Sweden-Number/dlls/wined3d
Józef Kucia 0de89fd1bf wined3d: Recognize SM4 dcl_input opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-02 21:47:56 +09:00
..
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
arb_program_shader.c wined3d: Recognize SM4 dcl_input opcode. 2016-02-02 21:47:56 +09:00
ati_fragment_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
buffer.c wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well. 2016-01-05 15:45:22 +01:00
context.c wined3d: Don't leak the device context on failure in context_create(). 2016-01-27 23:35:32 +09:00
cs.c wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view(). 2015-11-06 14:45:42 +09:00
device.c wined3d: Use wined3d_texture_get_dc() in device_load_logo(). 2016-02-02 14:38:58 +09:00
directx.c wined3d: Add a real implementation of wined3d_check_device_multisample_type(). 2016-01-29 00:42:25 +09:00
drawprim.c wined3d: Avoid double initialization. 2016-01-03 20:03:41 +01:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Recognize SM4 dcl_input opcode. 2016-02-02 21:47:56 +09:00
nvidia_texture_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
palette.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
query.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
resource.c wined3d: Rename WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D. 2016-01-27 12:38:50 +09:00
sampler.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
shader.c wined3d: Recognize SM4 dcl_input opcode. 2016-02-02 21:47:56 +09:00
shader_sm1.c wined3d: Clean up naming in shader_sm1.c. 2016-02-01 23:18:27 +09:00
shader_sm4.c wined3d: Recognize SM4 dcl_input opcode. 2016-02-02 21:47:56 +09:00
state.c wined3d: Fix incorrect indentation of several break statements in in set_tex_op. 2016-01-12 16:03:36 +09:00
stateblock.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
surface.c wined3d: Use wined3d_texture_get_dc() in device_load_logo(). 2016-02-02 14:38:58 +09:00
swapchain.c wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE. 2016-01-27 12:38:46 +09:00
texture.c wined3d: Use wined3d_texture_get_dc() in device_load_logo(). 2016-02-02 14:38:58 +09:00
utils.c wined3d: Add support for WINED3DFMT_R16_UNORM format. 2016-01-29 23:40:33 +09:00
version.rc
vertexdeclaration.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
view.c wined3d: Introduce wined3d_rendertarget_view_create_from_sub_resource(). 2015-10-28 22:31:28 +09:00
volume.c wined3d: Get rid of GL_APPLE_client_storage support. 2016-01-05 15:45:26 +01:00
wined3d.spec ddraw: Use wined3d_texture_release_dc() in ddraw_surface7_ReleaseDC(). 2016-02-02 14:38:55 +09:00
wined3d_gl.h wined3d: Add ARB_internalformat_query extension. 2016-01-27 23:35:32 +09:00
wined3d_main.c wined3d: Add a setting for the maximum OpenGL version to use. 2015-07-09 17:18:22 +09:00
wined3d_private.h wined3d: Recognize SM4 dcl_input opcode. 2016-02-02 21:47:56 +09:00