wined3d: Clean up naming in shader_sm1.c.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-02-01 00:14:40 +01:00 committed by Alexandre Julliard
parent 147dcdacca
commit 7561f34381
1 changed files with 65 additions and 65 deletions

View File

@ -30,73 +30,73 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
/* DCL usage masks */
#define WINED3DSP_DCL_USAGE_SHIFT 0
#define WINED3DSP_DCL_USAGE_MASK (0xfu << WINED3DSP_DCL_USAGE_SHIFT)
#define WINED3DSP_DCL_USAGEINDEX_SHIFT 16
#define WINED3DSP_DCL_USAGEINDEX_MASK (0xfu << WINED3DSP_DCL_USAGEINDEX_SHIFT)
#define WINED3D_SM1_DCL_USAGE_SHIFT 0
#define WINED3D_SM1_DCL_USAGE_MASK (0xfu << WINED3D_SM1_DCL_USAGE_SHIFT)
#define WINED3D_SM1_DCL_USAGE_INDEX_SHIFT 16
#define WINED3D_SM1_DCL_USAGE_INDEX_MASK (0xfu << WINED3D_SM1_DCL_USAGE_INDEX_SHIFT)
/* DCL sampler type */
#define WINED3D_SM1_RESOURCE_TYPE_SHIFT 27
#define WINED3D_SM1_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM1_RESOURCE_TYPE_SHIFT)
/* Opcode-related masks */
#define WINED3DSI_OPCODE_MASK 0x0000ffff
#define WINED3D_SM1_OPCODE_MASK 0x0000ffff
#define WINED3D_OPCODESPECIFICCONTROL_SHIFT 16
#define WINED3D_OPCODESPECIFICCONTROL_MASK (0xffu << WINED3D_OPCODESPECIFICCONTROL_SHIFT)
#define WINED3D_SM1_INSTRUCTION_FLAGS_SHIFT 16
#define WINED3D_SM1_INSTRUCTION_FLAGS_MASK (0xffu << WINED3D_SM1_INSTRUCTION_FLAGS_SHIFT)
#define WINED3DSI_INSTLENGTH_SHIFT 24
#define WINED3DSI_INSTLENGTH_MASK (0xfu << WINED3DSI_INSTLENGTH_SHIFT)
#define WINED3D_SM1_INSTRUCTION_LENGTH_SHIFT 24
#define WINED3D_SM1_INSTRUCTION_LENGTH_MASK (0xfu << WINED3D_SM1_INSTRUCTION_LENGTH_SHIFT)
#define WINED3DSI_COISSUE (0x1u << 30)
#define WINED3D_SM1_COISSUE (0x1u << 30)
#define WINED3DSI_COMMENTSIZE_SHIFT 16
#define WINED3DSI_COMMENTSIZE_MASK (0x7fffu << WINED3DSI_COMMENTSIZE_SHIFT)
#define WINED3D_SM1_COMMENT_SIZE_SHIFT 16
#define WINED3D_SM1_COMMENT_SIZE_MASK (0x7fffu << WINED3D_SM1_COMMENT_SIZE_SHIFT)
#define WINED3DSHADER_INSTRUCTION_PREDICATED (0x1u << 28)
#define WINED3D_SM1_INSTRUCTION_PREDICATED (0x1u << 28)
/* Register number mask */
#define WINED3DSP_REGNUM_MASK 0x000007ff
#define WINED3D_SM1_REGISTER_NUMBER_MASK 0x000007ff
/* Register type masks */
#define WINED3DSP_REGTYPE_SHIFT 28
#define WINED3DSP_REGTYPE_MASK (0x7u << WINED3DSP_REGTYPE_SHIFT)
#define WINED3DSP_REGTYPE_SHIFT2 8
#define WINED3DSP_REGTYPE_MASK2 (0x18u << WINED3DSP_REGTYPE_SHIFT2)
#define WINED3D_SM1_REGISTER_TYPE_SHIFT 28
#define WINED3D_SM1_REGISTER_TYPE_MASK (0x7u << WINED3D_SM1_REGISTER_TYPE_SHIFT)
#define WINED3D_SM1_REGISTER_TYPE_SHIFT2 8
#define WINED3D_SM1_REGISTER_TYPE_MASK2 (0x18u << WINED3D_SM1_REGISTER_TYPE_SHIFT2)
/* Relative addressing mask */
#define WINED3DSHADER_ADDRESSMODE_SHIFT 13
#define WINED3DSHADER_ADDRESSMODE_MASK (0x1u << WINED3DSHADER_ADDRESSMODE_SHIFT)
#define WINED3D_SM1_ADDRESS_MODE_SHIFT 13
#define WINED3D_SM1_ADDRESS_MODE_MASK (0x1u << WINED3D_SM1_ADDRESS_MODE_SHIFT)
/* Destination modifier mask */
#define WINED3DSP_DSTMOD_SHIFT 20
#define WINED3DSP_DSTMOD_MASK (0xfu << WINED3DSP_DSTMOD_SHIFT)
#define WINED3D_SM1_DST_MODIFIER_SHIFT 20
#define WINED3D_SM1_DST_MODIFIER_MASK (0xfu << WINED3D_SM1_DST_MODIFIER_SHIFT)
/* Destination shift mask */
#define WINED3DSP_DSTSHIFT_SHIFT 24
#define WINED3DSP_DSTSHIFT_MASK (0xfu << WINED3DSP_DSTSHIFT_SHIFT)
