size, variant_count;
struct vkd3d_shader_scan_descriptor_info descriptor_info;
};
struct shader_spirv_compute_program_vk
@ -81,8 +99,96 @@ struct shader_spirv_compute_program_vk
VkPipeline vk_pipeline;
VkPipelineLayout vk_pipeline_layout;
VkDescriptorSetLayout vk_set_layout;
struct vkd3d_shader_scan_descriptor_info descriptor_info;
};
struct wined3d_shader_spirv_compile_args
{
struct vkd3d_shader_spirv_target_info spirv_target;
struct vkd3d_shader_parameter sample_count;
unsigned int ps_alpha_swizzle[WINED3D_MAX_RENDER_TARGETS];
};
struct wined3d_shader_spirv_shader_interface
{
struct vkd3d_shader_interface_info vkd3d_interface;
struct vkd3d_shader_transform_feedback_info xfb_info;
};
static bool wined3d_load_vkd3d_shader_functions(void *vkd3d_shader_handle)
{
#define LOAD_FUNCPTR(f) if (!(f = dlsym(vkd3d_shader_handle, #f))) return false;
LOAD_FUNCPTR(vkd3d_shader_compile)
LOAD_FUNCPTR(vkd3d_shader_free_messages)
LOAD_FUNCPTR(vkd3d_shader_free_scan_descriptor_info)
LOAD_FUNCPTR(vkd3d_shader_free_shader_code)
LOAD_FUNCPTR(vkd3d_shader_get_version)
LOAD_FUNCPTR(vkd3d_shader_scan)
#undef LOAD_FUNCPTR
return true;
}
static void wined3d_unload_vkd3d_shader(void)
{
if (vkd3d_shader_handle)
{
dlclose(vkd3d_shader_handle);
vkd3d_shader_handle = NULL;
}
}
static BOOL WINAPI wined3d_init_vkd3d_once(INIT_ONCE *once, void *param, void **context)
{
TRACE("Loading vkd3d-shader %s.\n", SONAME_LIBVKD3D_SHADER);
if ((vkd3d_shader_handle = dlopen(SONAME_LIBVKD3D_SHADER, RTLD_NOW)))
{
if (!wined3d_load_vkd3d_shader_functions(vkd3d_shader_handle))
{
ERR_(winediag)("Failed to load libvkd3d-shader functions.\n");
wined3d_unload_vkd3d_shader();
}
TRACE("Using %s.\n", vkd3d_shader_get_version(NULL, NULL));
}
else
{
ERR_(winediag)("Failed to load libvkd3d-shader.\n");
}
return TRUE;
}
static bool wined3d_init_vkd3d(void)
{
static INIT_ONCE init_once = INIT_ONCE_STATIC_INIT;
InitOnceExecuteOnce(&init_once, wined3d_init_vkd3d_once, NULL, NULL);
return !!vkd3d_shader_handle;
}
static enum vkd3d_shader_visibility vkd3d_shader_visibility_from_wined3d(enum wined3d_shader_type shader_type)
{
switch (shader_type)
{
case WINED3D_SHADER_TYPE_VERTEX:
return VKD3D_SHADER_VISIBILITY_VERTEX;
case WINED3D_SHADER_TYPE_HULL:
return VKD3D_SHADER_VISIBILITY_HULL;
case WINED3D_SHADER_TYPE_DOMAIN:
return VKD3D_SHADER_VISIBILITY_DOMAIN;
case WINED3D_SHADER_TYPE_GEOMETRY:
return VKD3D_SHADER_VISIBILITY_GEOMETRY;
case WINED3D_SHADER_TYPE_PIXEL:
return VKD3D_SHADER_VISIBILITY_PIXEL;
case WINED3D_SHADER_TYPE_COMPUTE:
return VKD3D_SHADER_VISIBILITY_COMPUTE;
default:
ERR("Invalid shader type %s.\n", debug_shader_type(shader_type));
return VKD3D_SHADER_VISIBILITY_ALL;
}
}
static void shader_spirv_handle_instruction(const struct wined3d_shader_instruction *ins)
{
}
@ -91,7 +197,6 @@ static void shader_spirv_compile_arguments_init(struct shader_spirv_compile_argu
const struct wined3d_context *context, const struct wined3d_shader *shader,
const struct wined3d_state *state, unsigned int sample_count)
{
const struct wined3d_shader *hull_shader;
struct wined3d_rendertarget_view *rtv;
unsigned int i;
@ -99,16 +204,6 @@ static void shader_spirv_compile_arguments_init(struct shader_spirv_compile_argu
switch (shader->reg_maps.shader_version.type)
{
case WINED3D_SHADER_TYPE_DOMAIN:
hull_shader = state->shader[WINED3D_SHADER_TYPE_HULL];
args->u.tes.output_primitive = hull_shader->u.hs.tessellator_output_primitive;
