wined3d: Samplers -> misc states.
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@ -4299,26 +4299,26 @@ const struct StateEntry FFPStateTable[] =
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{ /*7, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*7, 32, WINED3DTSS_CONSTANT */ 0 /* As long as we don't support D3DTA_CONSTANT */, NULL },
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/* Sampler states */
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{ /* 0, Sampler 0 */ STATE_SAMPLER(0), sampler },
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{ /* 1, Sampler 1 */ STATE_SAMPLER(1), sampler },
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{ /* 2, Sampler 2 */ STATE_SAMPLER(2), sampler },
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{ /* 3, Sampler 3 */ STATE_SAMPLER(3), sampler },
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{ /* 4, Sampler 3 */ STATE_SAMPLER(4), sampler },
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{ /* 5, Sampler 5 */ STATE_SAMPLER(5), sampler },
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{ /* 6, Sampler 6 */ STATE_SAMPLER(6), sampler },
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{ /* 7, Sampler 7 */ STATE_SAMPLER(7), sampler },
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{ /* 8, Sampler 8 */ STATE_SAMPLER(8), sampler },
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{ /* 9, Sampler 9 */ STATE_SAMPLER(9), sampler },
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{ /*10, Sampler 10 */ STATE_SAMPLER(10), sampler },
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{ /*11, Sampler 11 */ STATE_SAMPLER(11), sampler },
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{ /*12, Sampler 12 */ STATE_SAMPLER(12), sampler },
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{ /*13, Sampler 13 */ STATE_SAMPLER(13), sampler },
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{ /*14, Sampler 14 */ STATE_SAMPLER(14), sampler },
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{ /*15, Sampler 15 */ STATE_SAMPLER(15), sampler },
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{ /*16, Vertex sampler 0 */ STATE_SAMPLER(16), sampler },
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{ /*17, Vertex sampler 1 */ STATE_SAMPLER(17), sampler },
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{ /*18, Vertex sampler 2 */ STATE_SAMPLER(18), sampler },
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{ /*19, Vertex sampler 3 */ STATE_SAMPLER(19), sampler },
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{ /* 0, Sampler 0 */ STATE_SAMPLER(0), NULL },
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{ /* 1, Sampler 1 */ STATE_SAMPLER(1), NULL },
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{ /* 2, Sampler 2 */ STATE_SAMPLER(2), NULL },
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{ /* 3, Sampler 3 */ STATE_SAMPLER(3), NULL },
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{ /* 4, Sampler 3 */ STATE_SAMPLER(4), NULL },
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{ /* 5, Sampler 5 */ STATE_SAMPLER(5), NULL },
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{ /* 6, Sampler 6 */ STATE_SAMPLER(6), NULL },
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{ /* 7, Sampler 7 */ STATE_SAMPLER(7), NULL },
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{ /* 8, Sampler 8 */ STATE_SAMPLER(8), NULL },
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{ /* 9, Sampler 9 */ STATE_SAMPLER(9), NULL },
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{ /*10, Sampler 10 */ STATE_SAMPLER(10), NULL },
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{ /*11, Sampler 11 */ STATE_SAMPLER(11), NULL },
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{ /*12, Sampler 12 */ STATE_SAMPLER(12), NULL },
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{ /*13, Sampler 13 */ STATE_SAMPLER(13), NULL },
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{ /*14, Sampler 14 */ STATE_SAMPLER(14), NULL },
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{ /*15, Sampler 15 */ STATE_SAMPLER(15), NULL },
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{ /*16, Vertex sampler 0 */ STATE_SAMPLER(16), NULL },
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{ /*17, Vertex sampler 1 */ STATE_SAMPLER(17), NULL },
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{ /*18, Vertex sampler 2 */ STATE_SAMPLER(18), NULL },
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{ /*19, Vertex sampler 3 */ STATE_SAMPLER(19), NULL },
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/* Pixel shader */
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{ /* , Pixel Shader */ STATE_PIXELSHADER, NULL },
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/* Transform states follow */
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@ -4997,6 +4997,27 @@ const struct StateEntryTemplate misc_state_template[] = {
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{ STATE_RENDER(WINED3DRS_COLORWRITEENABLE3), { STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite }},
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{ STATE_RENDER(WINED3DRS_BLENDFACTOR), { STATE_RENDER(WINED3DRS_BLENDFACTOR), state_blendfactor }},
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{ STATE_RENDER(WINED3DRS_DEPTHBIAS), { STATE_RENDER(WINED3DRS_DEPTHBIAS), state_depthbias }},
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/* Samplers */
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{ STATE_SAMPLER(0), { STATE_SAMPLER(0), sampler }},
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{ STATE_SAMPLER(1), { STATE_SAMPLER(1), sampler }},
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{ STATE_SAMPLER(2), { STATE_SAMPLER(2), sampler }},
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{ STATE_SAMPLER(3), { STATE_SAMPLER(3), sampler }},
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{ STATE_SAMPLER(4), { STATE_SAMPLER(4), sampler }},
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{ STATE_SAMPLER(5), { STATE_SAMPLER(5), sampler }},
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{ STATE_SAMPLER(6), { STATE_SAMPLER(6), sampler }},
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{ STATE_SAMPLER(7), { STATE_SAMPLER(7), sampler }},
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{ STATE_SAMPLER(8), { STATE_SAMPLER(8), sampler }},
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{ STATE_SAMPLER(9), { STATE_SAMPLER(9), sampler }},
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{ STATE_SAMPLER(10), { STATE_SAMPLER(10), sampler }},
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{ STATE_SAMPLER(11), { STATE_SAMPLER(11), sampler }},
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{ STATE_SAMPLER(12), { STATE_SAMPLER(12), sampler }},
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{ STATE_SAMPLER(13), { STATE_SAMPLER(13), sampler }},
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{ STATE_SAMPLER(14), { STATE_SAMPLER(14), sampler }},
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{ STATE_SAMPLER(15), { STATE_SAMPLER(15), sampler }},
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{ STATE_SAMPLER(16), /* Vertex sampler 0 */ { STATE_SAMPLER(16), sampler }},
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{ STATE_SAMPLER(17), /* Vertex sampler 1 */ { STATE_SAMPLER(17), sampler }},
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{ STATE_SAMPLER(18), /* Vertex sampler 2 */ { STATE_SAMPLER(18), sampler }},
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{ STATE_SAMPLER(19), /* Vertex sampler 3 */ { STATE_SAMPLER(19), sampler }},
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{0 /* Terminate */, { 0, 0 }},
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};
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