wined3d: Fix SM4 exp, log and rsq instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3325,6 +3325,8 @@ static void shader_glsl_nrm(const struct wined3d_shader_instruction *ins)
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static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
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{
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DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
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ins->ctx->reg_maps->shader_version.minor);
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struct wined3d_string_buffer *buffer = ins->ctx->buffer;
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struct glsl_src_param src0_param;
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const char *prefix, *suffix;
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@ -3334,7 +3336,10 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
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dst_write_mask = shader_glsl_append_dst(buffer, ins);
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dst_size = shader_glsl_get_write_mask_size(dst_write_mask);
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shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src0_param);
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if (shader_version < WINED3D_SHADER_VERSION(4, 0))
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dst_write_mask = WINED3DSP_WRITEMASK_3;
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shader_glsl_add_src_param(ins, &ins->src[0], dst_write_mask, &src0_param);
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switch (ins->handler_idx)
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{
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@ -3367,7 +3372,7 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
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break;
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}
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if (dst_size > 1)
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if (dst_size > 1 && shader_version < WINED3D_SHADER_VERSION(4, 0))
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shader_addline(buffer, "vec%u(%s%s%s));\n", dst_size, prefix, src0_param.param_str, suffix);
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else
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shader_addline(buffer, "%s%s%s);\n", prefix, src0_param.param_str, suffix);
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