wined3d: Move a few extension checks into the state template.

This commit is contained in:
Stefan Dösinger 2008-07-05 15:35:53 -05:00 committed by Alexandre Julliard
parent 3ee9de462e
commit df4dcc34aa
1 changed files with 32 additions and 23 deletions

View File

@ -451,14 +451,13 @@ static void state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
}
}
static void state_blendfactor_w(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
WARN("Unsupported in local OpenGL implementation: glBlendColorEXT\n");
}
static void state_blendfactor(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
float col[4];
if(!GL_SUPPORT(EXT_BLEND_COLOR)) {
WARN("Unsupported in local OpenGL implementation: glBlendColorEXT\n");
return;
}
TRACE("Setting BlendFactor to %d\n", stateblock->renderState[WINED3DRS_BLENDFACTOR]);
D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_BLENDFACTOR], col);
GL_EXTCALL(glBlendColorEXT (col[0],col[1],col[2],col[3]));
@ -594,15 +593,14 @@ static void state_clipping(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
}
}
static void state_blendop_w(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
WARN("Unsupported in local OpenGL implementation: glBlendEquation\n");
}
static void state_blendop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
int blendEquation = GL_FUNC_ADD;
int blendEquationAlpha = GL_FUNC_ADD;
if(!GL_SUPPORT(EXT_BLEND_MINMAX)) {
WARN("Unsupported in local OpenGL implementation: glBlendEquation\n");
return;
}
/* BLENDOPALPHA requires GL_EXT_blend_equation_separate, so make sure it is around */
if(stateblock->renderState[WINED3DRS_BLENDOPALPHA] && !GL_SUPPORT(EXT_BLEND_EQUATION_SEPARATE)) {
WARN("Unsupported in local OpenGL implementation: glBlendEquationSeparateEXT\n");
@ -868,6 +866,24 @@ state_stencil(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *c
}
}
static void state_stencilwrite2s(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
DWORD mask;
if(stateblock->wineD3DDevice->stencilBufferTarget) {
mask = stateblock->renderState[WINED3DRS_STENCILWRITEMASK];
} else {
mask = 0;
}
GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK));
checkGLcall("glActiveStencilFaceEXT(GL_BACK)");
glStencilMask(mask);
checkGLcall("glStencilMask");
GL_EXTCALL(glActiveStencilFaceEXT(GL_FRONT));
checkGLcall("glActiveStencilFaceEXT(GL_FRONT)");
glStencilMask(mask);
}
static void state_stencilwrite(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
DWORD mask;
@ -877,17 +893,7 @@ static void state_stencilwrite(DWORD state, IWineD3DStateBlockImpl *stateblock,
mask = 0;
}
if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) {
GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK));
checkGLcall("glActiveStencilFaceEXT(GL_BACK)");
glStencilMask(mask);
checkGLcall("glStencilMask");
GL_EXTCALL(glActiveStencilFaceEXT(GL_FRONT));
checkGLcall("glActiveStencilFaceEXT(GL_FRONT)");
glStencilMask(mask);
} else {
glStencilMask(mask);
}
glStencilMask(mask);
checkGLcall("glStencilMask");
}
@ -3867,6 +3873,7 @@ const struct StateEntryTemplate misc_state_template[] = {
{ STATE_RENDER(WINED3DRS_STENCILFUNC), { STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, 0 },
{ STATE_RENDER(WINED3DRS_STENCILREF), { STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, 0 },
{ STATE_RENDER(WINED3DRS_STENCILMASK), { STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, 0 },
{ STATE_RENDER(WINED3DRS_STENCILWRITEMASK), { STATE_RENDER(WINED3DRS_STENCILWRITEMASK), state_stencilwrite2s}, EXT_STENCIL_TWO_SIDE },
{ STATE_RENDER(WINED3DRS_STENCILWRITEMASK), { STATE_RENDER(WINED3DRS_STENCILWRITEMASK), state_stencilwrite }, 0 },
{ STATE_RENDER(WINED3DRS_TWOSIDEDSTENCILMODE), { STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, 0 },
{ STATE_RENDER(WINED3DRS_CCW_STENCILFAIL), { STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, 0 },
@ -3905,13 +3912,15 @@ const struct StateEntryTemplate misc_state_template[] = {
{ STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), { STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), state_multisampleaa }, 0 },
{ STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), { STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), state_multisampmask }, 0 },
{ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), { STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite }, 0 },
{ STATE_RENDER(WINED3DRS_BLENDOP), { STATE_RENDER(WINED3DRS_BLENDOP), state_blendop }, 0 },
{ STATE_RENDER(WINED3DRS_BLENDOP), { STATE_RENDER(WINED3DRS_BLENDOP), state_blendop }, EXT_BLEND_MINMAX },
{ STATE_RENDER(WINED3DRS_BLENDOP), { STATE_RENDER(WINED3DRS_BLENDOP), state_blendop_w }, 0 },
{ STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), { STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), state_scissor }, 0 },
{ STATE_RENDER(WINED3DRS_SLOPESCALEDEPTHBIAS), { STATE_RENDER(WINED3DRS_DEPTHBIAS), state_depthbias }, 0 },
{ STATE_RENDER(WINED3DRS_COLORWRITEENABLE1), { STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite }, 0 },
{ STATE_RENDER(WINED3DRS_COLORWRITEENABLE2), { STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite }, 0 },
{ STATE_RENDER(WINED3DRS_COLORWRITEENABLE3), { STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite }, 0 },
{ STATE_RENDER(WINED3DRS_BLENDFACTOR), { STATE_RENDER(WINED3DRS_BLENDFACTOR), state_blendfactor }, 0 },
{ STATE_RENDER(WINED3DRS_BLENDFACTOR), { STATE_RENDER(WINED3DRS_BLENDFACTOR), state_blendfactor }, EXT_BLEND_COLOR },
{ STATE_RENDER(WINED3DRS_BLENDFACTOR), { STATE_RENDER(WINED3DRS_BLENDFACTOR), state_blendfactor_w }, 0 },
{ STATE_RENDER(WINED3DRS_DEPTHBIAS), { STATE_RENDER(WINED3DRS_DEPTHBIAS), state_depthbias }, 0 },
/* Samplers */
{ STATE_SAMPLER(0), { STATE_SAMPLER(0), sampler }, 0 },