Matteo Bruni
|
80034de243
|
wpp: Explicitly pass include type to the lookup callback function.
Also, always pass the parent name to the callback, d3dcompiler needs
that information.
|
2012-06-13 21:35:39 +02:00 |
Matteo Bruni
|
8b0d3d9f9a
|
wpp: Invert 'type' callback parameter value, to match comment.
|
2012-06-13 21:35:38 +02:00 |
Matteo Bruni
|
a8839cd1de
|
d3dcompiler: Dump preprocessed shader sources.
|
2012-06-07 10:32:23 +02:00 |
Matteo Bruni
|
949de2e520
|
d3dcompiler: Add a stub parser.
|
2012-05-16 16:46:06 +02:00 |
Matteo Bruni
|
14ec785fc3
|
d3dcompiler: Partially implement D3DCompile function.
|
2012-05-16 16:44:47 +02:00 |
Matteo Bruni
|
ddab7fcda9
|
d3dcompiler: Make SlWriteBytecode return the shader size.
|
2012-05-16 16:44:35 +02:00 |
Dan Kegel
|
b732d428de
|
d3dcompiler_43: Don't crash on long TRACE().
|
2011-07-05 14:40:19 +02:00 |
Matteo Bruni
|
bfda69d0e9
|
d3dcompiler: Fix error messages generation.
|
2011-05-05 17:25:39 +02:00 |
Matteo Bruni
|
1d160beda0
|
d3dcompiler: Improve some parameter names and fix code style.
|
2011-05-05 17:24:53 +02:00 |
Matteo Bruni
|
005910957b
|
d3dcompiler: Fix initial allocation (Valgrind).
|
2011-02-21 12:44:19 +01:00 |
Matteo Bruni
|
dbc8c9c299
|
d3dcompiler: Include the string terminator in the output blob.
|
2011-02-07 13:03:39 -06:00 |
Henri Verbeet
|
3db5163fd0
|
d3dcompiler: Make some variables static.
|
2010-10-18 19:08:37 +02:00 |
Matteo Bruni
|
5504395697
|
d3dcompiler: D3DPreprocess implementation.
|
2010-09-13 14:43:34 -05:00 |
Matteo Bruni
|
390b480356
|
d3dcompiler: Stub D3DCompile implementation.
|
2010-08-30 11:26:28 +02:00 |
Matteo Bruni
|
5dcb2e4b7e
|
d3dcompiler: Move shader assembler implementation from d3dx9_36.
|
2010-08-25 17:34:24 +02:00 |
Matteo Bruni
|
7aa026ccf5
|
d3dcompiler: D3DAssemble stub.
|
2010-08-25 17:31:59 +02:00 |