if (args->u.tes.output_primitive == WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW)
args->u.tes.output_primitive = WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW;
else if (args->u.tes.output_primitive == WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW)
args->u.tes.output_primitive = WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW;
args->u.tes.partitioning = hull_shader->u.hs.tessellator_partitioning;
break;
case WINED3D_SHADER_TYPE_PIXEL:
for (i = 0; i < ARRAY_SIZE(state->fb.render_targets); ++i)
{
@ -125,13 +220,161 @@ static void shader_spirv_compile_arguments_init(struct shader_spirv_compile_argu
}
}
static void shader_spirv_init_compile_args(struct wined3d_shader_spirv_compile_args *args,
struct vkd3d_shader_interface_info *vkd3d_interface, enum vkd3d_shader_spirv_environment environment,
enum wined3d_shader_type shader_type, const struct shader_spirv_compile_arguments *compile_args)
{
unsigned int i;
memset(args, 0, sizeof(*args));
args->spirv_target.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO;
args->spirv_target.next = vkd3d_interface;
args->spirv_target.entry_point = "main";
args->spirv_target.environment = environment;
if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
{
unsigned int rt_alpha_swizzle = compile_args->u.fs.alpha_swizzle;
struct vkd3d_shader_parameter *shader_parameter;
shader_parameter = &args->sample_count;
shader_parameter->name = VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT;
shader_parameter->type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT;
shader_parameter->data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32;
shader_parameter->u.immediate_constant.u.u32 = compile_args->u.fs.sample_count;
args->spirv_target.parameter_count = 1;
args->spirv_target.parameters = shader_parameter;
for (i = 0; i < ARRAY_SIZE(args->ps_alpha_swizzle); ++i)
{
if (rt_alpha_swizzle && (1u << i))
args->ps_alpha_swizzle[i] = VKD3D_SHADER_SWIZZLE(W, X, Y, Z);
else
args->ps_alpha_swizzle[i] = VKD3D_SHADER_NO_SWIZZLE;
}
args->spirv_target.output_swizzles = args->ps_alpha_swizzle;
args->spirv_target.output_swizzle_count = ARRAY_SIZE(args->ps_alpha_swizzle);
}
}
static const char *get_line(const char **ptr)
{
const char *p, *q;
p = *ptr;
if (!(q = strstr(p, "\n")))
{
if (!*p) return NULL;
*ptr += strlen(p);
return p;
}
*ptr = q + 1;
return p;
}
static void shader_spirv_init_shader_interface_vk(struct wined3d_shader_spirv_shader_interface *iface,
struct wined3d_shader *shader, const struct shader_spirv_resource_bindings *b)
{
enum wined3d_shader_type shader_type = shader->reg_maps.shader_version.type;
memset(iface, 0, sizeof(*iface));
iface->vkd3d_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO;
if (shader_type == WINED3D_SHADER_TYPE_GEOMETRY && shader->u.gs.so_desc.element_count)
{
iface->xfb_info.type = VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO;
iface->xfb_info.next = NULL;
iface->xfb_info.elements = (const struct vkd3d_shader_transform_feedback_element *)shader->u.gs.so_desc.elements;
iface->xfb_info.element_count = shader->u.gs.so_desc.element_count;
iface->xfb_info.buffer_strides = shader->u.gs.so_desc.buffer_strides;
iface->xfb_info.buffer_stride_count = shader->u.gs.so_desc.buffer_stride_count;
iface->vkd3d_interface.next = &iface->xfb_info;
}
iface->vkd3d_interface.bindings = b->bindings;
iface->vkd3d_interface.binding_count = b->binding_count;