#define WINED3D_SM1_DSTSHIFT_SHIFT 24
#define WINED3D_SM1_DSTSHIFT_MASK (0xfu << WINED3D_SM1_DSTSHIFT_SHIFT)
/* Write mask */
#define WINED3D_SM1_WRITEMASK_SHIFT 16
#define WINED3D_SM1_WRITEMASK_MASK (0xfu << WINED3D_SM1_WRITEMASK_SHIFT)
/* Swizzle mask */
#define WINED3DSP_SWIZZLE_SHIFT 16
#define WINED3DSP_SWIZZLE_MASK (0xffu << WINED3DSP_SWIZZLE_SHIFT)
#define WINED3D_SM1_SWIZZLE_SHIFT 16
#define WINED3D_SM1_SWIZZLE_MASK (0xffu << WINED3D_SM1_SWIZZLE_SHIFT)
/* Source modifier mask */
#define WINED3DSP_SRCMOD_SHIFT 24
#define WINED3DSP_SRCMOD_MASK (0xfu << WINED3DSP_SRCMOD_SHIFT)
#define WINED3D_SM1_SRC_MODIFIER_SHIFT 24
#define WINED3D_SM1_SRC_MODIFIER_MASK (0xfu << WINED3D_SM1_SRC_MODIFIER_SHIFT)
#define WINED3DSP_END 0x0000ffff
#define WINED3D_SM1_END 0x0000ffff
#define WINED3D_SM1_VERSION_MAJOR(version) (((version) >> 8) & 0xff)
#define WINED3D_SM1_VERSION_MINOR(version) (((version) >> 0) & 0xff)
enum WINED3DSHADER_ADDRESSMODE_TYPE
enum wined3d_sm1_address_mode_type
{
WINED3DSHADER_ADDRMODE_ABSOLUTE = 0u << WINED3DSHADER_ADDRESSMODE_SHIFT,
WINED3DSHADER_ADDRMODE_RELATIVE = 1u << WINED3DSHADER_ADDRESSMODE_SHIFT,
WINED3D_SM1_ADDRESS_MODE_ABSOLUTE = 0u << WINED3D_SM1_ADDRESS_MODE_SHIFT,
WINED3D_SM1_ADDRESS_MODE_RELATIVE = 1u << WINED3D_SM1_ADDRESS_MODE_SHIFT,
};
enum wined3d_sm1_resource_type
@ -408,14 +408,14 @@ static int shader_get_param(const struct wined3d_sm1_data *priv, const DWORD *pt
* VS >= 2.0 have relative addressing (with token)
* VS >= 1.0 < 2.0 have relative addressing (without token)
* The version check below should work in general */
if (*ptr & WINED3DSHADER_ADDRMODE_RELATIVE)
if (*ptr & WINED3D_SM1_ADDRESS_MODE_RELATIVE)
{
if (priv->shader_version.major < 2)
{
*addr_token = (1u << 31)
| ((WINED3DSPR_ADDR << WINED3DSP_REGTYPE_SHIFT2) & WINED3DSP_REGTYPE_MASK2)
| ((WINED3DSPR_ADDR << WINED3DSP_REGTYPE_SHIFT) & WINED3DSP_REGTYPE_MASK)
| (WINED3DSP_NOSWIZZLE << WINED3DSP_SWIZZLE_SHIFT);
| ((WINED3DSPR_ADDR << WINED3D_SM1_REGISTER_TYPE_SHIFT2) & WINED3D_SM1_REGISTER_TYPE_MASK2)
| ((WINED3DSPR_ADDR << WINED3D_SM1_REGISTER_TYPE_SHIFT) & WINED3D_SM1_REGISTER_TYPE_MASK)
| (WINED3DSP_NOSWIZZLE << WINED3D_SM1_SWIZZLE_SHIFT);
}
else
{
@ -435,7 +435,7 @@ static const struct wined3d_sm1_opcode_info *shader_get_opcode(const struct wine
while (opcode_table[i].handler_idx != WINED3DSIH_TABLE_SIZE)
{
if ((code & WINED3DSI_OPCODE_MASK) == opcode_table[i].opcode
if ((code & WINED3D_SM1_OPCODE_MASK) == opcode_table[i].opcode
&& shader_version >= opcode_table[i].min_version
&& (!opcode_table[i].max_version || shader_version <= opcode_table[i].max_version))
{
@ -445,7 +445,7 @@ static const struct wined3d_sm1_opcode_info *shader_get_opcode(const struct wine
}
FIXME("Unsupported opcode %#x(%d) masked %#x, shader version %#x\n",
code, code, code & WINED3DSI_OPCODE_MASK, shader_version);
code, code, code & WINED3D_SM1_OPCODE_MASK, shader_version);
return NULL;
}
@ -454,39 +454,39 @@ static const struct wined3d_sm1_opcode_info *shader_get_opcode(const struct wine
static int shader_skip_opcode(const struct wined3d_sm1_data *priv,
const struct wined3d_sm1_opcode_info *opcode_info, DWORD opcode_token)
{
/* Shaders >= 2.0 may contain address tokens, but fortunately they
