.. |
Makefile.in
|
makefiles: Remove the no longer needed explicit separators for dependencies.
|
2010-03-16 13:28:19 +01:00 |
arb_program_shader.c
|
wined3d: Store the front buffer surface as an IWineD3DSurfaceImpl pointer in the swapchain.
|
2010-04-27 12:01:59 -05:00 |
ati_fragment_shader.c
|
wined3d: Explicitly set the state handler to NULL for states with a representative.
|
2010-04-01 18:12:42 +02:00 |
basetexture.c
|
wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources.
|
2010-04-25 07:27:57 -05:00 |
buffer.c
|
wined3d: Don't write past the end of the buffer's conversion_map.
|
2010-04-12 11:33:32 +02:00 |
clipper.c
|
wined3d: Get rid of some redundant local variables.
|
2009-12-22 13:48:25 +01:00 |
context.c
|
wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
|
2010-04-27 12:02:14 -05:00 |
cubetexture.c
|
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_add_dirty_rect().
|
2010-04-27 12:02:39 -05:00 |
device.c
|
wined3d: Make "clear_rect" a RECT in IWineD3DDeviceImpl_ClearSurface().
|
2010-04-28 07:31:53 -05:00 |
directx.c
|
wined3d: Fix some more misspellings of "device".
|
2010-04-21 11:57:32 +02:00 |
drawprim.c
|
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire().
|
2010-04-22 11:28:17 +02:00 |
gl_compat.c
|
wined3d: Get rid of the GL_SUPPORT macro.
|
2009-10-29 13:09:33 +01:00 |
glsl_shader.c
|
wined3d: Avoid a compiler warning on old gcc.
|
2010-04-26 07:18:18 -05:00 |
nvidia_texture_shader.c
|
wined3d: Explicitly set the state handler to NULL for states with a representative.
|
2010-04-01 18:12:42 +02:00 |
palette.c
|
wined3d: Add a separate function for palette initialization.
|
2010-04-13 21:13:26 +02:00 |
query.c
|
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire().
|
2010-04-22 11:28:17 +02:00 |
resource.c
|
wined3d: Simply inline dumpResources().
|
2010-04-05 11:37:28 +02:00 |
shader.c
|
wined3d: Add a FIXME for predicated shader instructions.
|
2010-04-08 12:26:10 +02:00 |
shader_sm1.c
|
wined3d: Properly report shader comment sizes.
|
2010-02-23 12:06:54 +01:00 |
shader_sm4.c
|
wined3d: Properly report shader comment sizes.
|
2010-02-23 12:06:54 +01:00 |
state.c
|
wined3d: Store texture sub-resources in IWineD3DBaseTextureClass.
|
2010-04-25 07:26:51 -05:00 |
stateblock.c
|
wined3d: Fix some more misspellings of "device".
|
2010-04-21 11:57:32 +02:00 |
surface.c
|
wined3d: Check if the depth/stencil surface has any valid location at the start of surface_load_ds_location().
|
2010-04-28 07:32:05 -05:00 |
surface_base.c
|
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
|
2010-03-19 14:31:47 +01:00 |
surface_gdi.c
|
wined3d: Store the front buffer surface as an IWineD3DSurfaceImpl pointer in the swapchain.
|
2010-04-27 12:01:59 -05:00 |
swapchain.c
|
wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
|
2010-04-27 12:02:14 -05:00 |
swapchain_base.c
|
wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
|
2010-04-27 12:02:14 -05:00 |
swapchain_gdi.c
|
wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
|
2010-04-27 12:02:14 -05:00 |
texture.c
|
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_add_dirty_rect().
|
2010-04-27 12:02:39 -05:00 |
utils.c
|
wined3d: Store texture sub-resources in IWineD3DBaseTextureClass.
|
2010-04-25 07:26:51 -05:00 |
version.rc
|
wined3d: Add version resource.
|
2009-11-04 11:54:59 +01:00 |
vertexdeclaration.c
|
wined3d: Rename "wineD3DDevice" to "device".
|
2009-12-10 11:54:47 +01:00 |
view.c
|
wined3d: Add a separate function for rendertarget view initialization.
|
2010-04-13 21:13:21 +02:00 |
volume.c
|
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
|
2010-03-19 14:31:47 +01:00 |
volumetexture.c
|
wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources.
|
2010-04-25 07:27:57 -05:00 |
wined3d.spec
|
…
|
|
wined3d_gl.h
|
wined3d: Fix a GL extension prototype.
|
2010-04-12 11:33:28 +02:00 |
wined3d_main.c
|
wined3d: Disable strict draw ordering by default.
|
2010-04-13 21:13:36 +02:00 |
wined3d_private.h
|
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_init_sysmem().
|
2010-04-28 07:31:13 -05:00 |