Commit Graph

1500 Commits

Author SHA1 Message Date
Alexandre Julliard 8edf353bd2 libwine: Export __wine_get_main_environment on Mac OS to make sure it's reevaluated when used. 2009-04-01 15:07:42 +02:00
Henri Verbeet 4ccbc948a1 d3d10core: Set the initial buffer data, when present. 2009-03-31 12:42:07 +02:00
Henri Verbeet 4434d00f84 wined3d: Unify vertex and texture formats.
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet 6f206c75ec wined3d: Don't create an END element for wined3d vertex declarations.
Wined3d doesn't need it since it already has the element count.
2009-03-27 15:51:25 +01:00
Henri Verbeet 4330d20d0d wined3d: Remove IWineD3DVertexDeclaration_SetDeclaration() from the public interface. 2009-03-27 15:51:25 +01:00
Henri Verbeet d8a4cc6648 wined3d: Remove IWineD3DVertexDeclarationImpl_GetDeclaration().
It's never used.
2009-03-27 15:51:25 +01:00
Henri Verbeet d7c7c76850 wined3d: Use separate structures for ddraw style strided data and wined3d's internal stream info. 2009-03-27 15:51:25 +01:00
Henri Verbeet 6afd97cc9f wined3d: Remove unused attributes from WineDirect3DVertexStridedData.
These are essentially unused, and mostly just complicate the code.
2009-03-26 14:47:52 +01:00
Alexandre Julliard 4aa98e030e include: Get rid of the definitions for the pthread emulation. 2009-03-26 13:26:57 +01:00
Rob Shearman 1c89dacf9c services: svcctl_GetServiceDisplayNameW and svcctl_GetServiceKeyNameW should have string attribute on output buffer.
They also should not have two parameters for specifying the size of the buffer.

