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Makefile.in
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makefiles: Get rid of the MAKE_DLL_RULES variable.
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2014-01-02 12:08:18 +01:00 |
arb_program_shader.c
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wined3d: Recognize SM4 dcl_input opcode.
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2016-02-02 21:47:56 +09:00 |
ati_fragment_shader.c
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wined3d: Flat shading emulation for core contexts.
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2015-11-13 22:54:23 +09:00 |
buffer.c
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wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well.
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2016-01-05 15:45:22 +01:00 |
context.c
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wined3d: Don't leak the device context on failure in context_create().
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2016-01-27 23:35:32 +09:00 |
cs.c
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wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view().
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2015-11-06 14:45:42 +09:00 |
device.c
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wined3d: Use wined3d_texture_get_dc() in device_load_logo().
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2016-02-02 14:38:58 +09:00 |
directx.c
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wined3d: Add a real implementation of wined3d_check_device_multisample_type().
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2016-01-29 00:42:25 +09:00 |
drawprim.c
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wined3d: Avoid double initialization.
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2016-01-03 20:03:41 +01:00 |
gl_compat.c
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wined3d: Don't crash when emulating GL_EXT_fogcoord.
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2015-07-28 13:41:48 +02:00 |
glsl_shader.c
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wined3d: Recognize SM4 dcl_input opcode.
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2016-02-02 21:47:56 +09:00 |
nvidia_texture_shader.c
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wined3d: Flat shading emulation for core contexts.
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2015-11-13 22:54:23 +09:00 |
palette.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
query.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
resource.c
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wined3d: Rename WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D.
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2016-01-27 12:38:50 +09:00 |
sampler.c
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
shader.c
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wined3d: Recognize SM4 dcl_input opcode.
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2016-02-02 21:47:56 +09:00 |
shader_sm1.c
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wined3d: Clean up naming in shader_sm1.c.
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2016-02-01 23:18:27 +09:00 |
shader_sm4.c
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wined3d: Recognize SM4 dcl_input opcode.
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2016-02-02 21:47:56 +09:00 |
state.c
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wined3d: Fix incorrect indentation of several break statements in in set_tex_op.
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2016-01-12 16:03:36 +09:00 |
stateblock.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
surface.c
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wined3d: Use wined3d_texture_get_dc() in device_load_logo().
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2016-02-02 14:38:58 +09:00 |
swapchain.c
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wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE.
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2016-01-27 12:38:46 +09:00 |
texture.c
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wined3d: Use wined3d_texture_get_dc() in device_load_logo().
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2016-02-02 14:38:58 +09:00 |
utils.c
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wined3d: Add support for WINED3DFMT_R16_UNORM format.
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2016-01-29 23:40:33 +09:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Implement d3d10 style instance data step rates.
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2015-03-24 17:41:06 +09:00 |
view.c
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wined3d: Introduce wined3d_rendertarget_view_create_from_sub_resource().
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2015-10-28 22:31:28 +09:00 |
volume.c
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wined3d: Get rid of GL_APPLE_client_storage support.
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2016-01-05 15:45:26 +01:00 |
wined3d.spec
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ddraw: Use wined3d_texture_release_dc() in ddraw_surface7_ReleaseDC().
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2016-02-02 14:38:55 +09:00 |
wined3d_gl.h
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wined3d: Add ARB_internalformat_query extension.
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2016-01-27 23:35:32 +09:00 |
wined3d_main.c
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wined3d: Add a setting for the maximum OpenGL version to use.
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2015-07-09 17:18:22 +09:00 |
wined3d_private.h
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wined3d: Recognize SM4 dcl_input opcode.
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2016-02-02 21:47:56 +09:00 |