Stefan Dösinger
d247953687
wined3d: Test for multisampling in the template.
2008-07-17 11:45:00 +02:00
Stefan Dösinger
9c1b6581c6
wined3d: Move the point sprite support test into the template.
2008-07-17 11:44:54 +02:00
Stefan Dösinger
94e455343d
wined3d: Split the psizemax state handler.
2008-07-17 11:44:48 +02:00
Stefan Dösinger
7740dda1da
wined3d: Split the psizemin handler.
2008-07-17 11:44:42 +02:00
Stefan Dösinger
710b9a76b3
wined3d: Move the range fog support test to the template.
2008-07-17 11:44:34 +02:00
Stefan Dösinger
df4dcc34aa
wined3d: Move a few extension checks into the state template.
2008-07-17 11:44:28 +02:00
Stefan Dösinger
35f33ef409
wined3d: Add extension information to the states.
...
This patch adds a new field to the state templates. If this extension
field is != 0, then the line is only applied to the final state table
if the extension is supported. Once a line is applied to the final
table, all further templates for this state from the same pipeline
part are ignored. This allows removing some extension checks from the
state handlers, which cleans them up and saves a few CPU cycles when
applying the states.
2008-07-17 11:44:08 +02:00
H. Verbeet
c72c70d609
wined3d: Store the texture in a local variable in sampler_texmatrix().
...
Slightly improves readability.
2008-07-17 11:36:42 +02:00
Stefan Dösinger
e27734779c
wined3d: Remove some dead code.
2008-07-14 11:46:33 +02:00
Stefan Dösinger
88ae2fe14a
wined3d: Give nv* fixed function stuff its own state template.
2008-07-14 11:46:11 +02:00
Stefan Dösinger
38934fe70d
wined3d: Move shader constant affecting states to the misc pipeline.
...
As long as we have the shader constants in misc, it is best to keep
all the code that affects shader constants, like bumpenvmat setting,
in there as well.
2008-07-14 11:44:48 +02:00
Stefan Dösinger
84d39a95e5
wined3d: WINED3DTSS_TEXCOORDINDEX belongs to the vertex pipeline.
2008-07-14 11:44:36 +02:00
Stefan Dösinger
86b033bbb9
wined3d: Give the nvts/nvrc code its own pipeline implementation.
...
This code creates the structures and the pipeline selection, as well
as the caps filling. It does not yet move the actual code around,
since this will be a bigger task.
2008-07-14 11:44:26 +02:00
Stefan Dösinger
51e64b3fe9
wined3d: Move fixed function texture dimension updates to the fragment pipeline.
...
This is a further separation of the sampler state, and a preparation
to move the nv texture shader stuff to its own pipeline implementation.
2008-07-14 11:43:41 +02:00
Stefan Dösinger
d3c29b7063
wined3d: NP2 coordinate adjustment is a vertex operation.
...
When a sampler is changed and unconditional NP2 textures are not
supported, the texture matrix may need adjustment. The sampler state
function checks for that, and calls the texture transform setting
function in that case. However, samplers are a misc state, and the
texture transform flags a vertex state. Thus split up the code and
move the matrix changes to the vertex side.
2008-07-14 11:43:30 +02:00
Stefan Dösinger
e7733eacb7
wined3d: Remove the atifs shader backend.
...
Since atifs is only doing the fragment pipeline replacement right now
there is no need for the shader backend structure any longer. The ffp
private data is stored in new fragment pipeline private data(which
could potentially be set to equal the shader private data if needed).
2008-07-14 11:43:09 +02:00
Stefan Dösinger
e4078fb0ba
wined3d: Set ffp caps in the ffp backend, not the shader backend.
2008-07-11 14:32:53 +02:00
Stefan Dösinger
c48195e417
wined3d: Move shader_fragment_enable to the fragment pipeline implementation.
...
It isn't related to the shader backend any longer. The nvts_enable in
the ffp code isn't quite right as well, it should be moved away once
there is a dedicated nvts fragment pipeline replacement
2008-07-11 14:32:37 +02:00
Stefan Dösinger
f330815da5
wined3d: Samplers -> misc states.
2008-07-11 14:31:53 +02:00
Stefan Dösinger
f8824996e9
Wined3d: Move the last states.
2008-07-11 14:31:44 +02:00
Stefan Dösinger
9b15e25411
wined3d: One more psize state.
2008-07-11 14:31:36 +02:00
Stefan Dösinger
721301fb3f
wined3d: Point size vertex states.
2008-07-11 14:31:26 +02:00
Stefan Dösinger
031ee3e695
wined3d: A few more junk misc states.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
c31dfc7d0d
wined3d: A few more vertex states.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
9086ed2d2e
wined3d: WINED3DRS_SRGBWRITEENABLE->fragment.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
0b67a84b44
wined3d: Wrapping states -> misc.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
dd95fce9fb
wined3d: texturefactor-> fragment states.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
6fa9f0e363
wined3d: Stencil states -> misc table.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
de1b0a5c04
wined3d: Move a few more odd states to the misc state table.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
e988c8bd60
wined3d: WINED3DRS_ZBIAS -> misc states.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
1df66c3893
wined3d: Move the bordercolor to the fragment states.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
340272bc26
wined3d: Move more fog stuff to the vertex states.
2008-07-10 12:30:55 +02:00
Stefan Dösinger
ecc7b5fb18
wined3d: Move fog to the vertex states.
2008-07-09 10:49:17 +02:00
Stefan Dösinger
cd9690d9d0
wined3d: Move a few more states to the misc states.
2008-07-09 10:48:59 +02:00
Stefan Dösinger
a4c85d788a
wined3d: WINED3DRS_LASTPIXEL -> misc states.
2008-07-09 10:48:50 +02:00
Stefan Dösinger
58ef02fa69
wined3d: Alpha states -> misc pipeline states.
2008-07-09 10:48:43 +02:00
Stefan Dösinger
5f3b11e9d6
wined3d: Move wrapu to the misc states.
2008-07-09 10:48:33 +02:00
Stefan Dösinger
dd90d62356
wined3d: Move a few more states to the misc pipeline.
2008-07-09 10:48:26 +02:00
Stefan Dösinger
b4445e8b98
wined3d: Textureperspective->misc states.
2008-07-09 10:48:17 +02:00
Stefan Dösinger
cad055ae16
wined3d: Move WINED3DRS_ANTIALIAS to the misc states.
2008-07-09 10:48:08 +02:00
Stefan Dösinger
f68ac7465f
wined3d: Move pixelshader application to the fragment pipeline.
2008-07-09 10:47:59 +02:00
Stefan Dösinger
b24c409cea
wined3d: Initialize the state table before filling it.
2008-07-09 10:47:49 +02:00
Stefan Dösinger
a2628d0423
wined3d: Move Fixed function pipeline states to the new fragment structure.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
3a2743f25d
wined3d: Remove the state table from the shader backend.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
c15dfb87e9
wined3d: Create fragment processing state templates and select one.
...
For now the atifs selection sticks to the old rules, thus it is bound to
the available and selected shader capabilities. We may want to change that
in the future.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
bdfaab5a94
wined3d: Move texture transform flag stuff to the vertex pipeline states.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
68948f0c71
wined3d: Move transforms to the vertex code.
...
Some fragment pipeline implementations may want to register their own
texture transform handlers.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
1f5bce3454
wined3d: indexbuffer -> misc.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
b4bee02556
wined3d: Move the viewport to the vertex and misc pipeline states.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
4b831a5d3e
wined3d: Move shader constants to the misc states.
2008-07-08 21:08:54 +02:00