Henri Verbeet
0781596cb6
wined3d: Move the "tid" field from struct wined3d_context to struct wined3d_context_gl.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-10 12:16:46 +02:00
Henri Verbeet
e0d9bc3a87
wined3d: Move the "valid" field from struct wined3d_context to struct wined3d_context_gl.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-06 15:30:33 +02:00
Henri Verbeet
6937b98700
wined3d: Make the adapter responsible for acquiring and releasing contexts.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-05 16:44:45 +02:00
Henri Verbeet
d88c403e54
wined3d: Properly check whether a context was created in swapchain_init().
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This fixes commit db20107265
, but the underlying
issue was of course present before that commit.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-03 22:33:30 +02:00
Henri Verbeet
de035b71ab
wined3d: Move the WGL fields from struct wined3d_context to struct wined3d_context_gl.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-03 22:33:30 +02:00
Henri Verbeet
db20107265
wined3d: Use context_acquire() in wined3d_swapchain_cs_init().
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Instead of calling context_create() directly.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:54:23 +02:00
Henri Verbeet
1859ca857f
wined3d: Determine the ORM_BACKBUFFER depth/stencil format in wined3d_adapter_gl_create_context().
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Instead of in wined3d_swapchain_cs_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-07 08:46:00 -05:00
Henri Verbeet
186ae1ad78
wined3d: Get rid of the "target" parameter to context_create().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 13:19:33 -05:00
Henri Verbeet
bad9cd29a8
wined3d: Get rid of the redundant "device" parameter to context_destroy().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-02 17:10:37 +02:00
Henri Verbeet
b15685355c
wined3d: Explicitly create the implicit swapchain.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-12 15:33:44 +02:00
Józef Kucia
6d45ce4e5a
wined3d: Pass swap interval to swapchain ops.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-18 16:52:14 +01:00
Matteo Bruni
9fc282d682
wined3d: Set display mode to a suitable adapter format.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46792
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-14 23:52:59 +01:00
Józef Kucia
cd2dee0f4b
wined3d: Execute all CS commands before changing swapchain palette.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44796
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-14 17:25:49 +01:00
Józef Kucia
9042fbe1e4
wined3d: Lock wined3d mutex in wined3d_swapchain_present().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-03 22:27:05 +01:00
Józef Kucia
f44e09b182
wined3d: Use wined3d_cs_finish() in swapchain_cleanup().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-30 19:36:51 +01:00
Józef Kucia
57110d5bc2
wined3d: Introduce wined3d_cs_finish() helper.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-29 17:48:34 +01:00
Józef Kucia
662e645257
wined3d: Lock wined3d mutex in wined3d_swapchain_create().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-29 17:48:34 +01:00
Józef Kucia
56d2db81b3
wined3d: Lock wined3d mutex in wined3d_swapchain_decref().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-29 17:48:34 +01:00
Józef Kucia
0896decb18
wined3d: Lock wined3d mutex in wined3d_swapchain_resize_target().
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Fixes a deadlock. It can also be seen as a small step towards more
fine-grained locking in wined3d.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45431
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-29 17:48:34 +01:00
Józef Kucia
74351205ac
wined3d: Propagate HRESULTs in wined3d_swapchain_resize_target().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-23 20:17:44 +01:00
Henri Verbeet
cdfdfc382b
wined3d: Respect WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-08 19:03:26 +01:00
Henri Verbeet
ca87bd95c2
wined3d: Do not set WINED3D_TEXTURE_CREATE_GET_DC on the implicit depth/stencil texture.