* have a useful length mask - use it here. Shaders 1.0 contain no such tokens */
return (priv->shader_version.major >= 2)
? ((opcode_token & WINED3DSI_INSTLENGTH_MASK) >> WINED3DSI_INSTLENGTH_SHIFT) : opcode_info->param_count;
/* Shaders >= 2.0 may contain address tokens, but fortunately they
* have a useful length mask - use it here. Shaders 1.0 contain no such tokens */
DWORD length = (opcode_token & WINED3D_SM1_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM1_INSTRUCTION_LENGTH_SHIFT;
return (priv->shader_version.major >= 2) ? length : opcode_info->param_count;
}
static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_param *rel_addr,
struct wined3d_shader_src_param *src)
{
src->reg.type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
| ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
src->reg.type = ((param & WINED3D_SM1_REGISTER_TYPE_MASK) >> WINED3D_SM1_REGISTER_TYPE_SHIFT)
| ((param & WINED3D_SM1_REGISTER_TYPE_MASK2) >> WINED3D_SM1_REGISTER_TYPE_SHIFT2);
src->reg.data_type = WINED3D_DATA_FLOAT;
src->reg.idx[0].offset = param & WINED3DSP_REGNUM_MASK;
src->reg.idx[0].offset = param & WINED3D_SM1_REGISTER_NUMBER_MASK;
src->reg.idx[0].rel_addr = rel_addr;
src->reg.idx[1].offset = ~0U;
src->reg.idx[1].rel_addr = NULL;
src->swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT;
src->modifiers = (param & WINED3DSP_SRCMOD_MASK) >> WINED3DSP_SRCMOD_SHIFT;
src->swizzle = (param & WINED3D_SM1_SWIZZLE_MASK) >> WINED3D_SM1_SWIZZLE_SHIFT;
src->modifiers = (param & WINED3D_SM1_SRC_MODIFIER_MASK) >> WINED3D_SM1_SRC_MODIFIER_SHIFT;
}
static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_param *rel_addr,
struct wined3d_shader_dst_param *dst)
{
dst->reg.type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
| ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
dst->reg.type = ((param & WINED3D_SM1_REGISTER_TYPE_MASK) >> WINED3D_SM1_REGISTER_TYPE_SHIFT)
| ((param & WINED3D_SM1_REGISTER_TYPE_MASK2) >> WINED3D_SM1_REGISTER_TYPE_SHIFT2);
dst->reg.data_type = WINED3D_DATA_FLOAT;
dst->reg.idx[0].offset = param & WINED3DSP_REGNUM_MASK;
dst->reg.idx[0].offset = param & WINED3D_SM1_REGISTER_NUMBER_MASK;
dst->reg.idx[0].rel_addr = rel_addr;
dst->reg.idx[1].offset = ~0U;
dst->reg.idx[1].rel_addr = NULL;
dst->write_mask = (param & WINED3D_SM1_WRITEMASK_MASK) >> WINED3D_SM1_WRITEMASK_SHIFT;
dst->modifiers = (param & WINED3DSP_DSTMOD_MASK) >> WINED3DSP_DSTMOD_SHIFT;
dst->shift = (param & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
dst->modifiers = (param & WINED3D_SM1_DST_MODIFIER_MASK) >> WINED3D_SM1_DST_MODIFIER_SHIFT;
dst->shift = (param & WINED3D_SM1_DSTSHIFT_MASK) >> WINED3D_SM1_DSTSHIFT_SHIFT;
}
/* Read the parameters of an unrecognized opcode from the input stream
@ -511,20 +511,20 @@ static int shader_skip_unrecognized(const struct wined3d_sm1_data *priv, const D
FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x name=", token, addr_token);
if (token & WINED3DSHADER_ADDRMODE_RELATIVE) shader_parse_src_param(addr_token, NULL, &rel_addr);
if (token & WINED3D_SM1_ADDRESS_MODE_RELATIVE) shader_parse_src_param(addr_token, NULL, &rel_addr);
if (!i)
{
struct wined3d_shader_dst_param dst;
shader_parse_dst_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &dst);