iface->vkd3d_interface.uav_counters = b->uav_counters;
iface->vkd3d_interface.uav_counter_count = b->uav_counter_count;
}
static VkShaderModule shader_spirv_compile(struct wined3d_context_vk *context_vk,
struct wined3d_shader *shader, const struct shader_spirv_compile_arguments *args,
const struct shader_spirv_resource_bindings *bindings)
{
FIXME("Not implemented.\n");
struct wined3d_shader_spirv_compile_args compile_args;
struct wined3d_shader_spirv_shader_interface iface;
struct vkd3d_shader_compile_info info;
const struct wined3d_vk_info *vk_info;
enum wined3d_shader_type shader_type;
VkShaderModuleCreateInfo shader_desc;
struct wined3d_device_vk *device_vk;
struct vkd3d_shader_code spirv;
VkShaderModule module;
char *messages;
VkResult vr;
int ret;
return VK_NULL_HANDLE;
shader_spirv_init_shader_interface_vk(&iface, shader, bindings);
shader_type = shader->reg_maps.shader_version.type;
shader_spirv_init_compile_args(&compile_args, &iface.vkd3d_interface,
VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0, shader_type, args);
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
info.next = &compile_args.spirv_target;
info.source.code = shader->byte_code;
info.source.size = shader->byte_code_size;
info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
info.options = NULL;
info.option_count = 0;
info.log_level = VKD3D_SHADER_LOG_WARNING;
info.source_name = NULL;
ret = vkd3d_shader_compile(&info, &spirv, &messages);
if (messages && *messages && FIXME_ON(d3d_shader))
{
const char *ptr = messages;
const char *line;
FIXME("Shader log:\n");
while ((line = get_line(&ptr)))
{
FIXME(" %.*s", (int)(ptr - line), line);
}
FIXME("\n");
}
vkd3d_shader_free_messages(messages);
if (ret < 0)
{
ERR("Failed to compile DXBC, ret %d.\n", ret);
return VK_NULL_HANDLE;
}
device_vk = wined3d_device_vk(context_vk->c.device);
vk_info = &device_vk->vk_info;
shader_desc.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
shader_desc.pNext = NULL;
shader_desc.flags = 0;
shader_desc.codeSize = spirv.size;
shader_desc.pCode = spirv.code;
if ((vr = VK_CALL(vkCreateShaderModule(device_vk->vk_device, &shader_desc, NULL, &module))) < 0)
{
vkd3d_shader_free_shader_code(&spirv);
WARN("Failed to create Vulkan shader module, vr %s.\n", wined3d_debug_vkresult(vr));
return VK_NULL_HANDLE;
}
vkd3d_shader_free_shader_code(&spirv);
return module;
}
static struct shader_spirv_graphics_program_variant_vk *shader_spirv_find_graphics_program_variant_vk(
@ -147,11 +390,7 @@ static struct shader_spirv_graphics_program_variant_vk *shader_spirv_find_graphi
shader_spirv_compile_arguments_init(&args, &context_vk->c, shader, state, context_vk->sample_count);
if (!(program_vk = shader->backend_data))
{
if (!(program_vk = heap_alloc_zero(sizeof(*program_vk))))
return NULL;
shader->backend_data = program_vk;
}
return NULL;
variant_count = program_vk->variant_count;
for (i = 0; i < variant_count; ++i)
@ -187,23 +426,20 @@ static struct shader_spirv_compute_program_vk *shader_spirv_find_compute_program
VkComputePipelineCreateInfo pipeline_info;
VkResult vr;
if ((program = shader->backend_data))
if (!(program = shader->backend_data))
return NULL;
if (program->vk_module)
return program;
if (!(program = heap_alloc(sizeof(*program))))
return NULL;
if (!(program->vk_module = shader_spirv_compile(context_vk, shader, NULL, bindings)))
{
heap_free(program);
return NULL;
}
if (!(layout = wined3d_context_vk_get_pipeline_layout(context_vk,
