Commit Graph

89 Commits

Author SHA1 Message Date
Henri Verbeet 8f07e99ec5 d3d8: Add a test for auto depth stencil reset. 2008-09-10 12:05:45 +02:00
David Adam acaeb92042 d3d8/d3d9: Remove unconsistent tests for SetMaterial. 2008-08-22 11:32:09 +02:00
Tobias Jakobi 9ba3d03e78 d3d8: Fix IDirect3DDevice8::CreateImageSurface pool type. 2008-07-08 21:08:32 +02:00
Tobias Jakobi 413ce31eff d3d8: Add testcase for IDirect3DDevice8::CreateImageSurface. 2008-07-08 20:39:08 +02:00
Alexandre Julliard f98157f601 d3d8: Don't depend on the dxerr8 static library in the tests. 2008-07-08 17:51:45 +02:00
Alexandre Julliard 79c64acc7b tests: Don't depend on the static uuid libraries in the tests.
This avoids trouble with the broken MingW libraries when
cross-compiling the tests.
2008-07-08 17:51:45 +02:00
H. Verbeet 873c0afb82 d3d: Allow more imprecision in the texop test. 2008-06-25 20:29:05 +02:00
H. Verbeet 3546b8bbfc d3d8: Use color_match() in alpha_test().
Also fixes some of the messages.
2008-06-24 11:48:32 +02:00
Huw Davies a52224a48b d3d8: Fix typo in test. 2008-06-20 11:19:34 +02:00
Dmitry Timoshkov 92dfc02b01 d3d8: Avoid a not needed address-of operator. 2008-06-06 10:29:14 +02:00
H. Verbeet 2f6fbdec8c d3d8: Test our texop implementation. 2008-05-27 12:04:29 +02:00
H. Verbeet 14b13d0687 d3d: Use an alpha capable backbuffer format in the visual tests. 2008-05-27 12:04:05 +02:00
Alexandre Julliard dad21bbcbf makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
James Hawkins 537c4babed d3d8: Fix a few test failures in win2k3. 2008-04-25 11:33:47 +02:00
David Adam 7df193676e wined3d: Fix a possible null dereference. 2008-04-21 16:54:00 +02:00
Alexander Dorofeyev d6ba069d9e wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
Stefan Dösinger 0fa0df7843 d3d8: Reject broken normal declaration types with fixed function. 2008-03-28 14:49:30 +01:00
Austin English 4777f26d61 Spelling fixes. 2008-03-27 11:10:07 +01:00
Alexander Dorofeyev 94949ab849 d3d8/tests: Test DrawIndexedPrimitiveUP with primitive count zero. 2008-03-24 20:40:24 +01:00
Alexander Dorofeyev 785e6fa61f d3d8/tests: Cover one more case in p8_texture_test.
Test if a P8 texture gets properly updated if there was a palette change while 
this texture wasn't bound to any stage.
2008-03-10 12:54:54 +01:00
Alexander Dorofeyev 57d506f654 d3d8/tests: Add a P8 texture test. 2008-02-25 12:38:37 +01:00
Francois Gouget 4c8e218252 Assorted spelling fixes. 2008-02-15 12:09:24 +01:00
Stefan Dösinger f700cbe74b wined3d: Add an alpha blending test. 2007-12-07 16:26:43 +01:00
Stefan Dösinger 3cc253c557 wined3d: Enabling too many lights is silently ignored.
I'm resending this patch because my reply to Henri's concern came too late. 
Henri noted that I am enabling lights that do not exist. Existing tests show 
that if no light is assigned to the index, LightEnable creates a light with a 
set of default parameters, so the tests should be fine.

From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan@codeweavers.com>
Date: Thu, 29 Nov 2007 13:22:47 +0100
Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored

This patch adds tests for all d3d versions that show that Windows
pretends that enabling more lights than supported succeeds. D3D_OK is
returned, and the light is reported as enabled.

What is not tested in this patch is the rendering output of this
situation, thus the FIXME is still written.
2007-12-03 13:44:07 +01:00
Stefan Dösinger f0c479d6f7 d3d8: Destroy the window after the visual test. 2007-11-20 13:10:51 +01:00
Stefan Dösinger d0fdb1ea7e d3d: Add a test for double surface locking. 2007-08-31 11:25:19 +02:00
Paul Vriens c20a285510 d3d8/tests: Make tests run again on win95. 2007-08-14 12:45:57 +02:00
Francois Gouget a9abf580b5 d3d8/tests: DXGetErrorString8() prints 'Unknown' for too many hresults which makes diagnosis impossible. So print the raw code instead. 2007-08-10 11:55:58 +02:00
Stefan Dösinger 2d15cb8b27 d3d: Add a simple offscreen rendering test. 2007-08-08 15:32:00 +02:00
Stefan Dösinger 573db35bf6 d3d8: Skip tests if d3d is not supported. 2007-08-06 12:05:17 +02:00
Stefan Dösinger e70adcd8b6 d3d8: Only test pixel shaders if they are supported. 2007-07-30 23:37:58 +02:00
Stefan Dösinger 19c574b7e5 d3d8: Use a less demanding format for the depth stencil test. 2007-07-30 23:37:58 +02:00
Stefan Dösinger 9a06fd000b d3d8: Only test volume textures if they are supported. 2007-07-30 23:37:58 +02:00
Stefan Dösinger 6ff16b9f2e d3d8: Only test cube textures if they are supported. 2007-07-30 23:37:58 +02:00
Stefan Dösinger 630d602631 d3d8: Only test pixel shaders for refcounting if they are supported. 2007-07-30 12:50:12 +02:00
Stefan Dösinger 5016f48daa d3d8: Skip volume test if volume textures are not supported. 2007-07-30 12:50:06 +02:00
Stefan Dösinger a1f83aae8e wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
Stefan Dösinger 078523f73e wined3d: Present does not clear the depth stencil. 2007-06-14 13:22:19 +02:00
Francois Gouget f64f30cdba d3d8/tests: Fix the Visual C++ double to float conversion warnings. 2007-05-29 13:46:56 +02:00
Francois Gouget d476313a49 direct3d: Remove misspelled constants as they exist correctly spelled. 2007-05-21 12:38:54 +02:00
Stefan Dösinger 5c48d504fc wined3d: Destroying the resource frees all private data.
Also adds a test for ddraw, d3d8 and d3d9.
2007-05-11 11:22:31 +02:00
H. Verbeet 2c7328891b d3d8: Add a surface locking test. 2007-05-04 13:41:30 +02:00
Felix Nawothnig c343fb1cdf wined3d: Make CreateCubeTexture fail when not supported. 2007-04-02 11:28:39 +02:00
Stefan Dösinger 4b445124d3 direct3d: Add a fixed function fog test. 2007-03-15 12:14:50 +01:00
Paul Vriens c912f791ee d3d8/tests: Use skip as is done in the other tests. 2007-03-12 12:21:49 +01:00
H. Verbeet 6bed8536be d3d8: Add tests for GetVertexShaderDeclaration, GetVertexShaderFunction and GetPixelShaderFunction. 2007-03-08 11:58:57 +01:00
Stefan Dösinger 4a16dbbbec wined3d: More Clear fixes.
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
2007-02-27 12:20:10 +01:00
Stefan Dösinger bbcf98209c wined3d: No bounds checking is done on sampler / texture numbers. 2007-02-20 11:49:42 +01:00
Stefan Dösinger 266fc77cf0 wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
2007-02-19 13:08:35 +01:00
Stefan Dösinger 03bc11fa16 wined3d: Visual test framework. 2007-02-19 13:07:44 +01:00