The buffer size should also not include in the nul-terminating character.
2009-03-24 13:11:41 +01:00
Henri Verbeet a3657c164d wined3d: Remove some redundant fields from struct glDescriptor. 2009-03-13 11:28:50 +01:00
Henri Verbeet a3df476706 wined3d: Buffer object ID's are supposed to be unsigned. 2009-03-09 14:39:18 +01:00
Henri Verbeet aa3027a604 wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet 702eeb6b0c wined3d: Add separate methods for setting the primitive type. 2009-03-05 16:16:25 +01:00
Henri Verbeet 3b07e7059e wined3d: Add d3d10 primitive types. 2009-03-05 16:16:24 +01:00
Henri Verbeet 602bb1f551 wined3d: Pass the vertex count rather than the primitive count to wined3d draw methods. 2009-03-05 16:16:24 +01:00
Steven Edwards 3d0c0429ad include: Add check to asm macro for Windows Services for Unix/Subsystem for Unix applications. 2009-03-02 13:59:42 +01:00
Henri Verbeet 7facc6906d wined3d: Implement IWineD3DDeviceImpl_ClearRendertargetView(). 2009-02-25 12:37:06 +01:00
Henri Verbeet eda929d010 dxgi: Create a wined3d swapchain. 2009-02-24 16:57:29 +01:00
Henri Verbeet c796f76483 wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
Henri Verbeet 399d992a07 wined3d: Add IWineD3DBuffer, use it in d3d10core. 2009-02-23 12:20:45 +01:00
Henri Verbeet 0048a0373b d3d10core: Keep a reference to the wined3d device in the d3d10 device. 2009-02-23 12:20:29 +01:00
Henri Verbeet 8cefc47d81 wined3d: Add DXGI formats to WINED3DFORMAT. 2009-02-20 11:10:37 +01:00
Alexandre Julliard d55bdc01d9 tests: When tracing is enabled, output the todo tests too. 2009-02-19 16:17:13 +01:00
Stefan Dösinger c585b4de99 wined3d: Duplicate GL textures for srgb switching.
This reduces the number of srgb switching reloads quite a lot. The only
situation in which a reload is needed is if the rgb copy is modified on the GL
side and the srgb copy is needed.
2009-02-17 12:48:05 +01:00
Alexandre Julliard 746948551a services: Add stub implementation for SERVICE_CONFIG_FAILURE_ACTIONS in ChangeServiceConfig2W. 2009-01-27 11:27:45 +01:00
Alexandre Julliard 58010a9750 include: Update the comments about the Wine exception macros. 2009-01-26 15:07:50 +01:00
Alexandre Julliard 05a840dfc9 advapi32: Fix GetServiceDisplayNameW behavior to pass the tests. 2009-01-21 23:35:35 +01:00
Alexandre Julliard c795150932 advapi32: Fix GetServiceKeyNameW behavior to pass the tests. 2009-01-21 23:32:29 +01:00
Alexandre Julliard b608a43df7 advapi32: Reimplemented QueryServiceConfig2W in services.exe. 2009-01-19 20:34:02 +01:00
Alexandre Julliard 913e792b57 server: Store process/thread affinity as a 64-bit value. 2009-01-19 14:15:51 +01:00
Alexandre Julliard 7f1dc355ec server: Generate padding in request structures from make_requests.
Add compile-time asserts to check that the structures have the expected layout.
2009-01-19 14:01:39 +01:00
Henri Verbeet c9f116a56f dxgi: Implement IDXGIDevice::CreateSurface(). 2009-01-19 13:36:25 +01:00
Henri Verbeet 43f469ec6a d3d10core: Implement device_parent_CreateSurface(). 2009-01-19 13:36:25 +01:00
Henri Verbeet a966293f59 wined3d: Add an IWineD3DDeviceParent interface.
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Alexandre Julliard 0ffd26ab17 user32: Use the message_data_t union when receiving a message. 2009-01-15 12:50:59 +01:00
Henri Verbeet 9440dfedf4 wined3d: Remove AddDirtyRect() from the public interface. 2009-01-14 13:51:00 +01:00
Henri Verbeet fd90021666 wined3d: Remove AddDirtyBox() from the public interface.
This is an internal wined3d function.
2009-01-14 13:51:00 +01:00
Henri Verbeet 881780276b wined3d: Remove CleanDirtyBox().
It's never used.
2009-01-14 13:51:00 +01:00
Stefan Dösinger a69c86d3f5 ddrawex: Add a test for the permanent DC function. 2009-01-09 16:26:06 +01:00
Henri Verbeet 6791e6b752 wined3d: Simplify handling of swizzled attributes.
This should also be a little bit faster.
2009-01-08 13:21:43 +01:00
Henri Verbeet cc447eac55 wined3d: Move position_transformed out of u.s in struct WineDirect3DVertexStridedData. 2009-01-08 13:21:31 +01:00
Henri Verbeet a8697d90e4 wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements.
Saves some space by not having unused entries is the arrays tracking these
states.
2009-01-06 12:45:43 +01:00
Henri Verbeet e8ba733706 wined3d: Remove unused enum elements from WINED3DTEXTURESTAGESTATETYPE. 2009-01-05 12:41:31 +01:00
Henri Verbeet d359a7813f d3d: Fix the value of D3DFVF_POSITION_MASK. 2009-01-03 14:55:31 +01:00
Alexandre Julliard 9f365e7705 server: Replace EXCEPTION_RECORD by an explicit definition in debug events. 2009-01-02 20:12:46 +01:00
Alexandre Julliard bc03f0ee39 server: Simplify the debug_event_t structure. 2009-01-02 20:09:25 +01:00
Alexandre Julliard 14da6fa834 Update copyright info for 2009. 2009-01-02 16:50:54 +01:00
Alexandre Julliard 8c8c665a3c server: Reorganize some requests to avoid padding, and make remaining padding explicit. 2008-12-31 15:14:29 +01:00
Alexandre Julliard 0c914e475d server: Make atom_t an unsigned int to avoid padding issues. 2008-12-31 15:09:59 +01:00