bindings->vk_bindings, bindings->vk_binding_count)))
{
VK_CALL(vkDestroyShaderModule(device_vk->vk_device, program->vk_module, NULL));
heap_free(program);
program->vk_module = VK_NULL_HANDLE;
return NULL;
}
program->vk_set_layout = layout->vk_set_layout;
@ -227,21 +463,20 @@ static struct shader_spirv_compute_program_vk *shader_spirv_find_compute_program
{
ERR("Failed to create Vulkan compute pipeline, vr %s.\n", wined3d_debug_vkresult(vr));
VK_CALL(vkDestroyShaderModule(device_vk->vk_device, program->vk_module, NULL));
heap_free(program);
program->vk_module = VK_NULL_HANDLE;
return NULL;
}
shader->backend_data = program;
return program;
}
static void shader_spirv_resource_bindings_cleanup(struct shader_spirv_resource_bindings *bindings)
{
heap_free(bindings->vk_bindings);
heap_free(bindings->bindings);
}
static bool shader_spirv_resource_bindings_add_binding(struct shader_spirv_resource_bindings *bindings,
static bool shader_spirv_resource_bindings_add_vk_binding(struct shader_spirv_resource_bindings *bindings,
VkDescriptorType vk_type, VkShaderStageFlagBits vk_stage, size_t *binding_idx)
{
SIZE_T binding_count = bindings->vk_binding_count;
@ -263,6 +498,62 @@ static bool shader_spirv_resource_bindings_add_binding(struct shader_spirv_resou
return true;
}
static bool shader_spirv_resource_bindings_add_binding(struct shader_spirv_resource_bindings *bindings,
enum vkd3d_shader_descriptor_type vkd3d_type, VkDescriptorType vk_type, size_t register_idx,
enum vkd3d_shader_visibility vkd3d_visibility, VkShaderStageFlagBits vk_stage,
uint32_t flags, size_t *binding_idx)
{
SIZE_T binding_count = bindings->binding_count;
struct vkd3d_shader_resource_binding *binding;
if (!wined3d_array_reserve((void **)&bindings->bindings, &bindings->bindings_size,
binding_count + 1, sizeof(*bindings->bindings)))
return false;
if (!shader_spirv_resource_bindings_add_vk_binding(bindings, vk_type, vk_stage, binding_idx))
return false;
binding = &bindings->bindings[binding_count];
binding->type = vkd3d_type;
binding->register_space = 0;
binding->register_index = register_idx;
binding->shader_visibility = vkd3d_visibility;
binding->flags = flags;
binding->binding.set = 0;
binding->binding.binding = *binding_idx;
binding->binding.count = 1;
++bindings->binding_count;
return true;
}
static bool shader_spirv_resource_bindings_add_uav_counter_binding(struct shader_spirv_resource_bindings *bindings,
size_t register_idx, enum vkd3d_shader_visibility vkd3d_visibility,
VkShaderStageFlagBits vk_stage, size_t *binding_idx)
{
SIZE_T uav_counter_count = bindings->uav_counter_count;
struct vkd3d_shader_uav_counter_binding *counter;
if (uav_counter_count >= ARRAY_SIZE(bindings->uav_counters))
return false;
if (!shader_spirv_resource_bindings_add_vk_binding(bindings,
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, vk_stage, binding_idx))
return false;
counter = &bindings->uav_counters[uav_counter_count];
counter->register_space = 0;
counter->register_index = register_idx;
counter->shader_visibility = vkd3d_visibility;
counter->binding.set = 0;
counter->binding.binding = *binding_idx;
counter->binding.count = 1;
counter->offset = 0;
++bindings->uav_counter_count;
return true;
}
static bool wined3d_shader_resource_bindings_add_binding(struct wined3d_shader_resource_bindings *bindings,
enum wined3d_shader_type shader_type, enum wined3d_shader_descriptor_type shader_descriptor_type,
