wined3d: Introduce WINED3DFMT_FLAG_UNORDERED_ACCESS.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2989,6 +2989,8 @@ static void query_internal_format(struct wined3d_adapter *adapter,
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WINED3DFMT_FLAG_VTF, "vertex texture usage");
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query_format_flag(gl_info, format, format->internal, GL_FILTER,
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WINED3DFMT_FLAG_FILTERING, "filtering");
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query_format_flag(gl_info, format, format->internal, GL_SHADER_IMAGE_STORE,
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WINED3DFMT_FLAG_UNORDERED_ACCESS, "unordered access");
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if (srgb_format || format->srgb_internal != format->internal)
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{
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@ -4183,6 +4185,10 @@ static void init_vulkan_format_info(struct wined3d_format_vk *format,
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{
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flags |= WINED3DFMT_FLAG_FILTERING;
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}
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if (texture_flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)
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{
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flags |= WINED3DFMT_FLAG_UNORDERED_ACCESS;
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}
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format->f.flags[WINED3D_GL_RES_TYPE_TEX_1D] |= flags;
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format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] |= flags;
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@ -5560,6 +5560,7 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN
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/* WineD3D pixel format flags */
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#define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
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#define WINED3DFMT_FLAG_FILTERING 0x00000002
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#define WINED3DFMT_FLAG_UNORDERED_ACCESS 0x00000004
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#define WINED3DFMT_FLAG_DEPTH_STENCIL 0x00000008
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#define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
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#define WINED3DFMT_FLAG_EXTENSION 0x00000020
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