Commit Graph

682 Commits

Author SHA1 Message Date
Henri Verbeet aa96a4559e d3d9: Add some stateblock tests for device resources. 2009-10-13 11:38:28 +02:00
Henri Verbeet 803eab27c7 d3d9: Cleanup the stateblock test callbacks a bit. 2009-10-12 12:36:05 +02:00
Henri Verbeet 8f91327b89 d3d9: Only run the vertex/pixel shader constant apply tests when the implementation supports them. 2009-10-12 12:35:47 +02:00
Henri Verbeet de45a38003 d3d9: Add tests for D3DSBT_PIXELSTATE stateblocks. 2009-10-09 11:50:30 +02:00
Henri Verbeet 489264d495 d3d9: Add tests for D3DSBT_VERTEXSTATE stateblocks. 2009-10-09 11:50:30 +02:00
Henri Verbeet 50e1106eca d3d9: Add some tests for CreateStateBlock(). 2009-10-08 13:53:59 +02:00
Henri Verbeet dfe07023c4 d3d9: Don't test D3DRS_DEBUGMONITORTOKEN in the stateblock tests. 2009-10-08 13:53:39 +02:00
Henri Verbeet ffcfbc2aeb d3d8: Rename abort_stateblock() to release_stateblock() in the stateblock tests. 2009-10-08 13:53:24 +02:00
Stefan Dösinger fcd0bc8f54 d3d9: Reduce the YUV test precision. 2009-10-08 12:03:20 +02:00
Henri Verbeet 3cb7e87284 d3d9: Use separate fields for data to check/apply in the stateblock tests. 2009-10-07 12:24:21 +02:00
Henri Verbeet 063d3d181b d3d9: Get rid of the unused "return_data_buffer" in the stateblock tests. 2009-10-07 12:24:09 +02:00
Henri Verbeet 7d0d8c0245 d3d9: Make the individual stateblock tests responsible for checking data. 2009-10-06 12:02:41 +02:00
Henri Verbeet 54e28991fc d3d9: Always pass "struct event_data" to "event_fn" in the stateblock tests. 2009-10-05 13:46:01 +02:00
Henri Verbeet 9f4f29fd03 d3d9: Remove useless typedefs from the stateblock tests. 2009-10-05 13:46:01 +02:00
Henri Verbeet 3caba01ec9 d3d9: Remove D3D9_RENDER_STATES from the stateblock tests. 2009-10-05 13:46:01 +02:00
Stefan Dösinger eda00d97ad d3d9: Test viewports that are bigger than the surface. 2009-10-02 15:06:38 +02:00
Stefan Dösinger dc45657f2c wined3d: Fix vs_2_0 sgn.
vs_2_0's sgn has two extra parameters - temporary registers for the
instruction. This patch fixes the crash of the d3d9:visual test on windows and
properly handles the vs_2_0 version of sgn.
2009-10-02 12:36:59 +02:00
Stefan Dösinger 0c70291c2c wined3d: Fix a contradicting comment.
The test was adopted from the ddraw test, where GetPrivateData does not
addref. The test code was adjusted, the comment apparently not.
2009-10-01 13:47:53 +02:00
Allan Tong 5d56eddb7c d3d9: Don't release the parent device before destroying its children.
Releasing the device earlier may cause the underlying wineD3D device
to be freed before the child object has had a chance to clean up.
2009-09-29 12:05:47 +02:00
Henri Verbeet 47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Henri Verbeet c64da00de7 wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer(). 2009-09-25 15:14:52 +02:00
Henri Verbeet 60e32659a7 wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer(). 2009-09-25 15:14:44 +02:00
Henri Verbeet 789372afa8 wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00
Henri Verbeet 7f1c802b9f d3d9: Add a separate function for pixel shader initialization. 2009-09-24 13:24:40 +02:00
Henri Verbeet ca05ef5dd0 wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed. 2009-09-24 13:24:19 +02:00
Henri Verbeet cdb741274a d3d9: Add a separate function for vertex shader initialization. 2009-09-24 13:24:04 +02:00
Henri Verbeet 66a7236590 wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
Henri Verbeet 0241fefa94 d3d9: Add a separate function for vertex declaration initialization. 2009-09-23 12:35:00 +02:00
James Helferty 6fa09d1d22 d3d9: Fix some typos in visual test. 2009-09-22 20:19:58 +02:00
Henri Verbeet 85ab52a48d d3d9: Properly destroy vertex declarations. 2009-09-22 16:17:37 +02:00
Henri Verbeet 359acf2461 d3d9: Limit "NumSimultaneousRTs" to 4. 2009-09-22 16:17:30 +02:00
Henri Verbeet 93b0600829 wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
Henri Verbeet de9b47924d d3d9: Add a separate function for vertex buffer initialization. 2009-09-18 08:55:05 -05:00
Henri Verbeet 5ec05c556d d3d9: Add a separate function for index buffer initialization. 2009-09-18 08:55:00 -05:00
Henri Verbeet a8e8f763bf wined3d: Don't free D3D textures until the wined3d texture is destroyed. 2009-09-18 08:54:34 -05:00
Henri Verbeet 75f005ebf9 d3d9: Add a separate function for texture initialization. 2009-09-17 10:10:10 -05:00
Henri Verbeet de3bd86fb6 wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. 2009-09-17 10:09:44 -05:00
Henri Verbeet c51fbe9293 d3d9: Add a separate function for cube texture initialization. 2009-09-17 10:09:28 -05:00
Henri Verbeet a286646f51 wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed. 2009-09-16 13:06:06 -05:00
Henri Verbeet 5b7b4f59d2 d3d9: Add a separate function for volume texture initialization. 2009-09-16 13:05:51 -05:00
Henri Verbeet b1ede91bfc d3d9: Mark internal symbols hidden. 2009-09-16 13:05:34 -05:00
Henri Verbeet e9000d2e6c wined3d: Don't free D3D volumes until the wined3d volume is destroyed. 2009-09-16 13:05:20 -05:00
Henri Verbeet 8ffca99fb0 d3d9: Add a separate function for volume initialization. 2009-09-16 13:04:57 -05:00
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet 52e45865bd d3d9: Add a separate function for surface initialization. 2009-09-15 14:32:23 -05:00
Henri Verbeet 2b2fc827ce wined3d: Remove unused parameters to drawPrimitive(). 2009-09-11 12:09:14 +02:00
Stefan Dösinger e1469961d4 wined3d: Test and fix ddraw and d3d9 GetDC differences.
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The
main differences that have to be filtered out in d3d9.dll are GetDC on
A8B8G8R8, X8B8G8R8 and P8.
2009-09-08 13:04:52 +02:00
Stefan Dösinger 9281bdb478 wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
I am not testing SYSTEMMEM and SCRATCH textures. SCRATCH textures
cannot be created, SYSTEMMEM ones cannot be used for texturing on
Windows.
2009-08-31 12:18:56 +02:00
Stefan Dösinger edf1c50b54 wined3d: Handle per-texture max LOD level.
GL_TEXTURE_BASE_LEVEL matches the basetexture::SetLOD functionality.
D3DSAMP_MAXMIPLEVEL essentially does the same as SetLOD. The test included in
this patch shows that the smallest mipmap level is used.
2009-08-31 12:18:41 +02:00
Henri Verbeet e7d14d02d0 d3d9: Remove trailing spaces. 2009-08-28 11:54:50 +02:00