size_t resource_idx, enum wined3d_shader_resource_type resource_type,
@ -287,20 +578,96 @@ static bool wined3d_shader_resource_bindings_add_binding(struct wined3d_shader_r
return true;
}
static VkDescriptorType vk_descriptor_type_from_vkd3d(enum vkd3d_shader_descriptor_type type,
enum vkd3d_shader_resource_type resource_type)
{
switch (type)
{
case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
if (resource_type == VKD3D_SHADER_RESOURCE_BUFFER)
return VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV:
if (resource_type == VKD3D_SHADER_RESOURCE_BUFFER)
return VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
return VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
return VK_DESCRIPTOR_TYPE_SAMPLER;
default:
FIXME("Unhandled descriptor type %#x.\n", type);
return ~0u;
}
}
static enum wined3d_shader_descriptor_type wined3d_descriptor_type_from_vkd3d(enum vkd3d_shader_descriptor_type type)
{
switch (type)
{
case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
return WINED3D_SHADER_DESCRIPTOR_TYPE_CBV;
case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
return WINED3D_SHADER_DESCRIPTOR_TYPE_SRV;
case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV:
return WINED3D_SHADER_DESCRIPTOR_TYPE_UAV;
case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
return WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER;
default:
FIXME("Unhandled descriptor type %#x.\n", type);
return ~0u;
}
}
static enum wined3d_shader_resource_type wined3d_shader_resource_type_from_vkd3d(enum vkd3d_shader_resource_type t)
{
return (enum wined3d_shader_resource_type)t;
}
static enum wined3d_data_type wined3d_data_type_from_vkd3d(enum vkd3d_shader_resource_data_type t)
{
switch (t)
{
case VKD3D_SHADER_RESOURCE_DATA_UNORM:
return WINED3D_DATA_UNORM;
case VKD3D_SHADER_RESOURCE_DATA_SNORM:
return WINED3D_DATA_SNORM;
case VKD3D_SHADER_RESOURCE_DATA_INT:
return WINED3D_DATA_INT;
case VKD3D_SHADER_RESOURCE_DATA_UINT:
return WINED3D_DATA_UINT;
case VKD3D_SHADER_RESOURCE_DATA_FLOAT:
return WINED3D_DATA_FLOAT;
default:
FIXME("Unhandled resource data type %#x.\n", t);
return WINED3D_DATA_FLOAT;
}
}
static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bindings *bindings,
struct wined3d_shader_resource_bindings *wined3d_bindings,
const struct wined3d_state *state, uint32_t shader_mask)
{
const struct wined3d_shader_resource_info *resource_info;
const struct wined3d_shader_reg_maps *reg_maps;
struct vkd3d_shader_scan_descriptor_info *descriptor_info;
enum wined3d_shader_descriptor_type wined3d_type;
enum vkd3d_shader_visibility shader_visibility;
enum wined3d_shader_type shader_type;
VkDescriptorType vk_descriptor_type;
size_t binding_idx, register_idx;
VkShaderStageFlagBits vk_stage;
struct wined3d_shader *shader;
size_t binding_idx;
unsigned int i;
uint32_t map;
bindings->binding_count = 0;
bindings->uav_counter_count = 0;
bindings->vk_binding_count = 0;
wined3d_bindings->count = 0;
@ -311,102 +678,130 @@ static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bin
if (!(shader_mask & (1u << shader_type)) || !(shader = state->shader[shader_type]))
continue;
reg_maps = &shader->reg_maps;
if (shader_type == WINED3D_SHADER_TYPE_COMPUTE)
descriptor_info = &((struct shader_spirv_compute_program_vk *)shader->backend_data)->descriptor_info;
else
descriptor_info = &((struct shader_spirv_graphics_program_vk *)shader->backend_data)->descriptor_info;
