wined3d: Lock wined3d mutex in wined3d_swapchain_resize_target().
Fixes a deadlock. It can also be seen as a small step towards more fine-grained locking in wined3d. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45431 Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -434,7 +434,6 @@ static HRESULT STDMETHODCALLTYPE d3d11_swapchain_ResizeTarget(IDXGISwapChain1 *i
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{
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struct d3d11_swapchain *swapchain = d3d11_swapchain_from_IDXGISwapChain1(iface);
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struct wined3d_display_mode mode;
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HRESULT hr;
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TRACE("iface %p, target_mode_desc %p.\n", iface, target_mode_desc);
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@ -451,11 +450,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_swapchain_ResizeTarget(IDXGISwapChain1 *i
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wined3d_display_mode_from_dxgi(&mode, target_mode_desc);
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wined3d_mutex_lock();
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hr = wined3d_swapchain_resize_target(swapchain->wined3d_swapchain, &mode);
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wined3d_mutex_unlock();
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return hr;
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return wined3d_swapchain_resize_target(swapchain->wined3d_swapchain, &mode);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_swapchain_GetContainingOutput(IDXGISwapChain1 *iface, IDXGIOutput **output)
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@ -1327,29 +1327,38 @@ static HRESULT wined3d_swapchain_set_display_mode(struct wined3d_swapchain *swap
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HRESULT CDECL wined3d_swapchain_resize_target(struct wined3d_swapchain *swapchain,
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const struct wined3d_display_mode *mode)
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{
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struct wined3d_device *device = swapchain->device;
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struct wined3d_display_mode actual_mode;
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RECT original_window_rect, window_rect;
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struct wined3d_device *device;
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HWND window;
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HRESULT hr;
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TRACE("swapchain %p, mode %p.\n", swapchain, mode);
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wined3d_mutex_lock();
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device = swapchain->device;
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window = swapchain->device_window;
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if (swapchain->desc.windowed)
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{
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SetRect(&window_rect, 0, 0, mode->width, mode->height);
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AdjustWindowRectEx(&window_rect,
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GetWindowLongW(swapchain->device_window, GWL_STYLE), FALSE,
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GetWindowLongW(swapchain->device_window, GWL_EXSTYLE));
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GetWindowLongW(window, GWL_STYLE), FALSE,
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GetWindowLongW(window, GWL_EXSTYLE));
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SetRect(&window_rect, 0, 0,
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window_rect.right - window_rect.left, window_rect.bottom - window_rect.top);
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GetWindowRect(swapchain->device_window, &original_window_rect);
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GetWindowRect(window, &original_window_rect);
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OffsetRect(&window_rect, original_window_rect.left, original_window_rect.top);
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}
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else if (swapchain->desc.flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
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{
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actual_mode = *mode;
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if (FAILED(hr = wined3d_swapchain_set_display_mode(swapchain, &actual_mode)))
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{
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wined3d_mutex_unlock();
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return hr;
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}
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SetRect(&window_rect, 0, 0, actual_mode.width, actual_mode.height);
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}
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else
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@ -1358,15 +1367,17 @@ HRESULT CDECL wined3d_swapchain_resize_target(struct wined3d_swapchain *swapchai
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&actual_mode, NULL)))
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{
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ERR("Failed to get display mode, hr %#x.\n", hr);
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wined3d_mutex_unlock();
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return hr;
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}
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SetRect(&window_rect, 0, 0, actual_mode.width, actual_mode.height);
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}
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MoveWindow(swapchain->device_window, window_rect.left, window_rect.top,
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window_rect.right - window_rect.left,
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window_rect.bottom - window_rect.top, TRUE);
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wined3d_mutex_unlock();
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MoveWindow(window, window_rect.left, window_rect.top,
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window_rect.right - window_rect.left, window_rect.bottom - window_rect.top, TRUE);
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return WINED3D_OK;
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}
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