ddraw: Use wined3d_texture_release_dc() in ddraw_surface7_ReleaseDC().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2211,7 +2211,7 @@ static HRESULT WINAPI ddraw_surface7_ReleaseDC(IDirectDrawSurface7 *iface, HDC h
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TRACE("iface %p, dc %p.\n", iface, hdc);
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wined3d_mutex_lock();
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hr = wined3d_surface_releasedc(surface->wined3d_surface, hdc);
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hr = wined3d_texture_release_dc(surface->wined3d_texture, surface->sub_resource_idx, hdc);
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if (SUCCEEDED(hr) && (surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
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hr = ddraw_surface_update_frontbuffer(surface, NULL, FALSE);
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wined3d_mutex_unlock();
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@ -2629,7 +2629,7 @@ HRESULT wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
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HRESULT wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
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{
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TRACE("surface %p, dc %p.\n", surface, dc);
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@ -227,7 +227,6 @@
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@ cdecl wined3d_surface_get_pitch(ptr)
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@ cdecl wined3d_surface_get_resource(ptr)
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@ cdecl wined3d_surface_map(ptr ptr ptr long)
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@ cdecl wined3d_surface_releasedc(ptr ptr)
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@ cdecl wined3d_surface_set_overlay_position(ptr long long)
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@ cdecl wined3d_surface_unmap(ptr)
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@ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr)
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@ -2521,6 +2521,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface,
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void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
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void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context,
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DWORD location) DECLSPEC_HIDDEN;
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HRESULT wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc) DECLSPEC_HIDDEN;
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void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
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const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
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void surface_set_texture_target(struct wined3d_surface *surface, GLenum target, GLint level) DECLSPEC_HIDDEN;
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@ -2478,7 +2478,6 @@ DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
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struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
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HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
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struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
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HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
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HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
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HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
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HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
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