vk_stage = vk_shader_stage_from_wined3d(shader_type);
shader_visibility = vkd3d_shader_visibility_from_wined3d(shader_type);
map = reg_maps->cb_map;
while (map)
for (i = 0; i < descriptor_info->descriptor_count; ++i)
{
register_idx = wined3d_bit_scan(&map);
struct vkd3d_shader_descriptor_info *d = &descriptor_info->descriptors[i];
uint32_t flags;
if (!shader_spirv_resource_bindings_add_binding(bindings,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, vk_stage, &binding_idx))
return false;
if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings,
shader_type, WINED3D_SHADER_DESCRIPTOR_TYPE_CBV, register_idx,
WINED3D_SHADER_RESOURCE_BUFFER, WINED3D_DATA_UINT, binding_idx))
return false;
}
for (i = 0; i < ARRAY_SIZE(reg_maps->resource_map); ++i)
{
map = reg_maps->resource_map[i];
while (map)
if (d->register_space)
{
register_idx = (i << 5) + wined3d_bit_scan(&map);
resource_info = &reg_maps->resource_info[register_idx];
if (resource_info->type == WINED3D_SHADER_RESOURCE_BUFFER)
vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
else
vk_descriptor_type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
if (!shader_spirv_resource_bindings_add_binding(bindings,
vk_descriptor_type, vk_stage, &binding_idx))
return false;
if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings,
shader_type, WINED3D_SHADER_DESCRIPTOR_TYPE_SRV, register_idx,
resource_info->type, resource_info->data_type, binding_idx))
return false;
WARN("Unsupported register space %u.\n", d->register_space);
return false;
}
}
for (register_idx = 0; register_idx < ARRAY_SIZE(reg_maps->uav_resource_info); ++register_idx)
{
resource_info = &reg_maps->uav_resource_info[register_idx];
if (resource_info->type == WINED3D_SHADER_RESOURCE_NONE)
continue;
if (resource_info->type == WINED3D_SHADER_RESOURCE_BUFFER)
vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
if (d->resource_type == VKD3D_SHADER_RESOURCE_BUFFER)
flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
else
vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
if (!shader_spirv_resource_bindings_add_binding(bindings,
vk_descriptor_type, vk_stage, &binding_idx))
return false;
if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings,
shader_type, WINED3D_SHADER_DESCRIPTOR_TYPE_UAV, register_idx,
resource_info->type, resource_info->data_type, binding_idx))
vk_descriptor_type = vk_descriptor_type_from_vkd3d(d->type, d->resource_type);
if (!shader_spirv_resource_bindings_add_binding(bindings, d->type, vk_descriptor_type,
d->register_index, shader_visibility, vk_stage, flags, &binding_idx))
return false;
if (reg_maps->uav_counter_mask & (1u << register_idx))
wined3d_type = wined3d_descriptor_type_from_vkd3d(d->type);
if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings, shader_type,
wined3d_type, d->register_index, wined3d_shader_resource_type_from_vkd3d(d->resource_type),
wined3d_data_type_from_vkd3d(d->resource_data_type), binding_idx))
return false;
if (d->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
&& (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER))
{
if (!shader_spirv_resource_bindings_add_binding(bindings,
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, vk_stage, &binding_idx))
if (!shader_spirv_resource_bindings_add_uav_counter_binding(bindings,
d->register_index, shader_visibility, vk_stage, &binding_idx))
return false;
if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings,