shader_parse_dst_param(token, token & WINED3D_SM1_ADDRESS_MODE_RELATIVE ? &rel_addr : NULL, &dst);
shader_dump_dst_param(&dst, &priv->shader_version);
}
else
{
struct wined3d_shader_src_param src;
shader_parse_src_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &src);
shader_parse_src_param(token, token & WINED3D_SM1_ADDRESS_MODE_RELATIVE ? &rel_addr : NULL, &src);
shader_dump_src_param(&src, &priv->shader_version);
}
FIXME("\n");
@ -600,7 +600,7 @@ static void shader_sm1_read_src_param(struct wined3d_sm1_data *priv, const DWORD
DWORD token, addr_token;
*ptr += shader_get_param(priv, *ptr, &token, &addr_token);
if (token & WINED3DSHADER_ADDRMODE_RELATIVE)
if (token & WINED3D_SM1_ADDRESS_MODE_RELATIVE)
{
shader_parse_src_param(addr_token, NULL, src_rel_addr);
shader_parse_src_param(token, src_rel_addr, src_param);
@ -617,7 +617,7 @@ static void shader_sm1_read_dst_param(struct wined3d_sm1_data *priv, const DWORD
DWORD token, addr_token;
*ptr += shader_get_param(priv, *ptr, &token, &addr_token);
if (token & WINED3DSHADER_ADDRMODE_RELATIVE)
if (token & WINED3D_SM1_ADDRESS_MODE_RELATIVE)
{
shader_parse_src_param(addr_token, NULL, dst_rel_addr);
shader_parse_dst_param(token, dst_rel_addr, dst_param);
@ -634,8 +634,8 @@ static void shader_sm1_read_semantic(const DWORD **ptr, struct wined3d_shader_se
DWORD usage_token = *(*ptr)++;
DWORD dst_token = *(*ptr)++;
semantic->usage = (usage_token & WINED3DSP_DCL_USAGE_MASK) >> WINED3DSP_DCL_USAGE_SHIFT;
semantic->usage_idx = (usage_token & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
semantic->usage = (usage_token & WINED3D_SM1_DCL_USAGE_MASK) >> WINED3D_SM1_DCL_USAGE_SHIFT;
semantic->usage_idx = (usage_token & WINED3D_SM1_DCL_USAGE_INDEX_MASK) >> WINED3D_SM1_DCL_USAGE_INDEX_SHIFT;
resource_type = (usage_token & WINED3D_SM1_RESOURCE_TYPE_MASK) >> WINED3D_SM1_RESOURCE_TYPE_SHIFT;
if (resource_type >= ARRAY_SIZE(resource_type_table))
{
@ -674,9 +674,9 @@ static void shader_sm1_read_comment(const DWORD **ptr)
const char *comment;
UINT size;
while ((token & WINED3DSI_OPCODE_MASK) == WINED3D_SM1_OP_COMMENT)
while ((token & WINED3D_SM1_OPCODE_MASK) == WINED3D_SM1_OP_COMMENT)
{
size = (token & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
size = (token & WINED3D_SM1_COMMENT_SIZE_MASK) >> WINED3D_SM1_COMMENT_SIZE_SHIFT;
comment = (const char *)++(*ptr);
*ptr += size;
@ -730,9 +730,9 @@ static void shader_sm1_read_instruction(void *data, const DWORD **ptr, struct wi
}
ins->handler_idx = opcode_info->handler_idx;
ins->flags = (opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT;
ins->coissue = opcode_token & WINED3DSI_COISSUE;
ins->predicate = opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED ? &priv->pred_param : NULL;
ins->flags = (opcode_token & WINED3D_SM1_INSTRUCTION_FLAGS_MASK) >> WINED3D_SM1_INSTRUCTION_FLAGS_SHIFT;
ins->coissue = opcode_token & WINED3D_SM1_COISSUE;
ins->predicate = opcode_token & WINED3D_SM1_INSTRUCTION_PREDICATED ? &priv->pred_param : NULL;
ins->dst_count = opcode_info->dst_count ? 1 : 0;
ins->dst = &priv->dst_param;
ins->src_count = opcode_info->param_count - opcode_info->dst_count;
@ -782,7 +782,7 @@ static BOOL shader_sm1_is_end(void *data, const DWORD **ptr)
{
shader_sm1_read_comment(ptr);
if (**ptr == WINED3DSP_END)
if (**ptr == WINED3D_SM1_END)
{
++(*ptr);
return TRUE;