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It doesn't make a lot of sense for depth formats.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-07 16:54:53 +01:00
Henri Verbeet
03c1422a71
wined3d: Get rid of WINED3DUSAGE_TEXTURE.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-06 11:14:36 +01:00
Henri Verbeet
a0d6ef5bb4
wined3d: Get rid of WINED3DUSAGE_DEPTHSTENCIL.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-06 11:14:34 +01:00
Henri Verbeet
3adf4b8415
wined3d: Get rid of WINED3DUSAGE_RENDERTARGET.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-05 19:12:12 +01:00
Henri Verbeet
7d83ebeed2
wined3d: Pass bind flags to wined3d_get_format().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-31 16:17:36 +01:00
Henri Verbeet
543605ca9d
wined3d: Pass correct bind flags to swapchain creation functions.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-31 16:17:36 +01:00
Henri Verbeet
7cba915710
wined3d: Pass correct bind flags to texture creation functions.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-31 16:17:36 +01:00
Henri Verbeet
5f9740762a
wined3d: Move the OpenGL textures from struct wined3d_texture to struct wined3d_texture_gl.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-30 10:53:55 +01:00
Henri Verbeet
e12d97e50d
wined3d: Move the multisample renderbuffers from struct wined3d_texture to struct wined3d_texture_gl.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-29 10:11:42 +01:00
Stefan Dösinger
7a36efc3bc
wined3d: Avoid accessing the device after minimize in ddraw.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-15 20:13:51 +02:00
Stefan Dösinger
222d30754e
wined3d: Deactivate the device before minimizing the window.
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This fixes tabbing out of Deus Ex Game of the Year edition.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-15 20:13:51 +02:00
Henri Verbeet
a6d640e866
wined3d: Do not create DCs for all textures on WINED3D_NO3D adapters.
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WINED3DFMT_D16_UNORM for example doesn't have a corresponding ddi_format.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:02 +02:00
Józef Kucia
9320424105
wined3d: Pass wined3d_adapter to wined3d_get_format().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-23 20:12:29 +02:00
Józef Kucia
49da19e51b
wined3d: Execute all CS commands before changing swapchain window.
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Fixes a race condition.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-11 18:12:44 +02:00
Józef Kucia
1cc74ea215
wined3d: Allow creating swapchains for windows with empty client rect.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-18 01:43:48 +02:00
Nikolay Sivov
23ea779d8f
wined3d: Add new functions to set and get maximum frame latency for the device.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-30 20:41:59 +02:00
Józef Kucia
82ffc5b78d
wined3d: Avoid superfluous wglSwapIntervalEXT() calls.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-23 16:23:21 +01:00
Józef Kucia
81459fb8a2
wined3d: Remove swap interval from swapchain description.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-22 18:14:55 +01:00
Józef Kucia
6aeb444e4c
wined3d: Implement updating swap interval through wined3d_swapchain_present().
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Based on a patch by Michael Müller.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-22 18:14:52 +01:00
Henri Verbeet
543a199dc3
wined3d: Only store dc_info for textures that require it.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-15 12:21:50 +01:00
Henri Verbeet
082abe4abe
wined3d: Rename struct wined3d_surface to struct wined3d_dc_info.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-15 12:21:48 +01:00
Henri Verbeet
b7ed6b9b8e
wined3d: Get rid of the "container" field from struct wined3d_surface.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-14 15:27:59 +01:00
Henri Verbeet
70a68144c1
wined3d: Pass a texture and sub-resource index to wined3d_blitter_ops.blitter_blit().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-13 13:28:23 +01:00
Józef Kucia
e318f8c825
wined3d: Replace presentation interval flags with enum.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-12 17:58:16 +01:00
Henri Verbeet
d612495a72
dxgi: Translate swap effects in dxgi_factory_CreateSwapChainForHwnd().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 08:02:14 +01:00
Henri Verbeet
0cf21e85a5
wined3d: Print a fixme for unimplemented swap effects during swapchain (re)creation.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 08:02:07 +01:00
Henri Verbeet
f08342f573
wined3d: Use the global memory allocation helpers.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:58 +01:00
Henri Verbeet
16e54c80c8
wined3d: Get rid of the WINED3D_SWAP_EFFECT_FLIP fixme in swapchain_gl_present().
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I think this works about as well as it's going to. There may be a theoretical
issue that GDI draws to the window should end up in the backbuffer after a
flip, but I don't think we have tests showing that to actually be the case,
and generally speaking I'm not all that worried about it.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:53 +01:00
Henri Verbeet
9275b06cc0
wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:45 +01:00