shader_type, WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER, register_idx,
shader_type, WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER, d->register_index,
WINED3D_SHADER_RESOURCE_BUFFER, WINED3D_DATA_UINT, binding_idx))
return false;
}
}
map = 0;
for (i = 0; i < reg_maps->sampler_map.count; ++i)
{
if (reg_maps->sampler_map.entries[i].sampler_idx != WINED3D_SAMPLER_DEFAULT)
map |= 1u << reg_maps->sampler_map.entries[i].sampler_idx;
}
while (map)
{
register_idx = wined3d_bit_scan(&map);
if (!shader_spirv_resource_bindings_add_binding(bindings,
VK_DESCRIPTOR_TYPE_SAMPLER, vk_stage, &binding_idx))
return false;
if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings,
shader_type, WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, register_idx,
WINED3D_SHADER_RESOURCE_NONE, WINED3D_DATA_SAMPLER, binding_idx))
return false;
}
}
return true;
}
static void shader_spirv_scan_shader(struct wined3d_shader *shader,
struct vkd3d_shader_scan_descriptor_info *descriptor_info)
{
struct vkd3d_shader_compile_info info;
char *messages;
int ret;
memset(descriptor_info, 0, sizeof(*descriptor_info));
descriptor_info->type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
info.next = descriptor_info;
info.source.code = shader->byte_code;
info.source.size = shader->byte_code_size;
info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
info.options = NULL;
info.option_count = 0;
info.log_level = VKD3D_SHADER_LOG_WARNING;
info.source_name = NULL;
if ((ret = vkd3d_shader_scan(&info, &messages)) < 0)
ERR("Failed to scan shader, ret %d.\n", ret);
if (messages && *messages && FIXME_ON(d3d_shader))
{
const char *ptr = messages;
const char *line;
FIXME("Shader log:\n");
while ((line = get_line(&ptr)))
{
FIXME(" %.*s", (int)(ptr - line), line);
}
FIXME("\n");
}
vkd3d_shader_free_messages(messages);
}
static void shader_spirv_precompile_compute(struct wined3d_shader *shader)
{
struct shader_spirv_compute_program_vk *program_vk;
if (!(program_vk = shader->backend_data))
{
if (!(program_vk = heap_alloc_zero(sizeof(*program_vk))))
ERR("Failed to allocate program.\n");
shader->backend_data = program_vk;
}
shader_spirv_scan_shader(shader, &program_vk->descriptor_info);
}
static void shader_spirv_precompile(void *shader_priv, struct wined3d_shader *shader)
{
WARN("Not implemented.\n");
struct shader_spirv_graphics_program_vk *program_vk;
TRACE("shader_priv %p, shader %p.\n", shader_priv, shader);
if (shader->reg_maps.shader_version.type == WINED3D_SHADER_TYPE_COMPUTE)
{
shader_spirv_precompile_compute(shader);
return;
}
if (!(program_vk = shader->backend_data))
{
if (!(program_vk = heap_alloc_zero(sizeof(*program_vk))))
ERR("Failed to allocate program.\n");
shader->backend_data = program_vk;
}
shader_spirv_scan_shader(shader, &program_vk->descriptor_info);
}
static void shader_spirv_select(void *shader_priv, struct wined3d_context *context,
@ -581,6 +976,7 @@ static void shader_spirv_destroy_compute_vk(struct wined3d_shader *shader)
shader_spirv_invalidate_contexts_compute_program(&device_vk->d, program);
VK_CALL(vkDestroyPipeline(device_vk->vk_device, program->vk_pipeline, NULL));
VK_CALL(vkDestroyShaderModule(device_vk->vk_device, program->vk_module, NULL));
vkd3d_shader_free_scan_descriptor_info(&program->descriptor_info);
shader->backend_data = NULL;
heap_free(program);
}
@ -609,6 +1005,7 @@ static void shader_spirv_destroy(struct wined3d_shader *shader)
shader_spirv_invalidate_contexts_graphics_program_variant(&device_vk->d, variant_vk);
VK_CALL(vkDestroyShaderModule(device_vk->vk_device, variant_vk->vk_module, NULL));
}
vkd3d_shader_free_scan_descriptor_info(&program_vk->descriptor_info);
shader->backend_data = NULL;
heap_free(program_vk);
@ -677,7 +1074,20 @@ static void shader_spirv_init_context_state(struct wined3d_context *context)
static void shader_spirv_get_caps(const struct wined3d_adapter *adapter, struct shader_caps *caps)
{
memset(caps, 0, sizeof(*caps));
caps->vs_version = min(wined3d_settings.max_sm_vs, 5);
caps->hs_version = min(wined3d_settings.max_sm_hs, 5);
caps->ds_version = min(wined3d_settings.max_sm_ds, 5);
caps->gs_version = min(wined3d_settings.max_sm_gs, 5);
caps->ps_version = min(wined3d_settings.max_sm_ps, 5);
caps->cs_version = min(wined3d_settings.max_sm_cs, 5);
caps->vs_uniform_count = WINED3D_MAX_VS_CONSTS_F;
caps->ps_uniform_count = WINED3D_MAX_PS_CONSTS_F;
caps->ps_1x_max_value = FLT_MAX;
caps->varying_count = 0;
caps->wined3d_caps = WINED3D_SHADER_CAP_VS_CLIPPING
| WINED3D_SHADER_CAP_SRGB_WRITE
| WINED3D_SHADER_CAP_FULL_FFP_VARYINGS;
}
static BOOL shader_spirv_color_fixup_supported(struct color_fixup_desc fixup)
@ -715,9 +1125,17 @@ static const struct wined3d_shader_backend_ops spirv_shader_backend_vk =
const struct wined3d_shader_backend_ops *wined3d_spirv_shader_backend_init_vk(void)
{
if (!wined3d_init_vkd3d())
return NULL;
return &spirv_shader_backend_vk;
}
void wined3d_spirv_shader_backend_cleanup(void)
{
wined3d_unload_vkd3d_shader();
}
static void spirv_vertex_pipe_vk_vp_enable(const struct wined3d_context *context, BOOL enable)
{
/* Nothing to do. */
@ -875,3 +1293,27 @@ const struct wined3d_fragment_pipe_ops *wined3d_spirv_fragment_pipe_init_vk(void
{
return &spirv_fragment_pipe_vk;
}
#else
const struct wined3d_shader_backend_ops *wined3d_spirv_shader_backend_init_vk(void)
{
ERR_(winediag)("Wine was built without libvkd3d-shader support.\n");
return NULL;
}
void wined3d_spirv_shader_backend_cleanup(void)
{
}
const struct wined3d_vertex_pipe_ops *wined3d_spirv_vertex_pipe_init_vk(void)
{
return &none_vertex_pipe;
}
const struct wined3d_fragment_pipe_ops *wined3d_spirv_fragment_pipe_init_vk(void)
{
return &none_fragment_pipe;
}
#endif /* defined(SONAME_LIBVKD3D_SHADER) */

View File

@ -405,6 +405,8 @@ static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
DWORD wined3d_context_tls_idx = context_get_tls_idx();
unsigned int i;
wined3d_spirv_shader_backend_cleanup();
if (!TlsFree(wined3d_context_tls_idx))
{
DWORD err = GetLastError();

View File

@ -51,6 +51,9 @@
#include "wine/debug.h"
#include "wine/heap.h"
#include "wine/unicode.h"
#ifdef HAVE_FLOAT_H
# include <float.h>
#endif
#include "objbase.h"
#include "wine/wined3d.h"
@ -1477,6 +1480,7 @@ extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSP
extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
const struct wined3d_shader_backend_ops *wined3d_spirv_shader_backend_init_vk(void) DECLSPEC_HIDDEN;
void wined3d_spirv_shader_backend_cleanup(void) DECLSPEC_HIDDEN;
#define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)

View File

@ -1397,6 +1397,9 @@
/* Define to the soname of the libvkd3d library. */
#undef SONAME_LIBVKD3D
/* Define to the soname of the libvkd3d-shader library. */
#undef SONAME_LIBVKD3D_SHADER
/* Define to the soname of the libvulkan library. */
#undef SONAME_LIBVULKAN